I wanna be the continuity
Creators: Nemega, QuentinJanuel, DevFlare, Wolfiexe, HopPros, AferalSheep, Jujustum, Samiboule
33 Reviews:
Paragus
This is a really good gimmick game. The game basically takes 4 gimmicks from other fangames, splits each one into a stage, and the makers create custom rooms out of them. The production value of the game is top tier, and the various makers really come up with a lot of creative designs around the gimmicks. There is a good amount of puzzling in here as some of the rooms in various areas are not obvious on the route to be taken. I definitely recommend this one as it stands well above the ocean of garbage being churned out lately.
[4] Likes
Rating: 9.0 90
Difficulty: 60 60
Sep 8, 2017
voraciousreader
Great gimmick game, a couple oof spots here and there but overall a fun grind
Short area breakdown:
NANG area was pretty sweaty but felt fair and balanced.
Ceiling area was very good, especially the puzzler screens, but it also had a couple screens that were really long and frustrating.
Co-op area was my least favorite: the bomb and candy cane gimmicks felt slow. The spike ball cycle screens are very good though.
White Dot area was my favorite, best balance overall and the needle feels great, neither too easy nor too tight.
Solid recommend for gimmick enjoyers
[2] Likes
Short area breakdown:
NANG area was pretty sweaty but felt fair and balanced.
Ceiling area was very good, especially the puzzler screens, but it also had a couple screens that were really long and frustrating.
Co-op area was my least favorite: the bomb and candy cane gimmicks felt slow. The spike ball cycle screens are very good though.
White Dot area was my favorite, best balance overall and the needle feels great, neither too easy nor too tight.
Solid recommend for gimmick enjoyers
Rating: 8.8 88
Difficulty: 63 63
Jan 22, 2023
Mrzwanzig
An excellent gimmicky/puzzly needle game with 4 stages based around gimmicks from various other fangames. I found pretty much every screen enjoyable, though it must be said that the difficulty is rather uneven at times. The puzzle aspects of each room are usually not too complicated to figure out, with the notable exception of the final screen of the Ceiling area, which ended up being near a third of my playtime, because the stopping/starting platform gives you a ton of room to try stuff that ends up barely not working. Might have been a me thing, but that one got rather frustrating. Rest of the game was super fun though.
[1] Like
Rating: 9.0 90
Difficulty: 65 65
Nov 18, 2019
kurath
Overall this is a really good game using gimmicks inspired from 4 other well known fangames and expanding on them. Level design is mostly good (if a bit uneven, but expected from a collab project) and production value is very high.
There were a couple really bad spots though, including some excessive visual effects that I felt detracted from the game (and motivated some unnecessary standing around) as well as a gimmick choice that I can't understand why it was left in. The Candy cane platforms from Co-op, which in that game function as a great teamwork oriented gimmick, in a single player environment is basically just infinite jump where you get to stand there for 3 seconds between each jump.
Overall its easily recommendable for anyone looking for some gimmick action, but expect the gameflow to feel a bit jagged at times.
[1] Like
There were a couple really bad spots though, including some excessive visual effects that I felt detracted from the game (and motivated some unnecessary standing around) as well as a gimmick choice that I can't understand why it was left in. The Candy cane platforms from Co-op, which in that game function as a great teamwork oriented gimmick, in a single player environment is basically just infinite jump where you get to stand there for 3 seconds between each jump.
Overall its easily recommendable for anyone looking for some gimmick action, but expect the gameflow to feel a bit jagged at times.
Rating: 8.0 80
Difficulty: 60 60
Sep 8, 2017