Creator: Kyir

Average Rating
8.4 / 10
Average Difficulty
60.7 / 100
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Adventure (8) Avoidance (2) Gimmick (6) Secrets (2) Long (1) Story (6) Jump_Refreshers (2)


  • by Xplayerlol
  • by Anonymous
  • by Xplayerlol
  • by Kyir

Creator's Comments:

Kyir [Creator]
Disclaimer: The fullscreen mode of the game is not fully functional. I forgot it existed in the engine during development and I can't fix problems for anyone experiencing them. Text will be very small and popups will disrupt the flow of the game. Sorry about that!

The penultimate game of my long and complex multi-game narrative. I put a lot more effort into visuals than I usually do, and I learned a lot about coding along the way. There are some of the mechanics that I've used in most of my games, but some new ones too. Aside from my unsurprisingly amazing level design, it's probably the most notable for having persistent dialogue throughout that can actually be read. In all honesty it's the best thing I ever made, and if you're going to play one of my games it might as well be this one.

Name explanation: The full name of this game is restricted to individuals who have received Q clearance.

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Tagged as: Adventure Story Jump_Refreshers
[6] Likes
Rating: 10.0 100       Difficulty: 75 75
Nov 3, 2015

27 Reviews:

Rating based on all Endings.

After a long period of calm meditation, Kyir has truly reached jump refresher enlightenment, this is the best usage of them I have ever played so far in a fangame. The platforming is incredibly smooth and intuitive, the aesthetics are simple yet striking, and the overall mood of the game is powerful.

At its surface, REDACTED is a game all about jump refreshers, and they absolutely are in basically every segment of platforming throughout the journey. An important detail about the ones here is that Kyir uses a special sprite for them that actually makes them larger, which is one reason I think the game is way better than most jump refresher needle. There are also some unique gimmicks thrown in the mix every now and then, such as Anti-Jump Refreshers and Zero-Gravity Fields. I was a big fan of the anti refreshers in particular due to the pathing they created, but I disliked the rabbit gimmick a lot due to how many times there were sections you needle to cancel your rise in. There's also an avoidance near the end, and I wasn't too big of a fan of it myself, it has a lot of nothing at the start, moving gate jumps, and a pseudo infinite jump section with jump refreshers placed everywhere that felt super awkward.

But deeper in the game comes a sense of mystery and intrigue in the form of a storyline. You're in this mystery laboratory that seemingly makes jump refreshers, and a voice speaks to you throughout your journey. It's a pretty compelling narrative to follow since it ever feeds you more than you need to know in order to keep everything as one big build-up. If you want to experience the true ending, you do need to find various secrets that can be hard to find so I recommend asking someone for assistance, otherwise, you will need to replay stages. The ending sets up what could be the potential finale of this series started in Celestial Jump, which would have been called Defy the Director, so hopefully Kyir will finally release it one day so a true conclusion can be reached.

Overall, this is an amazing game, and if you can get your hands on it somehow you should absolutely play it. Kyir is the true God of Jump Refreshers.

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Tagged as: Adventure Avoidance Gimmick Secrets Story
[0] Likes
Rating: 9.0 90       Difficulty: 55 55
May 13, 2022
[1] Like
Rating: 9.5 95       Difficulty: 65 65
Oct 20, 2016
[1] Like
Rating: 10.0 100       Difficulty: 75 75
Jun 13, 2016
[1] Like
Rating: 7.0 70       Difficulty: 50 50
Dec 16, 2015
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 10, 2022