I wanna try a Collab 2

Creators: YoYoYoDude, pieceofcheese87, Patrickgh3, ViTheGhost, Polaroid, Stonk, xElectricZz

Average Rating
8.4 / 10
Average Difficulty
70.4 / 100
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Tags:

Adventure (1) Needle (9) Avoidance (15) Trap (9) Gimmick (13) Boss (12) Long (8) Dotkid (4) Meme (8) Troll (5) Taisa (1) Collab (15) Dank (1) MEMES (1) +1 (4) YTPMV (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by YoYoYoDude
  • by DerpyHoovesIWBTG

Creator's Comments:

YoYoYoDude [Creator]
The sequel to I wanna try a Collab 1, a long time in the making. A ton of work went into making and polishing this game, we hope you guys enjoy it!
Keep in mind that this game is quite a bit harder than Collab 1, and is definitely NOT a beginner game.
Additionally, we're still fine-tuning and fixing some of the balance in the game, so if you have any suggestions feel free to let us know.

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[21] Likes
Rating: N/A       Difficulty: 70 70
Oct 3, 2017

55 Reviews:

Bob
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[4] Likes
Rating: N/A       Difficulty: N/A
Oct 8, 2017
Dissent
Edit: Shortly after this review went up, an update went out that addressed many of the issues with early levels that I had. I will be re-evaluating this reviews score. For reference, my score was a 5.6 previously.

Put considerable time in to everything in the first 41 levels before I called it quits for now. There are portions of each stage remaining for me that are just too obnoxious for various reasons. Using a per-level scale of 0 = Awful, 1 = Needs Improvement, 2 = Solid, I added up the score for each level and got the rating for this review.

-Various Thoughts-
Bosses/Avoidances; Generally uninspired, boring attacks. Every boss has attacks that are easy filler and at least one attack that really needs balance tweaks with the exception of 2-6 and 3-10 which are great. The lesser ones are still -okay-, they just collectively need work in a few areas.

Platforming/Needle; Mostly solid but many stages are marred by a single save, jump, or design decision that makes them more frustrating than fun.

Trap Stages; All around the best content I've seen in the game. Fun, not too obnoxious, perfect length for each one.

Art; There are way too many stages where the art blends together too much, is very distracting, or is just straight poorly implemented.

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Tagged as: Avoidance Gimmick Boss Troll Collab MEMES
[4] Likes
Rating: N/A       Difficulty: 75 75
Oct 8, 2017
ColdWarrior
I don't know where to start... So i'm started the game, cleared the 1st stage and i feel like creators didn't learn at all. Same hurting mistakes, same amount of garbage. I quit it after first stage by the way, 'cause i'm feeling it's not gonna go well. This is worse than the first one. I'm not gonna give it any rating, 'cause i'm quit it, but if i had to, i'd give it a 1/10. Have a few examples: first avoidance is visually unbearable, so much stuff going on and bullets quite frequently didn't noticeable, WIP area is suffering from bad visuals as well (low part of the level is tedious to look at), KTG boss fight have four(!) phases and most attacks are RNG-dependent, "boshy" sound is annoying, last phase has way too much HP and luck-based attack as well. And it's just a beginning of the game. I mean, it's so obvious and no one gonna do anything about it. Needle was OK (just like in the previous one).
For me, this thing takes place near shitty K3 clones, just as frustrating and pointless as they are. And i wondering why these people can make a good game on their own and can't make one with assistance. I'm trying to be as gentle as i am, but this game really takes frustration to the whole new place, and i'm sorry if i'm offending you, but this is my honest feelings about this game. Maybe i am the problem, maybe this game is highly overrated, but this is how it is, take it as you wish

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[3] Likes
Rating: N/A       Difficulty: N/A
Nov 23, 2017
bummerman222
Rating based on everything besides extra floor played on classic. Obviously, with a game as massive as this one, there's going to be quite a few screens/collabs that aren't going to be good, and there were. However, you don't need to complete everything to unlock the other floors and it allows you the freedom of choice. The particular parts of the game that I really enjoyed, were anything Yoyo made, stack levels, and the final boss. If not for the final boss of Mr. Bones wild ride, I'd rate this a 9.5, but that boss was easily the worst thing I've ever played and I would absolutely not recommend going for 100% as you need to clear that boss with 3 hp to do so, which is just torture.

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[3] Likes
Rating: 9.0 90       Difficulty: 85 85
Oct 9, 2017
IPECACMAN
While the game is very unbalanced at times and has some obvious bad design choices, game is absolutely amazing and worth checking.

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[3] Likes
Rating: 9.5 95       Difficulty: 80 80
Oct 9, 2017