I wanna be the continuity
Creators: Nemega, QuentinJanuel, DevFlare, Wolfiexe, HopPros, AferalSheep, Jujustum, Samiboule
33 Reviews:
Bob
Cool game! Some screens were questionable at best but overall it was a fun experience. If you don't enjoy gimmick platforming I wouldn't recommend this game. Out of all the stages, I would say I liked the Walk the Ceiling area the most because the screens were creative and used the gimmicks in a fun and interesting way.
[1] Like
Rating: 7.6 76
Difficulty: 65 65
Sep 8, 2017
PlutoTheThing
This game is a big mixed bag, it contains 4 stages and they all have their own sets of pros and cons. The NANG stage is fine, the visuals are a bit of a mess, not just when they obstruct your view, I genuinely don't think they look good and the needle can feel a little awkward at times, but it's fine. Walk the Ceiling 2 is my least favorite stage, has a lot of tedious puzzles, many of which aren't even super interesting to solve, and the needle was basically never interesting to me, it all felt very meh. White Dot is neat but I feel it's a bit repetitive and I got tired of it by the end. Finally Co-op was my favorite, I enjoyed the gimmicks and it had by far the most interesting platforming in my opinion, although it's still a bit slow paced at time. Overall the game is awesome in concept and had a ton of potential, but in many ways failed to realize that potential for me and left me a bit disappointed.
[0] Likes
Rating: 6.7 67
Difficulty: 57 57
Jul 16, 2024
Jopagu
Continuity is a huge mixed bag of a needle/puzzle game. I think a lot of the issues come from the game having trouble deciding what it wants to be. The puzzles have too many hard needle jumps, and thus become a frustrating slog. Even the most puzzley stage, Walk the Ceiling had several screens that were pure needle, without any puzzle. The game seems to want to be a puzzle game, but the puzzle elements are just slapped in haphazardly, and wind up being to the game's detriment. If you're not someone who cares about clearing the game, I would recommend playing Walk the Ceiling and White Dot, and skipping NANG and Co-op
White Dot is probably the best stage, and I think this is because it avoids puzzles altogether, being just pure needle (with some minor routing). It avoids the pitfalls that some of the other stages have, namely being slow, and is just overall pretty cool needle.
Walk the Ceiling is my second favorite stage. It's the most puzzley, and has a few pure puzzle rooms that were probably the best outcomes of the game's decision to have puzzle elements. However, it still has some frustrating needle jumps in those puzzles, and it can become a slog to go through a bunch of puzzle steps and then die to needle.
Co-op was alright, however I ultimately didn't like it. It could have been a pretty good stage, but the bomb gimmick is unwieldy, and worse, the candy cane gimmick is far to slow. It ends up being a lot of waiting on candy canes before getting to a difficult jump. Also, with the amount of precision teleporting, there really should be an indicator of teleport destination.
NANG was by far the worst stage, and unfortunately I played it first so it kind of soured my experience with the rest of the game. It's far too difficult for what it is, and that difficulty comes in the form of annoying precision, and long saves that again are turned into slogs by the attempts at puzzle-pathing. Furthermore, the visual effect here is really overwrought, and winds up being an annoying distraction.
Overall, I would recommend half of this game. But if you (like most players) prefer to play games you will clear, I would recommend skipping this one.
[0] Likes
White Dot is probably the best stage, and I think this is because it avoids puzzles altogether, being just pure needle (with some minor routing). It avoids the pitfalls that some of the other stages have, namely being slow, and is just overall pretty cool needle.
Walk the Ceiling is my second favorite stage. It's the most puzzley, and has a few pure puzzle rooms that were probably the best outcomes of the game's decision to have puzzle elements. However, it still has some frustrating needle jumps in those puzzles, and it can become a slog to go through a bunch of puzzle steps and then die to needle.
Co-op was alright, however I ultimately didn't like it. It could have been a pretty good stage, but the bomb gimmick is unwieldy, and worse, the candy cane gimmick is far to slow. It ends up being a lot of waiting on candy canes before getting to a difficult jump. Also, with the amount of precision teleporting, there really should be an indicator of teleport destination.
NANG was by far the worst stage, and unfortunately I played it first so it kind of soured my experience with the rest of the game. It's far too difficult for what it is, and that difficulty comes in the form of annoying precision, and long saves that again are turned into slogs by the attempts at puzzle-pathing. Furthermore, the visual effect here is really overwrought, and winds up being an annoying distraction.
Overall, I would recommend half of this game. But if you (like most players) prefer to play games you will clear, I would recommend skipping this one.
Rating: 6.5 65
Difficulty: 62 62
Jun 21, 2024
Trener
good puzzle game, I liked everything except the stage with reducing the hitbox to blue needles. It seemed the easiest, simplest, without the need to find a hitbox, everything is easy to go through by touch, without any difficulties, a minimum of variety in the process. The rest are each good in their own way , the Nanga stage is the most difficult in the game, essentially a strong clone with a teleport stage not another needler game.
Stage Walk the ceiling makes you think hard and look for ways in some moments, but for me this stage is my favorite.
Stage co-op with a good atmosphere and interesting interaction with abilities
[0] Likes
Stage Walk the ceiling makes you think hard and look for ways in some moments, but for me this stage is my favorite.
Stage co-op with a good atmosphere and interesting interaction with abilities
Rating: 8.0 80
Difficulty: 60 60
Oct 28, 2023