25 Reviews:
Aiwana1LoveTrap
This is a 100F game with many placements.
The visuals are not good,but I do appreciate the lack of the same placement a bit.
I don't recommend it, but I think it's a good way to kill time.
[0] Likes
The visuals are not good,but I do appreciate the lack of the same placement a bit.
I don't recommend it, but I think it's a good way to kill time.
Rating: N/A
Difficulty: N/A
Apr 12, 2020
Wolfiexe
Kantoku Needle is a 100 floor game where just about every single screen is bombarded with tons of saves, making for a very snappy short-save focused needle experience (as the screenshots give a good indication).
The needle is for the most part unique in the sense that there's no real reliance on generic or uninspired jumps, which a good amount of x_floor games can tend to do when the inevitable room-with-many-saves segment pops up. Align markers are also given out throughout the game in times where needed (although there were a couple of examples and one in particular where an align isn't recommended to you and the jump more or less demands it, which is kind of a bummer). The difficulty felt mostly the same throughout, where there are a lot of freebies and a lot of tricky ones, and this balance never really changes.
If the images appeal to you then you're gonna be getting 100 floors of that, so you'll have a good idea of how appealing this is. I had some fun with it, although it did feel a little monotonous after a while as the style never really changes and it began to feel a little mindless. Probably better played in short bursts rather than one sitting.
[0] Likes
The needle is for the most part unique in the sense that there's no real reliance on generic or uninspired jumps, which a good amount of x_floor games can tend to do when the inevitable room-with-many-saves segment pops up. Align markers are also given out throughout the game in times where needed (although there were a couple of examples and one in particular where an align isn't recommended to you and the jump more or less demands it, which is kind of a bummer). The difficulty felt mostly the same throughout, where there are a lot of freebies and a lot of tricky ones, and this balance never really changes.
If the images appeal to you then you're gonna be getting 100 floors of that, so you'll have a good idea of how appealing this is. I had some fun with it, although it did feel a little monotonous after a while as the style never really changes and it began to feel a little mindless. Probably better played in short bursts rather than one sitting.
Rating: 7.0 70
Difficulty: 72 72
Jan 26, 2020
kurath
A fairly unique 100F game in the general crimson needle format (as stated by the creator himself), though outside of tileset/music changes every 3 floors I wouldn't say there's that much in common.
This game is almost like a 100F game of Greek Mythology style (or whatever anyone calls those) except easier and a lot cleaner visuals. It averages probably 15 saves per screen, with saves rarely possessing more than a single jump. It mixes in a ton of platform and water stuff, though it stays away from other gimmicks.
If you enjoy short precise saves without it being obtuse how to perform jumps, this is a really fun needle game. Nigh impossible to get stuck on due to the incredibly short segments and with a wide variety of both generic arrangements with a lot of creative precise moves, you end up seeing a lot of things in a pretty quick timeframe. There's a few segments and a few uses of things that got somewhat annoying (the infinite jump segment was pretty bad, for instance, but it was not hard and at only 3 screens, went by pretty fast).
Difficulty wise, its tough to judge - there are a lot of hard jumps in this game for sure, but given how short the segments are there's not really any grinds to encounter as you're just solving the jump, doing it once and moving on. It marks aligns most of the time, though there's definitely instances where you can run into trouble if you don't know them atleast a little bit yourself, though there's certainly nothing too complicated.
Overall, its a different style of 100F game that I can't remember an equivalent instance of, and if you like short saves and precise jumps, you'll like this. It's certainly a specialized offering but it does what it set out to do quite well.
[0] Likes
This game is almost like a 100F game of Greek Mythology style (or whatever anyone calls those) except easier and a lot cleaner visuals. It averages probably 15 saves per screen, with saves rarely possessing more than a single jump. It mixes in a ton of platform and water stuff, though it stays away from other gimmicks.
If you enjoy short precise saves without it being obtuse how to perform jumps, this is a really fun needle game. Nigh impossible to get stuck on due to the incredibly short segments and with a wide variety of both generic arrangements with a lot of creative precise moves, you end up seeing a lot of things in a pretty quick timeframe. There's a few segments and a few uses of things that got somewhat annoying (the infinite jump segment was pretty bad, for instance, but it was not hard and at only 3 screens, went by pretty fast).
Difficulty wise, its tough to judge - there are a lot of hard jumps in this game for sure, but given how short the segments are there's not really any grinds to encounter as you're just solving the jump, doing it once and moving on. It marks aligns most of the time, though there's definitely instances where you can run into trouble if you don't know them atleast a little bit yourself, though there's certainly nothing too complicated.
Overall, its a different style of 100F game that I can't remember an equivalent instance of, and if you like short saves and precise jumps, you'll like this. It's certainly a specialized offering but it does what it set out to do quite well.
Rating: 7.0 70
Difficulty: 70 70
Jul 31, 2019
Lucien
100-floors long needle game.It's difficult but fun.Would recommend.
[0] Likes
Rating: 7.3 73
Difficulty: 85 85
Dec 18, 2016