ColdWarrior's Profile
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Game | Difficulty | User's Rating |
---|---|---|
Not Another Needle Game | 65.0 | 10.0 |
I wanna be the Justice Guy | 75.0 | 9.0 |
I wanna climb the Witch's Tower | 65.0 | 9.0 |
I wanna Weave Through the Witch's Needle | 68.0 | 8.5 |
I wanna enjoy the Electrified Butterscotch Dandy | 55.0 | 8.3 |
I wanna enjoy the Galvanized Peppermint Dandy | 58.0 | 7.6 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 60.0 | 6.8 |
I wanna be the Best Guy | 55.0 | 6.5 |
I wanna sunworld 2 | 50.0 | 6.0 |
Domu | 50.0 | 5.9 |
I wanna try a Collab | 60.0 | 5.5 |
I Wanna Uhuhu Spike 2 | 45.0 | 3.0 |
I wanna be the Tribute | 50.0 | 1.0 |
I wanna be the Ballistic | 55.0 | N/A |
I wanna try a Collab 2 | N/A | N/A |
15 Reviews
ColdWarrior
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
I loved it. I'm going to rate every ending of this game since I beat it 100% and your experience may vary depending on how far you wanna go.
First ending is the most exciting and well-designed in my opinion and it makes sense. I enjoyed every boss, but I fell in love with final boss. First phase of it is like a preparation to second, where the REAL fight starts. Second phase is pure love, I've seen it before and I thought that it looked very hype, but it plays WAY WAAAY better, it's the most fun grind I've ever done (took me about 10 hours I think). The variety of attacks is crazy, and music, general presentation of it is simply brilliant. I never felt so excited fighting a boss before. People say this game has luck-based attacks, and I can agree with that to some extent. But I never felt like I was in for a lottery or something, when I did good I was rewarded for it, and damn it feels rewarding beating some of this bosses. Overall I recommend everyone to play up until first ending, it's the best portion of content this game has to offer. Final boss of this ending is also hardest boss of the game IMO.
Second ending involves fighting 18 not-as-fun bosses that appeared in maker's previous games. It's rather boring and serves more as a gate to hard mode. After beating this bosses, you gonna fight 2nd final boss, which is fun. This is the most "meh" ending of this game, but you gotta do it to get to a fun part. I would recommend it only if you want to experience late part of the game and enjoying it a lot.
Third ending requires beating all of main game bosses again on hard mode. This hard mode removes platforming entirely and buffs bosses significantly, final bosses all look different and play different, but they're all fun (except for Leina's 1st phase, but it wasn't too bad). It didn't take long for me to get this ending, because after all, bosses are MOSTLY the same, and you have health to spare (for some reason every hit counts as death, I always seen deaths as attempts and it just confused me). Three final bosses are very cool, but still not as cool as final boss in first ending. The very final boss delivers, thankfully, but their final attack can be tedious and frustrating. I recommend this if you can tolerate beating second ending and love the game like I do.
[0] Likes
First ending is the most exciting and well-designed in my opinion and it makes sense. I enjoyed every boss, but I fell in love with final boss. First phase of it is like a preparation to second, where the REAL fight starts. Second phase is pure love, I've seen it before and I thought that it looked very hype, but it plays WAY WAAAY better, it's the most fun grind I've ever done (took me about 10 hours I think). The variety of attacks is crazy, and music, general presentation of it is simply brilliant. I never felt so excited fighting a boss before. People say this game has luck-based attacks, and I can agree with that to some extent. But I never felt like I was in for a lottery or something, when I did good I was rewarded for it, and damn it feels rewarding beating some of this bosses. Overall I recommend everyone to play up until first ending, it's the best portion of content this game has to offer. Final boss of this ending is also hardest boss of the game IMO.
Second ending involves fighting 18 not-as-fun bosses that appeared in maker's previous games. It's rather boring and serves more as a gate to hard mode. After beating this bosses, you gonna fight 2nd final boss, which is fun. This is the most "meh" ending of this game, but you gotta do it to get to a fun part. I would recommend it only if you want to experience late part of the game and enjoying it a lot.
Third ending requires beating all of main game bosses again on hard mode. This hard mode removes platforming entirely and buffs bosses significantly, final bosses all look different and play different, but they're all fun (except for Leina's 1st phase, but it wasn't too bad). It didn't take long for me to get this ending, because after all, bosses are MOSTLY the same, and you have health to spare (for some reason every hit counts as death, I always seen deaths as attempts and it just confused me). Three final bosses are very cool, but still not as cool as final boss in first ending. The very final boss delivers, thankfully, but their final attack can be tedious and frustrating. I recommend this if you can tolerate beating second ending and love the game like I do.
Rating: 9.0
Difficulty: 75
Jul 17, 2022
ColdWarrior
For: I wanna be the Ballistic
For: I wanna be the Ballistic
Dropped it at the bullshit hysteric platform segment, which is just like get lucky, it's a shame 'cause it wasn't a bad game, but it can't afford to make dumb moves like that, so i would say you can play it if you willing to tolerate braindead design
[0] Likes
Rating: N/A
Difficulty: 55
May 27, 2018
ColdWarrior
For: I wanna sunworld 2
For: I wanna sunworld 2
Awfully broken conveyors made me quit. Terrible vusials in the final stage and some level design choices which i didn't like, but overall level design was on point up until later parts of the game. Really my only complainments is out-of-ass conveyor coding and bad visuals, other than that could be a decent game
[0] Likes
Rating: 6.0
Difficulty: 50
May 12, 2018
ColdWarrior
For: I wanna be the Tribute
For: I wanna be the Tribute
The very definition of obnoxious game, you may dislike everything about it. Some bosses with RNG can be unfair, traps that makes no sense and just there to piss you off, a lot of times you can't even figure out where to go. I recommend this game to you if you're masochist, if you are a regular person don't play it even if someone is willing to pay you, trust me, you'll lose your mind to this crap
[0] Likes
Rating: 1.0
Difficulty: 50
Feb 18, 2018
ColdWarrior
For: I wanna be the Best Guy
For: I wanna be the Best Guy
Platforming in this game are the worst i've seen in my entire life and could only be compared with Tribute. However the last and third to last bosses in this game is outstanding; expecially third to last (Tor iirc) i was just blewn away by it, it's one of my favorite bosses of all time and it's truly gorgeous. But honestly i don't think going through all of garbage just to get to the bosses is worth it, so you can consider this game is not worth playing, unless you really desperate to play this bosses (always can ask someone for save or savehack it)
[0] Likes
Rating: 6.5
Difficulty: 55
Feb 18, 2018
ColdWarrior
For: I Wanna Uhuhu Spike 2
For: I Wanna Uhuhu Spike 2
Wasted 40 minutes on this disaster. Save balance is abysmal, platforming is boring and uninspired, and every save ends with really stupid jump, just to waste more of your time. Filler jumps, bad save placements, no align hints where it's almost necessary. Overall really sloppy and i'm not even that fond of this whole weaboo club atmosphere. Totally not worth playing
[2] Likes
Rating: 3.0 30
Difficulty: 45 45
Feb 18, 2018
ColdWarrior
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
Clear w/o EX
Really my least favorite of three. First of all, it relies too much on backtracking, which wasn't the case in two previous games or origin(afaik). Huge difficulty spike in the middle, a lot of long segments and bad precise jumps, some corridorish needle surprisingly. It plays a lot more like Witch's Needle than Uhuhu spike. I would prefer more consistent difficulty in-between games than it goes up in every new one. Probably will not play next one if it comes out, as i said first one was most enjoyable for me, and further it goes, the more cruel it becomes
[3] Likes
Really my least favorite of three. First of all, it relies too much on backtracking, which wasn't the case in two previous games or origin(afaik). Huge difficulty spike in the middle, a lot of long segments and bad precise jumps, some corridorish needle surprisingly. It plays a lot more like Witch's Needle than Uhuhu spike. I would prefer more consistent difficulty in-between games than it goes up in every new one. Probably will not play next one if it comes out, as i said first one was most enjoyable for me, and further it goes, the more cruel it becomes
Rating: 6.8 68
Difficulty: 60 60
Feb 17, 2018
ColdWarrior
For: I wanna enjoy the Galvanized Peppermint Dandy
For: I wanna enjoy the Galvanized Peppermint Dandy
About as good as the first one. Though i feel like there are a lot more precise jumps than in the previous one, and i probably liked that one more. Still a great needle nonetheless
[2] Likes
Rating: 7.6 76
Difficulty: 58 58
Feb 16, 2018
ColdWarrior
For: I wanna enjoy the Electrified Butterscotch Dandy
For: I wanna enjoy the Electrified Butterscotch Dandy
Fun needle game, with wast jump variety and nice visuals/music. Mildly challenging, without major difficulty spikes, though there are some nuances which could be done better or something i don't fully understand. Some jumps were really precise and that could be the remnant of Uhuhu 1, and it's whatever, i don't really hate them, but they just were a bit out of flow
[0] Likes
Rating: 8.3 83
Difficulty: 55 55
Feb 15, 2018
ColdWarrior
For: Domu
For: Domu
I'm deeply dissapointed how this turned out. There is a lot of effort, a lot of good ideas, but also a lot of stuff i'm just regret picking this game up for. We'll start from the beginning.
1. WATER PUZZLE ROOM
Difficulty-wise it's much harder than everything up to this point. It takes a lot of time to set up, and a lot of precision to execute, so you'll have to start over pretty often if you're at medium skill level. It's just really tedious and boring. You could just make water fill more of the room, make dirt blocks accesible from the get-go, or made water replenish your double jump as emergency. Either way really annoying.
2. ICE PHYSICS
Yeah, yeah, it's obnoxious. Doing even relatively precise platforming with this is just pain in the ass. You should do a normal ice physics or none, you as a fangamer should have a clue about that.
3. WACKY BLOCKS ROOM
I honestly don't know why it's even there. Why someone even have to explain it?
4. TOWER
Putting gimmicks after halfway through is a bad idea. Why don't just made first half a gimmicks and second normal platforming? Because it won't be so tedious? Anyway that pissed me off very badly, first time i didn't feel any hype for tower.
5. AVOIDANCE
I dropped it here. Honestly i should have done that in part 1, because good parts doesn't make up for unexplainable rudiculosity going around this game. Up to save it's pretty fun, then it's just wents ResidentSleeper until actual attack 1:30 after the save. Want to point out stupidly high placed flipping platform, i hate that you can't just fulljump to shoot it ant it's really inconvinient and may cause you to die and rage and throw this game in a garbage (like i did *cough*), after that there is some hard attacks that completely doesn't worth grinding through because of boring platfroming before it.
So... I just doesn't realise why this is so unbearable at points. This game has a lot of really cool and fun stuff like stage before last boss and boss himself (not avoidance boss obviously), box pushing gimmick, and other water puzzle rooms were just great, but in the other hand... There is just this boringness which made me regret playing fangames again. And i don't realise why did he made the wrong step and it's dissapointing af. But maybe i'm just bad, maybe it's really fun if you going through it with no problems whatsoever? Don't think so. The thing is, good challenge never make you want to turn your face from it, and this does. I lost my thought, so would i recommend it? Def not. Good parts doesn't make up for bad ones. But i hope that in future i would never ever regret something for picking up, given how rarely i play fangames, this is can be possible, but until then, i'm just hoping people would learn something from this, make gimmicks right, platforming reasonable, and avoidances extinct (jk)(but seriously)
[6] Likes
1. WATER PUZZLE ROOM
Difficulty-wise it's much harder than everything up to this point. It takes a lot of time to set up, and a lot of precision to execute, so you'll have to start over pretty often if you're at medium skill level. It's just really tedious and boring. You could just make water fill more of the room, make dirt blocks accesible from the get-go, or made water replenish your double jump as emergency. Either way really annoying.
2. ICE PHYSICS
Yeah, yeah, it's obnoxious. Doing even relatively precise platforming with this is just pain in the ass. You should do a normal ice physics or none, you as a fangamer should have a clue about that.
3. WACKY BLOCKS ROOM
I honestly don't know why it's even there. Why someone even have to explain it?
4. TOWER
Putting gimmicks after halfway through is a bad idea. Why don't just made first half a gimmicks and second normal platforming? Because it won't be so tedious? Anyway that pissed me off very badly, first time i didn't feel any hype for tower.
5. AVOIDANCE
I dropped it here. Honestly i should have done that in part 1, because good parts doesn't make up for unexplainable rudiculosity going around this game. Up to save it's pretty fun, then it's just wents ResidentSleeper until actual attack 1:30 after the save. Want to point out stupidly high placed flipping platform, i hate that you can't just fulljump to shoot it ant it's really inconvinient and may cause you to die and rage and throw this game in a garbage (like i did *cough*), after that there is some hard attacks that completely doesn't worth grinding through because of boring platfroming before it.
So... I just doesn't realise why this is so unbearable at points. This game has a lot of really cool and fun stuff like stage before last boss and boss himself (not avoidance boss obviously), box pushing gimmick, and other water puzzle rooms were just great, but in the other hand... There is just this boringness which made me regret playing fangames again. And i don't realise why did he made the wrong step and it's dissapointing af. But maybe i'm just bad, maybe it's really fun if you going through it with no problems whatsoever? Don't think so. The thing is, good challenge never make you want to turn your face from it, and this does. I lost my thought, so would i recommend it? Def not. Good parts doesn't make up for bad ones. But i hope that in future i would never ever regret something for picking up, given how rarely i play fangames, this is can be possible, but until then, i'm just hoping people would learn something from this, make gimmicks right, platforming reasonable, and avoidances extinct (jk)(but seriously)
Rating: 5.9 59
Difficulty: 50 50
Jan 3, 2018
User's games list is empty!
3 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
Not Another Needle Game | 65.0 | 10.0 |
I wanna be the Justice Guy | 75.0 | 9.0 |
I wanna Weave Through the Witch's Needle | 68.0 | 8.5 |
11 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Best Guy | 55.0 | 6.5 |
I wanna be the Tribute | 50.0 | 1.0 |
Not Another Needle Game | 65.0 | 10.0 |
I Wanna Uhuhu Spike 2 | 45.0 | 3.0 |
I wanna try a Collab | 60.0 | 5.5 |
I wanna be the Justice Guy | 75.0 | 9.0 |
I wanna Weave Through the Witch's Needle | 68.0 | 8.5 |
I wanna enjoy the Electrified Butterscotch Dandy | 55.0 | 8.3 |
I wanna climb the Witch's Tower | 65.0 | 9.0 |
I wanna enjoy the Galvanized Peppermint Dandy | 58.0 | 7.6 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 60.0 | 6.8 |