38 Reviews:
Chatran
Rewritten 27 December 2023
I've recently been going back through games I love / used to love and seeing where I stand on them today. I have to say, this one has aged pretty poorly for me.
Looking back at a lot of needle released during this time period, a lot of what was really well-received you can consider to be lukewarm precision needle. The jumps are super awkward, with an overwhelming amount of required low framing, unintuitive aligns, and 16-pixel landings. The game doesn't have much of a sense of progression, and I got some whiplash from the balancing from save to save. The save placements are nonsensical and waste your time.
Visually, this one also misses the mark, especially as there's a clear Uhuhu inspiration here. The tiles and spikes are great, but that's where most of my praise ends. I'm not super into the pulsing background effect; I find in general everything is too dark for how precise the platforming is; I don't really get the purpose of having Miku shoehorned into the background; and the fruit circle effect in the center of the screen obscures all platforming you have to do around it. Even the BGM I wasn't feeling; I enjoy the track, but it's not very well represented by everything else in here.
I overall got nothing out of the experience. It was a mildly annoying 30 minutes that ended with my hands being so cold that I could not feel them. It felt like a very shallow endeavour that I could have likely spent doing other more productive things. I don't think the game is awful, but I don't think I'll ever consider playing it again like I used to do once upon a time.
Considering this was the first game I've played in this "project" of mine that I was not at all feeling, I'm impressed with how I'm still able to enjoy needle as a genre, even at its most basic. But I do not miss the feelings I got when playing this.
[1] Like
I've recently been going back through games I love / used to love and seeing where I stand on them today. I have to say, this one has aged pretty poorly for me.
Looking back at a lot of needle released during this time period, a lot of what was really well-received you can consider to be lukewarm precision needle. The jumps are super awkward, with an overwhelming amount of required low framing, unintuitive aligns, and 16-pixel landings. The game doesn't have much of a sense of progression, and I got some whiplash from the balancing from save to save. The save placements are nonsensical and waste your time.
Visually, this one also misses the mark, especially as there's a clear Uhuhu inspiration here. The tiles and spikes are great, but that's where most of my praise ends. I'm not super into the pulsing background effect; I find in general everything is too dark for how precise the platforming is; I don't really get the purpose of having Miku shoehorned into the background; and the fruit circle effect in the center of the screen obscures all platforming you have to do around it. Even the BGM I wasn't feeling; I enjoy the track, but it's not very well represented by everything else in here.
I overall got nothing out of the experience. It was a mildly annoying 30 minutes that ended with my hands being so cold that I could not feel them. It felt like a very shallow endeavour that I could have likely spent doing other more productive things. I don't think the game is awful, but I don't think I'll ever consider playing it again like I used to do once upon a time.
Considering this was the first game I've played in this "project" of mine that I was not at all feeling, I'm impressed with how I'm still able to enjoy needle as a genre, even at its most basic. But I do not miss the feelings I got when playing this.
Rating: N/A
Difficulty: 69 69
Nov 26, 2016
Xplayerlol
Fun needle game. Interesting jumps that are mostly fun to execute (Although there is a jump early in the game where you have to full jump in a very weird way, and I absolutely despise it), cool visuals, and I liked the music (Although the death sound kinda of ruins it). It's kinda long, but manages to keep a fair share of variety through the whole game.
I enjoyed it. Would recommend.
I enjoyed it. Would recommend.
Tagged as: Needle
[1] Like
Rating: 7.5 75
Difficulty: 68 68
Mar 23, 2016
Unkko
This is a very well-made needle game with some pretty cool design. In terms of difficulty, the saves weren't very balanced, with some in the middle being the most difficult for me and the final one being pretty free, but with the exception of maybe one save with some annoying minispike jumps, they were mostly enjoyable. My only real issue is that the dark background made it a little hard to set up some jumps, but aside from that, I'd be hard-pressed to find much that I didn't like about the game.
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 65 65
Jan 17, 2016
xva
surprisingly long game with a ton of shorter precision-ish saves with some tough lowjumps. this can be alleviated by cancelling/numpadding though. not very notable other than that, and the mild visual challenge aspect with the center cherries which can be a bit distracting for a few jumps. the saves range from okay to bad, no saves really dip into being annoying or fun though, making the game generally inoffensive
Tagged as: Needle
[0] Likes
Rating: 6.8 68
Difficulty: 62 62
Nov 1, 2024
PlutoTheThing
Kinda weird precision needle game, has a lot of super awkward jumps and basically non existent balance. I don't think it's absolutely terrible but a lot of moments kinda just feel a bit bland or downright annoying, offsetting the good moments the game does have. I did find it kinda amusing to play through but gameplay wise it wasn't very fun.
[0] Likes
Rating: 5.0 50
Difficulty: 59 59
Jul 19, 2024