Creator's Comments:
HAEGOE [Creator]
I recently updated the game to fix level designs - mostly less diagonals.
While I couldn't fix the fundemental design flaws(corridors everywhere), hopefully this could at least partially reduce the fatigue and stress from the outdated level designs.
Also, there was a boss patch that nerfed Boss 5 and 6, tweaked 7(probably a bit nerfed as a result), and buffed final boss.
My sincere thanks and apologies for those who played the old version with outdated layout.
[1] Like
While I couldn't fix the fundemental design flaws(corridors everywhere), hopefully this could at least partially reduce the fatigue and stress from the outdated level designs.
Also, there was a boss patch that nerfed Boss 5 and 6, tweaked 7(probably a bit nerfed as a result), and buffed final boss.
My sincere thanks and apologies for those who played the old version with outdated layout.
Rating: N/A
Difficulty: N/A
Jan 10, 2021
55 Reviews:
CanusAntonius
Somewhat enjoyable adventure game that has become quite outdated over the years. I do think Nogard's comment of this being a "corridor adventure" remains true, and at this point it feels like a long I Wanna Maker map more than a cohesive game. Some aspects of it are pretty tough in the needle department, and satan is still the worst boss in the game for being quite the nuisance. The green attack in Saito's fight also seems a bit unbalanced compared to every other attack.
But besides that, it's still playable and decently fun, especially the mega-man weapons fight.
[0] Likes
But besides that, it's still playable and decently fun, especially the mega-man weapons fight.
Rating: 6.8 68
Difficulty: 50 50
Dec 26, 2021
omega2020
This was an amazing game. 8 levels that were a treat to play with different gimmicks throughout and the bosses were good. Especially the final boss and the stage 7 boss. I will admit that You can skip beating stage 6 if you beat stage 7 which was weird but after beating the game I went back to it. Once I started playing I couldn't stop which is rare to find a game that can capture my attention like that. This deserves high marks.
[0] Likes
Rating: 9.0 90
Difficulty: 55 55
Aug 18, 2021
FlaviaFlave
A lengthy adventure game with a nice array of gimmicks mixed in. Around 8 stages with the difficulty growing after each. Towards the end there is some difficult needle that could challenge newer players. The bosses in this game were all well made and none felt particularly unfair. A spectacular effort from the maker, and a must play for the discerning fangamer.
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
May 27, 2020
kurath
Pretty solid oldish adventure game at this point. A spruce of gimmicks and some interesting boss fights are the bright points. Works better as a chill game for an intermediate or above player than as a game for new players, despite being not too difficult.
Its got a lot of nice production touches that add a lot of personality to it, which works really well since otherwise for an adventure game the environments are all over the place. Bosses look cool and small things like visible timers built into objects help add a lot of clarity to some of the interactions.
Platforming wise, it's a bit up and down. Much of the game is oldschool needle style, with a lot of corridors and the corridor classics of setup diagonals, gates, M jumps and such galore. This gets a bit tiring and is part of why I would not recommend this to beginners despite it not being that hard, because these kind of jumps can cause a lot of trouble over time and you just keep doing them. The high points of the platforming are definitely when it mixes it up, either with gimmicks or the interesting little intermission style screens with non-standard platforming.
Boss wise, its pretty fun - they're all engaging and interesting without being too difficult and feature a number of different mechanics and arenas to keep them distinct.
I'd recommend it for sure if you're a bit more experienced and looking for something to cruise though, less so for new players because the difficulty comes a lot from generic needle fare and will probably feel a lot more repetitive.
[0] Likes
Its got a lot of nice production touches that add a lot of personality to it, which works really well since otherwise for an adventure game the environments are all over the place. Bosses look cool and small things like visible timers built into objects help add a lot of clarity to some of the interactions.
Platforming wise, it's a bit up and down. Much of the game is oldschool needle style, with a lot of corridors and the corridor classics of setup diagonals, gates, M jumps and such galore. This gets a bit tiring and is part of why I would not recommend this to beginners despite it not being that hard, because these kind of jumps can cause a lot of trouble over time and you just keep doing them. The high points of the platforming are definitely when it mixes it up, either with gimmicks or the interesting little intermission style screens with non-standard platforming.
Boss wise, its pretty fun - they're all engaging and interesting without being too difficult and feature a number of different mechanics and arenas to keep them distinct.
I'd recommend it for sure if you're a bit more experienced and looking for something to cruise though, less so for new players because the difficulty comes a lot from generic needle fare and will probably feel a lot more repetitive.
Rating: 7.3 73
Difficulty: 45 45
Jan 8, 2020
shign
After replaying it for the FSR challenge, I thought I need to rewrite my review because my opinion of it evolved. Some games should stay in your memory, because wasn't as good as I remember.
A long adventure game composed of 8 stages, even if most of them are pretty short with an average of 5 screens per stage. Plateforming wise, it's really getting old, with a lot of named jumps espeically toward the end. It has a lot of gimmicks but none of them is very exploited. Bosses are a mixed bag, the early bosses are really weak and not very interesting with only a very few different attack while some later bosses have more than 6 patterns, and all interesting. The game takes a spike in difficulty in the later stages, particulary for boss 7 and the whole stage 8 and its boss.
Enjoyable game overall, but it becomes tirring near the end becomes it's kinda repetitive.
[0] Likes
A long adventure game composed of 8 stages, even if most of them are pretty short with an average of 5 screens per stage. Plateforming wise, it's really getting old, with a lot of named jumps espeically toward the end. It has a lot of gimmicks but none of them is very exploited. Bosses are a mixed bag, the early bosses are really weak and not very interesting with only a very few different attack while some later bosses have more than 6 patterns, and all interesting. The game takes a spike in difficulty in the later stages, particulary for boss 7 and the whole stage 8 and its boss.
Enjoyable game overall, but it becomes tirring near the end becomes it's kinda repetitive.
Rating: 7.5 75
Difficulty: 50 50
Jun 3, 2019