14 Reviews:
MauricioJuegaIWBT
Guille Game but is in Studio 1
[2] Likes
Rating: 8.0 80
Difficulty: 58 58
Feb 21, 2024
Wolfiexe
Chaos Cave is a fun little game consisting of two segments, these being a spiky descent through a needle filled cave and a HP-based barrage avoidance, both utilizing a washed-out and easy-on-the-eyes colour scheme.
The needle is enjoyable, and each screen follows a certain theme often utilizing a specific spike formation. The jumps all feel well thought out and there's nothing too bumpy in difficulty. Save points are also generously placed so there's no long-save heartbreaks to be had. I do think sometimes the number of spikes can detract from the visuals as it makes a couple screens look quite cluttered, although the glowing visual effect does complement it nicely.
The avoidance is very nicely designed, with a lot of thought to the infinite jump arena you're given and the lenience of having 3 HP. The small visual touches make the fight look very polished and are just subtle enough to not be distracting. Attacks are also nicely synced up the song, which is worthy of a SourPls or two. My only real issue was the second-to-last attack where bullets spiral from out of the arena towards the middle, which just felt kinda chaotic and uncertain to read for me. There's a good chance I was doing a bad strat, so maybe others will have a better time.
If you hitless the avoidance, you unlock an extra piece of platforming which is a reworked version of the needle stage, featuring new music and more spikes. The screen layouts and paths are the same, but with some more difficulty packed in. Some jumps felt a bit overly cramped, but it was again, enjoyable.
Well worth a play. Even if you're opposed to one of the two things this game has to offer, the game presents you the option of starting with either the needle or the avoidance right from the get-go, so it's a nice way to let the player decide what they want to focus on.
[1] Like
The needle is enjoyable, and each screen follows a certain theme often utilizing a specific spike formation. The jumps all feel well thought out and there's nothing too bumpy in difficulty. Save points are also generously placed so there's no long-save heartbreaks to be had. I do think sometimes the number of spikes can detract from the visuals as it makes a couple screens look quite cluttered, although the glowing visual effect does complement it nicely.
The avoidance is very nicely designed, with a lot of thought to the infinite jump arena you're given and the lenience of having 3 HP. The small visual touches make the fight look very polished and are just subtle enough to not be distracting. Attacks are also nicely synced up the song, which is worthy of a SourPls or two. My only real issue was the second-to-last attack where bullets spiral from out of the arena towards the middle, which just felt kinda chaotic and uncertain to read for me. There's a good chance I was doing a bad strat, so maybe others will have a better time.
If you hitless the avoidance, you unlock an extra piece of platforming which is a reworked version of the needle stage, featuring new music and more spikes. The screen layouts and paths are the same, but with some more difficulty packed in. Some jumps felt a bit overly cramped, but it was again, enjoyable.
Well worth a play. Even if you're opposed to one of the two things this game has to offer, the game presents you the option of starting with either the needle or the avoidance right from the get-go, so it's a nice way to let the player decide what they want to focus on.
Rating: 8.3 83
Difficulty: 55 55
Aug 24, 2019
kurath
Stumbled across this randomly and it was worth it.
Utilizes the pretty standard formula of a few screens of needle and an avoidance, though rather than successive they're in a hub, leaving you free to do them in either order or just a single one.
The needle was really great - it had a downward progression to it while utilizing the screen space well and managed to make use of really interesting layouts and creative jumps while keeping difficulty down. Also had a cute little easter egg.
Avoidance was solid as well. Heavily RNG based with 3 hp, but designed in such a way that it doesn't screw you. Its all quite fair, though there's probably a couple attacks where a bit more telegraphing would've helped (which seemed to have been the creators intent, rather than forcing the player to learn through trial and error). Its a great intermediate level, lots of room for error while still being challenging and having a good helping of different attack patterns for a player to improve off of.
Overall its short but worth it. Recommended for players a few fangames in looking to polish their needle and RNG reading skills, or anyone looking for a nice light challenge.
[1] Like
Utilizes the pretty standard formula of a few screens of needle and an avoidance, though rather than successive they're in a hub, leaving you free to do them in either order or just a single one.
The needle was really great - it had a downward progression to it while utilizing the screen space well and managed to make use of really interesting layouts and creative jumps while keeping difficulty down. Also had a cute little easter egg.
Avoidance was solid as well. Heavily RNG based with 3 hp, but designed in such a way that it doesn't screw you. Its all quite fair, though there's probably a couple attacks where a bit more telegraphing would've helped (which seemed to have been the creators intent, rather than forcing the player to learn through trial and error). Its a great intermediate level, lots of room for error while still being challenging and having a good helping of different attack patterns for a player to improve off of.
Overall its short but worth it. Recommended for players a few fangames in looking to polish their needle and RNG reading skills, or anyone looking for a nice light challenge.
Rating: 8.8 88
Difficulty: 50 50
Apr 20, 2018
LastTISisLife
Based on 100 % clear (which means beating avoidance hitless and then beating extra needle). Any% requirement of this game is very fun - needle is good and avoidance is interesting barrage. However, i can't recommend going for hitless, it isn't best avoidance for that. If you beat it tho that will unlock extra needle, which is a downgrade compared to main stage tbh. But yeah, for any% - totally worth a shot, especially since you can choose freely from start between stage and avoidance, which is always appreciated
[0] Likes
Rating: 7.6 76
Difficulty: 60 60
Oct 17, 2024
Cutiefruity
Rating does not include hard mode needle
Very fun avoidance, and pretty fun needle, too short for it's own good but still great
[0] Likes
Very fun avoidance, and pretty fun needle, too short for it's own good but still great
Rating: 8.0 80
Difficulty: 50 50
Dec 19, 2020