26 Reviews:
LastTISisLife
Very fun and enjoyable. Interesting mix of cycles and traps (and also pretty damn good gimmick in stage 3) in platforming part, and the bosses are quite awesome, despite first boss has too small HPbar i'd say. Visual style is also pretty appealing. I expected some vapid stuff, but no i actually like this one and easily can recommend
[1] Like
Rating: 8.6 86
Difficulty: 49 49
Nov 18, 2023
PTLT
How to start...
All the stages are very well made and fantastic, and the two first bosses are quite fun, as well. This game's production value is through the roof, and is some of the best I've seen. Biggest problem with the game outside of the final boss is that the third stage's rope gimmick is kind of...janky. You need to find a strategy to make it work without too much trouble.
The final boss is, however, a different story. It consists of 5 phases total, along with a 30 second survival/avoidance section after the main course. The production value in this boss is pretty incredible just like the rest of the game, this boss in particular reminds me of a slightly budget version of a secret boss from I Wanna Be The Co-op. My biggest problem with this boss is that the 30 second survival section is pretty reliant on RNG, and it being at the end of the whole fight doesn't really help. Phase 3 can also be kind of annoying, as you can get some pretty ridiculous bullet patterns, but that's a less dramatic problem. The final boss took me about 3 hours total, which is most of my playtime (5 hours). I do recommend this game, though do come in knowing that the final boss will really test your patience. Ignoring the final boss, this game is nothing short of incredible, and I would like to make that clear in this review. That is why my rating is so high even though I had a big problem with the final boss; I just liked the rest that much. Mostly recommended to those looking for a challenge (and that don't mind a bit of final boss RNG).
[1] Like
All the stages are very well made and fantastic, and the two first bosses are quite fun, as well. This game's production value is through the roof, and is some of the best I've seen. Biggest problem with the game outside of the final boss is that the third stage's rope gimmick is kind of...janky. You need to find a strategy to make it work without too much trouble.
The final boss is, however, a different story. It consists of 5 phases total, along with a 30 second survival/avoidance section after the main course. The production value in this boss is pretty incredible just like the rest of the game, this boss in particular reminds me of a slightly budget version of a secret boss from I Wanna Be The Co-op. My biggest problem with this boss is that the 30 second survival section is pretty reliant on RNG, and it being at the end of the whole fight doesn't really help. Phase 3 can also be kind of annoying, as you can get some pretty ridiculous bullet patterns, but that's a less dramatic problem. The final boss took me about 3 hours total, which is most of my playtime (5 hours). I do recommend this game, though do come in knowing that the final boss will really test your patience. Ignoring the final boss, this game is nothing short of incredible, and I would like to make that clear in this review. That is why my rating is so high even though I had a big problem with the final boss; I just liked the rest that much. Mostly recommended to those looking for a challenge (and that don't mind a bit of final boss RNG).
Rating: 7.0 70
Difficulty: 45 45
Jan 17, 2021
shign
Excellent adventure game featuring 3 stages, each one with a boss. The first stage reminded my hanamogeta style, either in level design and in visuals. This stage is trap heavy but most of them are really good, the boss is a bit anectodic because you can kill him pretty quickly but is not bad at all. Second stage is the least memorable because it doesn't features anything special to make it different from other stages in that vein, but is good anyway. The boss is also quite nice, a bit learny at first but honestly easy when you know all the patterns. The last stage visuals reminded me of hibikusuku (even if it aired before) and is more gimmicky. It still has a few traps but they are very easy to avoid once you know them. The last boss is a huge spike in difficulty, especially for his last two attacks but is really well-made.
I feel this game is underrated in difficulty at the moment I writting this review because I can't see a beginner going through the last boss, but I would recommend it for anyone who has a bit of experience.
[1] Like
I feel this game is underrated in difficulty at the moment I writting this review because I can't see a beginner going through the last boss, but I would recommend it for anyone who has a bit of experience.
Rating: 9.0 90
Difficulty: 50 50
May 12, 2020
Rokas666666
So i was rerolling, trying to find a new game and i came to this game, saw it wasn't rated and i thought that this isn't a very good game and was about to reroll, but i managed to see the screenshot which made it seem like this is not a bad game, so i decided to download it and thank god i did. The game isn't the best, but for it to not have a review or rating, especially since this is the author's first game, was astonishing for me. So I decided to write it a review. I will be talking about the game's content next so unless you're having problems somewhere in the game, i suggest playing the game before you read this.
The game itself is quite good: It's a 3 stage adventure with each having a boss at the end. In the first stage the game mostly uses trolls and normal mechanics. In the second the author stops using traps as much as before, but increases the difficulty overall. Now the third stage is where i had a problem with the game. In the third stage the author introduces a new mechanic that's hard to explain, but it's basically a rope which you can hold onto with the up key. Sounds good, but the rope is very buggy, since you can be in different parts of the rope not just one. If this was a rope you could climb this wouldn't be a problem, but here you use it to grab onto it and then jump off, no climbing. This meant that if you jump from below onto the rope, even when you're holding up, you could fall off or when you tried to jump, it would feel like you hit a ceiling and if you were expecting to do a normal jump you might've stopped holding up you would fall. This is pretty hard to explain unless you actually play the game, so my suggestions are these: jump on the ropes from the top and if you see yourself not on the higher part of the rope, try jumping once or twice to correct yourself. And the creator: please fix the ropes so you could only be in one part of it, because it's really frustrating when you have been trying for 15 minutes to get to the next checkpoint and you fall at the last rope jump for no reason.
Well I haven't talked about the bosses yet so let's begin: The first boss is very easy, since i beat it first try. If you somehow beat the stage and can't beat the boss, i have no words. The second boss is a bit harder, but not by much. The only 2 difficult parts of the boss are learning the fireballs across the screen pattern and dodging the hardest attack of the boss: the fireballs from the bottom corners. If you can do both, you'll be fine. The third boss is the hardest, but still isn't too difficult. It's a touhou boss, which uses touhou type attacks. She probably has a name, but I don't know much about the story of touhou games, so i don't know. The boss reminded me of the secret bosses in I wanna be the coop, which were better, but this boss isn't far from that.
This is probably everything i wanted to say about the game and for a first game it's pretty good, so i hope to see more from this creator, even though I'll probably never come across his new game if he makes it.
[1] Like
The game itself is quite good: It's a 3 stage adventure with each having a boss at the end. In the first stage the game mostly uses trolls and normal mechanics. In the second the author stops using traps as much as before, but increases the difficulty overall. Now the third stage is where i had a problem with the game. In the third stage the author introduces a new mechanic that's hard to explain, but it's basically a rope which you can hold onto with the up key. Sounds good, but the rope is very buggy, since you can be in different parts of the rope not just one. If this was a rope you could climb this wouldn't be a problem, but here you use it to grab onto it and then jump off, no climbing. This meant that if you jump from below onto the rope, even when you're holding up, you could fall off or when you tried to jump, it would feel like you hit a ceiling and if you were expecting to do a normal jump you might've stopped holding up you would fall. This is pretty hard to explain unless you actually play the game, so my suggestions are these: jump on the ropes from the top and if you see yourself not on the higher part of the rope, try jumping once or twice to correct yourself. And the creator: please fix the ropes so you could only be in one part of it, because it's really frustrating when you have been trying for 15 minutes to get to the next checkpoint and you fall at the last rope jump for no reason.
Well I haven't talked about the bosses yet so let's begin: The first boss is very easy, since i beat it first try. If you somehow beat the stage and can't beat the boss, i have no words. The second boss is a bit harder, but not by much. The only 2 difficult parts of the boss are learning the fireballs across the screen pattern and dodging the hardest attack of the boss: the fireballs from the bottom corners. If you can do both, you'll be fine. The third boss is the hardest, but still isn't too difficult. It's a touhou boss, which uses touhou type attacks. She probably has a name, but I don't know much about the story of touhou games, so i don't know. The boss reminded me of the secret bosses in I wanna be the coop, which were better, but this boss isn't far from that.
This is probably everything i wanted to say about the game and for a first game it's pretty good, so i hope to see more from this creator, even though I'll probably never come across his new game if he makes it.
Rating: 7.5 75
Difficulty: 40 40
Jun 4, 2017
melonbat
Fangame Clear #26
Another trap-filled fangame which is not exactly my cup of tea, though I didn't rate it very low because of two main reasons:
1): The traps here are surprisingly creative and the stage gimmicks and production value of this game show quite well, and are incorporated in creative ways. This sets it apart from other trap games that just feel like absolute slogs, and keeps it relatively interesting.
2): The bosses are super creative and VERY fun to play, it would be criminal to not mention this. The final boss is a massive highlight for me.
Overall, while I do not like the trap style of gameplay, and while I do tend to rate games that utilize constant traps quite low, this is an exception and a must-play if you enjoy this kind of gameplay.
[0] Likes
Another trap-filled fangame which is not exactly my cup of tea, though I didn't rate it very low because of two main reasons:
1): The traps here are surprisingly creative and the stage gimmicks and production value of this game show quite well, and are incorporated in creative ways. This sets it apart from other trap games that just feel like absolute slogs, and keeps it relatively interesting.
2): The bosses are super creative and VERY fun to play, it would be criminal to not mention this. The final boss is a massive highlight for me.
Overall, while I do not like the trap style of gameplay, and while I do tend to rate games that utilize constant traps quite low, this is an exception and a must-play if you enjoy this kind of gameplay.
Rating: 5.6 56
Difficulty: 26 26
Aug 30, 2023