I wanna be Abducted

Creator: dopamine

Average Rating
8.4 / 10
Average Difficulty
57.2 / 100
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Tags:

Adventure (10) Needle (16) Gimmick (2) Long (2) Horror (2) Yumenikki (2) surreal (1) Collectathon (1) artistic_vision (1) Atmosphere (1) Easter (1) egg (1)

Screenshots

  • by Essisten
  • by Anonymous
  • by dopamine
  • by dopamine
  • by dopamine
  • by dopamine

49 Reviews:

PlutoTheThing
This review is based on getting the "True End"

Super interesting game, for me personally the gameplay wasn't anything super special but that's not to say it was bad at all, it was consistently enjoyable, although I think this game holds more value as an atmospheric experience than a gameplay one, and in that regard it was really good! It's a good time and exploring the bite sized stages for secrets was really enjoyable, the game is very strange but in a good way. Recommended, especially if you value visuals and music heavily when you play a game.

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[2] Likes
Rating: 8.0 80       Difficulty: 49 49
Nov 15, 2023
shign
I still can' tbelieve the very high rating. Extremely generic and unfun gameplay, terrible sound design and sometimes unpleasant visuals, there is nothing I liked in this game. I honestly didn't finish it, i dropped it at the no save stage, which was too much for me to support.
Would recommend to avoid.
If you want more explanations, here a copy paste from a conversation on discord :
basically, I disliked the needle to the fulllest. I felt that every jump was annoying and filled with uncreative shits that made it a super unpleasant experience. For the visuals, while I can agree that some areas looks neat, a lot are really ugly. For the sound design, I just can't agree on anything, for me weird noises to make creepy atmosphere is not good at all. To finish, the theme bothered me : this is supposed to be yume nikki inspired but this is seriouly far away from yume nikki atmosphere. I feel it tried to recreate it but really failed. You can relate everything I told before to this to the last point.

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[2] Likes
Rating: 0.5 5       Difficulty: 62 62
Feb 18, 2020
Unkko
I don't normally care about games having a lot of diverse content and am under the impression that focusing too much on it when creating a game only hurts the overall product by sacrificing the quality of individual stages and areas. As such, I was skeptical going into this game. Luckily for me, dopamine is one of the few fangame creators capable of pulling this off.

Rather than trying to ham-fist in whatever gimmicks come to mind or trying to copy content from random commercial 2D games, he didn't try to reinvent the tried and true gameplay mechanics we've come to know and love, and focused instead on the main aspect that sets him apart from other creators: his ability to create dark and unique atmospheres through fairly simple effects and spot-on choices in music.

Aesthetics alone will never be able to carry a 30+ minute needle game and it isn't uncommon for this fast to be painfully apparent in a lot of games that come out of the community, but fortunately for the player, Dopamine doesn't skimp on his level design. Sure you can say its jumps are unique "unique," design is "non-generic," or whatever other elements are whatever other buzz-words people throw around for community-approved needle games, but what draws me to Dopamine's games is that rather than stringing together several screens worth of individual jumps, it always feels like his room layouts are focused primarily on how you move through them and he isn't afraid of using named or "boring" spike arrangements where they get the job done and make the segment flow well (I particularly liked how he used a certain screen taken almost directly from I wanna give the cat some acid).

On release, the water had the same bug as meltdown, where your jumps are delayed a frame, but that was since patched. Also, the vines were implemented in a way that makes them feel slightly different from most games, but they aren't too hard to get used to. There are a couple other bugs that haven't been fixed, but they don't have a big enough effect on the game to bring down my opinion.

This game is by far my favorite product of the English-speaking fangame community. It completely avoided the mistakes many makers make when trying too hard to fit their games to the tastes and design philosophies of armchair fangame critics, and wasn't afraid to let every stage become what it wanted to be. I'm already looking forward to whatever else this creator has in store for the future.

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Tagged as: Needle
[2] Likes
Rating: 9.5 95       Difficulty: 50 50
May 30, 2016
Paragus
This is a fantastic needle adventure game with a dark theme to it. The player basically has to explore a series of interconnected dark needle rooms looking for 24 eggs hidden through the various areas. All of the various rooms have creative visuals, music, and platforming. Some of the eggs are hidden in secret places through fake walls, most of which are obvious. Overall its a unique and well made game that I highly recommend.

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Tagged as: Adventure Needle
[2] Likes
Rating: 9.0 90       Difficulty: 55 55
May 28, 2016
Jopagu
Beautiful atmospheric needle game involving creepy areas and a literal easter egg hunt. The game is legitimately creepy in places, and the atmosphere is a masterwork. Who would expect less from the legend Dopamine though. What I really appreciate is that the variety of areas all feel distinct, and it never feels like you're playing the same thing twice. This is true in both aesthetic and gameplay. One notable area has no save, creating an incredibly tense mood that's only compounded by the look and sound. The jumps can be a bit precise at times, but it's never too much. Often, there are segments that contain repetitive small jumps. This can be annoying, but it's never taken too far, and I honestly believe that these segments are intentionally designed to evoke an uncomfortable feeling, to get the player mentally aligned with the terror the game brings. While the needle isn't the best, this game has such a masterful command of evocative atmosphere that it's an easy recommendation. Be prepared for a game that knows how to really drag you into the emotions it brings, and one of the best horror fangames, even if it stops just short of actually being scary.

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[1] Like
Rating: 9.0 90       Difficulty: 56 56
Jul 10, 2022