I wanna qowulu 100

Creator: sunlaoqq

Average Rating
8.1 / 10
Average Difficulty
37.9 / 100
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Needle (19) 100_Floor (9) Long (6) x_Floor (3) Maze (6) 100F (5) x_Floors (2)


  • by sWIfT
  • by ElCochran90
  • by Vicklleall

53 Reviews:

The needle was pretty boring to be honest, but it was nice. What ruined the experience for me is a bug, or I think it was a bug, that made the last 6 saves not work correctly, they still saved, but they didn't become translucent or what ever.

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[1] Like
Rating: 6.7 67       Difficulty: N/A
Aug 6, 2018
Fantastic maze needle game, with pleasing to the eye aesthetics, especially when you are in for about 2 hours of platforming.

Every bits of each screen is used in an intuitive way, only a few times can it be a bit hard to decipher.

A creator that cares for someone but also all the players with its intricate feature to help them not to lose track of their progress.

Used saves are greyed out for anyone who has not noticed

Had to restart once after figuring it out and being lost.

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Tagged as: Needle 100_Floor Long x_Floor Maze
[0] Likes
Rating: 9.3 93       Difficulty: 43 43
Jul 13, 2021
I really wanted to enjoy this game. First off, gotta give credit where credit is due, this game, as many of the reviews have said, has great pathing, fun jumps, interesting sections, all traits of sunlaoqq's work. However, this fangame has a fatal flaw. Due to the amount of precise backtracking, density of spikes on individual screens, and a lack of distinction, its VERY easy to get lost, and its VERY easy to lose progress due to using the wrong save. I'm still stuck on the floor 40-60 section at around 5 hours as I write this, and I've backpedaled progress around 6 times now. Each time I lose progress, it's like the game sucks away another piece of my will to continue playing. Sometimes the progress lost is very little, a few minutes, but sometimes more. Every time I lose progress, I get annoyed, take a week long break, and by the time I'm back I've forgotten where I am, what the floors looked like. Considering this entire game is just 1 type of block and 1 type of spike, you can see why it becomes a blur.

Understandably, it can be a challenge to create a massive maze out of 100 screens. I think this fangame provides a lot of interesting ideas involving mixing numerous paths between the same few screens and sections, as well as including backtracking through previous screens. Maybe my attention span is just so little I can't help but zone out, up until I realize the last jump I made seemed a little familiar. Maybe my short term memory has taken too much damage after years of drug use. I don't like this needle it makes me feel dumb :(

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Rating: N/A       Difficulty: N/A
May 5, 2021
long as all hell, based as all pathing

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Rating: 8.5 85       Difficulty: 34 34
Apr 28, 2021
Why was my first review so middleground? The level design is absolutely stellar. I hope the maker's relationship is still going strong!

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Tagged as: Needle 100_Floor Long Maze
[0] Likes
Rating: 8.6 86       Difficulty: 42 42
Nov 20, 2020