Creator's Comments:
arzztt [Creator]
Short needle game I made consisting entirely of corridor needle with a nice colorful effect.
[3] Likes
Rating: N/A
Difficulty: 40 40
Jul 11, 2019
70 Reviews:
CanusAntonius
Short needle game with a chill atmosphere (as the title implies). As a more beginner needle player, I enjoyed the challenge that some of the jumps gave in it, slight movements with heavy satisfaction upon completion.
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Jul 14, 2020
YaBoiMarcAntony
Great little needle game which manages to make some creative needle within the corridor genre. Everything seems like it'd be hard, but it's just easy enough that you feel slick and skilled while pulling it all off, but you don't have to put in too much effort for that feeling. Visuals are nice as well.
[0] Likes
Rating: 7.0 70
Difficulty: 40 40
Jul 8, 2020
letzplaygameplay
It's chill. A bit too short though.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 33 33
Feb 18, 2020
ElCochran90
Oh boy, I don't know. It's a tough one. I know I was promised to be short, and I was promised to be chill. Some formed the proper mindset and knew how to appreciate it. I didn't. Not because I am promised a short experience with a nice design means I should like it. The style is very present, and hey, nice music choice there. But it is so painfully short. As a novice, it took me 12 minutes and 200 deaths. This means that a speedrun would finish it before you finish a sneeze. My ideal of "chilling" is going through a reasonably lengthy game. If it is short, it must provide the goods at least. This game didn't; the only strong aspect was the visuals and music, which you will enjoy for 10 minutes or less.
arzztt had the idea that the lack of length could be compensated with difficult needle, as there are some very precise jumps. So it correlates entirely negatively with my idea of a chill needle ride, unlike Minimal or Kaleidoscope, or even Indigo Needle, which are decent games. If this game was any longer and never changed its difficulty line (because it is not a curve; it is always the same difficulty, so there's no sense of progression either), I would be rating this with a higher difficulty, and maybe many of us too. Hasn't that happened to you before, or am I the only one? You feel a game is difficult and quite precise, but it is also short, so we don't really "feel" it's that difficult even though it really is. A good example is Lucien Needle. Same thing happens with long games, at least with me. Thenader's Neon games are lengthy, but have a consistent difficulty, and I always find myself rating them 10 points or more above the difficulty average of this site. Or maybe I just suck at needle.
I digress. Point is, my idea of chilling is much longer (not something really long, just longer than this) and with easier needle, instead of compacting difficulty in very few screens.
Sequel? Let's go. Hope this was fixed.
[0] Likes
arzztt had the idea that the lack of length could be compensated with difficult needle, as there are some very precise jumps. So it correlates entirely negatively with my idea of a chill needle ride, unlike Minimal or Kaleidoscope, or even Indigo Needle, which are decent games. If this game was any longer and never changed its difficulty line (because it is not a curve; it is always the same difficulty, so there's no sense of progression either), I would be rating this with a higher difficulty, and maybe many of us too. Hasn't that happened to you before, or am I the only one? You feel a game is difficult and quite precise, but it is also short, so we don't really "feel" it's that difficult even though it really is. A good example is Lucien Needle. Same thing happens with long games, at least with me. Thenader's Neon games are lengthy, but have a consistent difficulty, and I always find myself rating them 10 points or more above the difficulty average of this site. Or maybe I just suck at needle.
I digress. Point is, my idea of chilling is much longer (not something really long, just longer than this) and with easier needle, instead of compacting difficulty in very few screens.
Sequel? Let's go. Hope this was fixed.
Rating: 3.5 35
Difficulty: 45 45
Jul 11, 2019