A written challenge from Death

Creators: ノベボー, レシギア, 珍作

Average Rating
7.7 / 10
Great
Average Difficulty
39.6 / 100
Beginner Challenge
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Tags:

Adventure (16) Needle (2) Trap (10) Gimmick (11) Boss (7) Long (7) Story (2) RNG (4) Action (2)

Screenshots

1/10
by Xplayerlol

39 Reviews:

WoshTheTriangle
I'm a sucker for fangames with stories no matter how simple they are so I already had a bias at the start and even though it was badly translated (Which honestly adds points for humor) I was a fan.
The start of the game is mainly just some platforming with gimmicks. I really liked Nobebo's area, using magic while platforming really gave a feeling of freedom if you could input the spells quickly enough. I played in free mode but the game is meant to give you a limited amount of deaths so it can feel more tense and add onto a certain feature shown later in the game.

There are 8 bosses in the game and while the first 4 are pretty well-designed and fun, the other 4 stand out. Reveal Spoiler

Later in the game, it really seems to enjoy using some type of explosive cherry where they blow up when you get too close to them which forces a sort of paranoid platforming and it is fun but I feel like it gets a tad bit overdone.

I'm a pretty big fan of this game, it has a bunch of unique gimmicks, well-done platforming, fun bosses, and a story. My only gripe is that at the later parts of the game I wanted to fight the bosses so having to do platforming between each of them was annoying.

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[1] Like
Rating: 8.5       Difficulty: 47
Apr 30, 2024
PlutoTheThing
I'm not really huge on this game, it's kinda cute but some traps are annoying or repetitive, and the bosses are pretty weak. If you play on free mode, the last four bosses have zero consequences for getting hit, which is partially because they are ridiculous, but it's still kinda lame. Overall sort of unremarkable and I wasn't a big fan, but I must admit I liked some of the gimmicks, like the magic one or the more platforming based ones such as auto jumping and no jumping.
[1] Like
Rating: 5.5       Difficulty: 32
Jun 18, 2023
Jopagu
This is a pretty fun game, up until the second half, at which point it gets much worse, and turns into a 2012 trap game.

In the collab section, the left warp is a simple stage with moving platforms and switches that toggle lasers, a simple gimmick that's executed well. The autofire makes it annoying to not double hit switches, but that seems like a case of the collab screwing over the stage. The middle warp is the highlight of the game, where you get to cast a variety of spells using directional inputs. The stage features some annoying trap design, but the gimmick is really fun, and there's a great boss that is good at incentivizing spell usage. Right warp is a series of small stages with varied gimmicks, such as bouncy blocks. None are too complex, but they're used well and make a fun stage.

The second half of the game is a completely different beast. It's 4 short stages, with a few annoying gimmicks such as proximity mine apples. This part of the game reuses a few traps over and over, lacking any creativity. The bosses utilize a gimmick where you can't actually die, so they're completely free. They're designed around some attacks being undodgeable, which is lame. The best strategy is to just stand still shooting the boss while spamming X to get counter attacks. This entire half of the game is anticlimactic, uncreative, and boring. I'd highly recommend stopping after finishing the tower.

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[1] Like
Rating: 6.5       Difficulty: 38
Jun 27, 2022
CanusAntonius
One of the heavy hitter Adventure games that everyone should give a try, featuring an entire storyline, great platforming, and some really fun boss battles. It's a pretty long one as well, so you're sure to get a good bit of content from it. There's also some great production value which I assume comes from the help of Reshigia, as the menu and sound effects feel like a Lizardmanmaster title, and the music choices within the game are well on point.

The game itself was mostly fun, I really think Chinsaku shone the greatest amongst the three within their guest stage. It felt like the concept for a Novelty III, featuring some pretty fun gimmicks that I absolutely loved to play, they even made a stage where you can't jump end up being exciting! Reshigia's guest stage is alright, but the concept of shooting laser activators is a bit scuffed since you have autofire ingame. Nobebo presumably made the rest of the game as its main organizer, and I felt as if they did alright but a lot of their mechanics got overdone too much, such as the proximity cherries being everywhere or the spike traps that shoot a burst getting used so damn much. Also, the ending bosses are cool with their mechanics, but I wish they didn't have some attacks that could cause 10+ deaths at once.

Overall, it's a real meaty experience worth trying, so definitely recommend it!

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Tagged as: Adventure Trap Gimmick Boss Long Action
[1] Like
Rating: 8.5       Difficulty: 40
Apr 8, 2022
Aronax
Okay so whilst a lot of people rate this game quite highly, I tend to disagree with those decisions. In general, the game just felt lackluster. The story for whats there is not amazing (not faulting it too much on this because fangames usually don't focus on story anyway and that's fine) but considering this was a big part of this game, it was very average. The actual platforming is good at some points but by the end, it is such a long game and the platforming is never very interesting, it just becomes a bore. The bosses are also WAY to easy and pose absolutely no threat whatsoever (this is coming from someone who is absolutely terrible at bosses).
Tagged as: Adventure
[1] Like
Rating: 4.0       Difficulty: 38
Oct 15, 2016
xLeoSpec
loved it

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[1] Like
Rating: 9.5 95       Difficulty: 47 47
Oct 14, 2016
GaspacoZanis
Fairly long collab game between 3 authors, and featuring some kind of story in Japanese and in broken English.

This was supposed to be part 1 of some kind of series, but I have never heard about the sequel even being in production. I am assuming it was never developed or was scrapped very early on.

The game is structured in 2 acts - for the first one you have to beat guest stages in the tower (and you also have a very short prologue with few trap screens), then for the 2nd act you have several shorter stages but with bosses where you cannot die but if you get a hit then the bosses are gonna get health back.

I will start with the fact that the 1st act is actually different depending from the difficulty setting. If you choose '500 death mode', '2000 death mode' or 'easy mode' then you will have 2 guest stages instead of 3. If you choose 'Free mode' then you will get 3rd additional stage of Nobebo. Other than that 'Free mode' gives you a possibility to access portal room after you beat the game, unlike all other difficulty settings.

'Easy mode' in itself does not give you any death limits but gameplay is nerfed so it is not a canon difficulty. I have no clues about how canon is 'free mode', considering it has 1 bonus stage that is not present elsewhere.

Yes, this game is already confusing from the get go.

Reshigia's stage is extremely short, featuring some button triggers, lasers and platforms, followed by a boss with 200 HP. It might seem as a lot, but you will soon realize that the game has autofire, and boss has 3 attacks and a bit of a long intro until you actually get until the attacks. This stage is fine but some saves are tedious, and the boss is nothing-burger.

Chinsaku stage is, in my opinion, the hardest stage in the game. It has 4 sub-sections: stage where you cannot jump ; stage where you do not see blocks but only indications on where they are supposed to be ; stage with blocks that make you automatically jump up and stage with plain needle, that has awkward 2 frame (I guess) jump in the very end. After that you have an awkward boss as well.

This whole stage felt like 'I wanna make the Novelty III' content. It is kind of jarring in the whole context of the game. First stage with no jumps has an interesting concept. But I felt like it was too tedious, and I did not have fun with it. The second stage makes you think about what is the actual layout, and I did like it quite a lot even if it was quite simple. Third one is like fine, I am not a big fan of it. Feels like some 'I wanna go across the Rainbow' stuff if you ask me. You go up, until you reach the top and you get teleported to the next stage. Which is as generic as you can get. Just a needle stage which is also badly balanced - it is way easier than the rest, except the last save which has very weird final jump, that is not friendly for those with bad keyboards. The boss is way too long, and quite boring.

Nobebo's stage is my favorite stage in the game. And while some people think it is the hardest, I would argue that it just needs you to get used to the new gimmick. You find a magic wand and you need to cast several spells, while making specific keyboard inputs. Then you get from one screen to another until you cycle back with new abilities that will allow you to proceed forwards. There are quite a lot of traps, but it all feels so fun to do. This stage has limit of 1 jump, and so making use all of 3 gimmicks is really interesting. The boss fight might seem hard but it requires finding good strats. 2nd attack seems very hard, but if you just spawn a block to spawn projectiles, then it suddenly gets much easier. The finale is a bit hectic, but I do not mind that. The fact that this stage is not included in all other difficulty settings is confusing. This is simply the best stage and you just skip it? Why? What is the point?

Anyway, after that you have a boss in the tower, which is a bit RNG-based, but it is not too bad.


After that you return back to your village (you replay the prologue sequence backwards), and then you realize that the village was destroyed so you have to fight 4 entities, that are all called 'Deaths'. It kind of feels like it is an allegory to 'Four Horsemen', but I am not entirely sure.

Here all stages, except the final one, feel extremely bland. You have a gimmick with exploding fruits and fruit that make fruit rings. That is all followed by bunch of traps. It is fine, but it was quite boring for me.

The bosses feature a gimmick that was made with 500 or 2000 death mode in mind. As I have said earlier, you get a gimmick that bosses do not instakill you, but instead you just get additional hits, and the bosses restore their health. You now have an option to either defend yourself and deal damage while 'parrying' the bullets or just shoot as normal. I have tried the gimmick of defending (press 'X'), and it does feel like quite optimal way to play, but it is also extremely tight and requires very good reaction time, so it becomes unfun quite quickly on 2nd and 3rd bosses of Act 2.

But as you can guess, not having death limit is gonna make every boss free, because your only punishment is that boss is gonna restore health. Anyway, it is still not very hard for casual playthrough. I managed to get sub 2000 deaths on 'Free mode' anyway.

Final stage before the final boss is kind of medley between every gimmick you have seen in the game (except Nobebo's stage for obvious reasons). It is fine, although I do prefer it much more than other stages in Act 2. It is not necessarily great but it has good ideas. Difficulty wise it has some hard saves, so you could argue that this is the hardest stage in the game.

Also the final boss is literally 'Nobebo', which is a bit confusing, although it does make sense since he is the producer of the game.

After you beat the game, you get 'To be continued' and yeah, you will never know what happened with the kid and antagonists of this game.

This game has a lot of good ideas, but there are a lot of confusing decisions as well. Cutting Nobebo's stage from supposed normal mode (which I guess is with death limit) is a big downside, since it is the best stage in the game. And playing in the 'Free mode' does feel weird without any real punishments.

The game has good production value, and a lot of little things, like autosaves make this a fun experience. Although some other little things like awkward music silence after you die (that feels like restarting music, even though it is not) are a bit annoying.

But I did feel a bit tired after a lot of things here. And stuff like Chinsaku stage did feel too annoying and too long. The game is incoherent and lacks some general aesthetics.

And also the cliff-hanger was very cheesy and disappointing, considering we know that the game does not have a sequel as of 2025.

I did not necessarily hate this game, so I will say that I would recommend this game if you wanna play it. But play it on 'Free mode', and if you wanna make yourself some challenge, then check on beating this game under 2000 deaths. This way you will try all of the good content of the game, and will beat the game in an 'intentional' way. My ratings are based on this.

Do not try to beat the game under 500 deaths though. You will most likely have to learn defense mechanics and that is way too annoying, in my opinion, unless you have excellent reaction speed or you can spam real fast.

P.S. While this game is in 'FSR silver' settings, I would say it is more like early 'Gold' tier. Something like 'Full Techno Jackass'.

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Tagged as: Adventure Needle Trap Gimmick Boss Long Story Action
[0] Likes
Rating: 6.5 65       Difficulty: 47 47
Mar 23, 2025
PerliousFalcon
Rating based on Free Mode

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Tagged as: Adventure
[0] Likes
Rating: 8.9 89       Difficulty: 40 40
Nov 12, 2024
LastTISisLife
Based on 2000 Death mode clear. Quite fun adventure. Very very solid platforming for the most part, with some traps being slightly more evil than they are probably should be, but over than that just pretty good. Especially Chinsaku guest stage and pre-final stage were awesome. Final stage feels slightly repetative in exposition of entirety of game and has really long final save for that difficulty, which was quite surprising, but it was still overall enjoyable

Bosses are kinda lowpoints tho. First two bosses are pretty straightforward and kinda okay, but then game presents you specific type of Death bosses, that can't kill you, but only can increase amount of your deaths if they hit you and you also can counter (basically parry) they attacks, if you good enough. This wasn't really my thing, i tbh would more love to play standard style bosses, but it is what it is. Still quite disappointed, because those Death bosses looked pretty cool and has some interesting attacks from what i've saw, but unfortunately this is not the game where you can truly enjoy fighting them, but only like witness them and beat them without too much effort, unless you really wanna that counterattacks

(Actually if you wanna go for 500 Death mode clear, you probably need to studied how counter properly, but on the other hand platforming is not that hard to mastering and solid amount of the deaths is coming from traps anyways, lol)

So in general, great adventure with good sparks of creativity here and there. It's definitely deserves your shot if you like adventures and not affraid of traps or non-standard gameplay to the certain degree

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Rating: 8.0 80       Difficulty: 45 45
May 1, 2024
bivvez
A very interesting idea and cool bosses, and game design

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Rating: 9.1 91       Difficulty: 44 44
Oct 21, 2023