A written challenge from Death

Creators: ノベボー, レシギア, 珍作

Average Rating
7.7 / 10
Average Difficulty
39.4 / 100
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Tags:

Adventure (15) Needle (1) Trap (9) Gimmick (10) Boss (6) Long (6) Story (1) RNG (4) Action (1)

Screenshots

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38 Reviews:

WoshTheTriangle
I'm a sucker for fangames with stories no matter how simple they are so I already had a bias at the start and even though it was badly translated (Which honestly adds points for humor) I was a fan.
The start of the game is mainly just some platforming with gimmicks. I really liked Nobebo's area, using magic while platforming really gave a feeling of freedom if you could input the spells quickly enough. I played in free mode but the game is meant to give you a limited amount of deaths so it can feel more tense and add onto a certain feature shown later in the game.

There are 8 bosses in the game and while the first 4 are pretty well-designed and fun, the other 4 stand out. In the later 4 bosses, you fight against the "Deaths" where instead of taking damage, they add to your death count and heal. You get a defend button during these bosses and if you let go before getting hit, you get to parry which deals damage and removes all bullets on screen, it is really satisfying to pull off and made fighting them the highlight of this game to me.

Later in the game, it really seems to enjoy using some type of explosive cherry where they blow up when you get too close to them which forces a sort of paranoid platforming and it is fun but I feel like it gets a tad bit overdone.

I'm a pretty big fan of this game, it has a bunch of unique gimmicks, well-done platforming, fun bosses, and a story. My only gripe is that at the later parts of the game I wanted to fight the bosses so having to do platforming between each of them was annoying.

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[1] Like
Rating: 8.5 85       Difficulty: 47 47
Apr 30, 2024
PlutoTheThing
I'm not really huge on this game, it's kinda cute but some traps are annoying or repetitive, and the bosses are pretty weak. If you play on free mode, the last four bosses have zero consequences for getting hit, which is partially because they are ridiculous, but it's still kinda lame. Overall sort of unremarkable and I wasn't a big fan, but I must admit I liked some of the gimmicks, like the magic one or the more platforming based ones such as auto jumping and no jumping.

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[1] Like
Rating: 5.5 55       Difficulty: 32 32
Jun 18, 2023
Jopagu
This is a pretty fun game, up until the second half, at which point it gets much worse, and turns into a 2012 trap game.

In the collab section, the left warp is a simple stage with moving platforms and switches that toggle lasers, a simple gimmick that's executed well. The autofire makes it annoying to not double hit switches, but that seems like a case of the collab screwing over the stage. The middle warp is the highlight of the game, where you get to cast a variety of spells using directional inputs. The stage features some annoying trap design, but the gimmick is really fun, and there's a great boss that is good at incentivizing spell usage. Right warp is a series of small stages with varied gimmicks, such as bouncy blocks. None are too complex, but they're used well and make a fun stage.

The second half of the game is a completely different beast. It's 4 short stages, with a few annoying gimmicks such as proximity mine apples. This part of the game reuses a few traps over and over, lacking any creativity. The bosses utilize a gimmick where you can't actually die, so they're completely free. They're designed around some attacks being undodgeable, which is lame. The best strategy is to just stand still shooting the boss while spamming X to get counter attacks. This entire half of the game is anticlimactic, uncreative, and boring. I'd highly recommend stopping after finishing the tower.

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[1] Like
Rating: 6.5 65       Difficulty: 38 38
Jun 27, 2022
CanusAntonius
One of the heavy hitter Adventure games that everyone should give a try, featuring an entire storyline, great platforming, and some really fun boss battles. It's a pretty long one as well, so you're sure to get a good bit of content from it. There's also some great production value which I assume comes from the help of Reshigia, as the menu and sound effects feel like a Lizardmanmaster title, and the music choices within the game are well on point.

The game itself was mostly fun, I really think Chinsaku shone the greatest amongst the three within their guest stage. It felt like the concept for a Novelty III, featuring some pretty fun gimmicks that I absolutely loved to play, they even made a stage where you can't jump end up being exciting! Reshigia's guest stage is alright, but the concept of shooting laser activators is a bit scuffed since you have autofire ingame. Nobebo presumably made the rest of the game as its main organizer, and I felt as if they did alright but a lot of their mechanics got overdone too much, such as the proximity cherries being everywhere or the spike traps that shoot a burst getting used so damn much. Also, the ending bosses are cool with their mechanics, but I wish they didn't have some attacks that could cause 10+ deaths at once.

Overall, it's a real meaty experience worth trying, so definitely recommend it!

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Tagged as: Adventure Trap Gimmick Boss Long Action
[1] Like
Rating: 8.5 85       Difficulty: 40 40
Apr 8, 2022
Aronax
Okay so whilst a lot of people rate this game quite highly, I tend to disagree with those decisions. In general, the game just felt lackluster. The story for whats there is not amazing (not faulting it too much on this because fangames usually don't focus on story anyway and that's fine) but considering this was a big part of this game, it was very average. The actual platforming is good at some points but by the end, it is such a long game and the platforming is never very interesting, it just becomes a bore. The bosses are also WAY to easy and pose absolutely no threat whatsoever (this is coming from someone who is absolutely terrible at bosses).

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Tagged as: Adventure
[1] Like
Rating: 4.0 40       Difficulty: 38 38
Oct 15, 2016