Creator's Comments:
Nogard [Creator]
The main focus of this game was making an avoidance for beginners, a task that I find quite challenging. In my opinion it's difficult to make easy attacks without turning the avoidance into something completely trivial, but I think I made a good job balancing these two factors.
[10] Likes
Rating: N/A
Difficulty: N/A
Oct 22, 2016
101 Reviews:
CanusAntonius
I really think that if this was one of the first fangames I played that I might have been inclined to try avoidances more, so it does accomplish its goal very well. It's fun and enjoyable, and of course very visually pretty, and I love when avoidances make the player do a tiny bit of platforming.
[0] Likes
Rating: 9.0 90
Difficulty: 30 30
Jan 8, 2022
phgQED
The needle portion of this hack was fun and quite challenging. The aesthetic is mystical and eye-catching without taking focus away from the platforming. Several specific jumps were particularly difficult, but the generous saves made it so none of the individual screens were too challenging.
I'm relatively new to fangames, and as such, almost completely new to the individual subgenres of games. I have played mostly needle games so far because they are what I've enjoyed the most, but also being a Touhou/Super Hexagon fan, I thought it would be good to check out a healthy selection of avoidance games too.
The patterns and aesthetics of the bullets/attacks are wonderful and fit the mystical theme. I feel like I've come to the conclusion through this game and several others, however, that avoidance in fangames is simply not for me. I don't enjoy the kid's moveset for navigating 2D space in the context of avoiding projectiles, and would much rather play Touhou or something else with a life/continue system instead. I feel that if lives/checkpoints were implemented in this avoidance it would be much more enjoyable. It is not too hard, but I don't enjoy the amount of wait time between attempts. Sorry.
[0] Likes
I'm relatively new to fangames, and as such, almost completely new to the individual subgenres of games. I have played mostly needle games so far because they are what I've enjoyed the most, but also being a Touhou/Super Hexagon fan, I thought it would be good to check out a healthy selection of avoidance games too.
The patterns and aesthetics of the bullets/attacks are wonderful and fit the mystical theme. I feel like I've come to the conclusion through this game and several others, however, that avoidance in fangames is simply not for me. I don't enjoy the kid's moveset for navigating 2D space in the context of avoiding projectiles, and would much rather play Touhou or something else with a life/continue system instead. I feel that if lives/checkpoints were implemented in this avoidance it would be much more enjoyable. It is not too hard, but I don't enjoy the amount of wait time between attempts. Sorry.
Rating: N/A
Difficulty: 40 40
Nov 24, 2021
DragonXplayer
first fangame i beat. ok needle alongside fun (though kidna boring) beginner friendly avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 30 30
Apr 22, 2021