28 Reviews:
Nick24
Cool traps, great design, masterpiece boss.
[1] Like
Rating: 9.0 90
Difficulty: 45 45
Feb 7, 2019
LastTISisLife
For some reason almost every trap annoys me in this game. I really like final boss tho
[0] Likes
Rating: 4.1 41
Difficulty: 52 52
Sep 6, 2022
Jopagu
Generic classic style trap game with some modern production value. This gets a few points because it looks nice, and because of the transition between stage one and two. Otherwise the game was pretty unpleasant. The game lacks variety in traps, and with it being moderately long this is a problem. Almost everything the game throws at you is just "spikes move in front of you", "something falls down on you", and "the blocks you were about to jump on rotated". The rotation traps are cool the first few times, but the game doesn't really innovate on them very much. The game also lacks in consistency with how it deals with moving blocks. I know that these are super hard to program, but the game should've just picked one side. Instead, sometimes you can stand on moving blocks, and sometimes they kill you. Once in the first stage, they kill you, but there's an invisible block where they end up, that you have to jump on before they actually get there. This incoherency doesn't add to the humor or anything, just making the game needlessly confusing and several traps too esoteric.
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
[0] Likes
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
Rating: 6.3 63
Difficulty: 55 55
Jul 26, 2022
ElCochran90
With a fun, creative and visually compelling adventure, lilly proves to be a solid fangame maker of the genre.
It is trap oriented, which isn't really my kind of thing, and there are traps at the end of the saves, but this is a modern classic (like Bigger P****, but in a different fashion) because of how unpredictable it is. The first stage is mandatorily generic, but the traps and platforming aren't, so it is a proper introduction to an adventure that stores many surprises. Also as in a sense of tradition, the first boss is generic stuff, but reinvented and with a funny trap. We then proceed to a second stage with bad lighting and somewhat monotonous and monochromatic; very ironically for me, what makes up for it are the trap, making the stage inventive and interesting, so it is balanced out. The backtrack section in this stage has nothing special going on, but it demands strategy and timing from the player, so it's ok.
The third stage is a very slight visual challenge due to the colors of the background and the grid blocking your view between the obstacles and the Kid, but the traps here are particularly inventive, moving whole fractions of the map. The song is a banger and it is never too hard or unfair.
The game saves the best for last with an outstanding final boss that has an epic feeling to it, can be easily red and still poses a fair and very entertaining challenge. The way lily plans the final attacks on the final bosses always feels epic and highly rewarding.
Overall, the difficulty curve is rather a flat line since it maintains a constant difficulty throughout, and unfortunately feels very short for its scope, but hey, why oversaturate a game with content that isn't inspired any longer? Quality before quantity. I wouldn't doubt lily's abilities to conceive a longer story but that probably happens every now and then.
For seekers that combine the good parts of the old and the new, play this one. You won't regret it.
[0] Likes
It is trap oriented, which isn't really my kind of thing, and there are traps at the end of the saves, but this is a modern classic (like Bigger P****, but in a different fashion) because of how unpredictable it is. The first stage is mandatorily generic, but the traps and platforming aren't, so it is a proper introduction to an adventure that stores many surprises. Also as in a sense of tradition, the first boss is generic stuff, but reinvented and with a funny trap. We then proceed to a second stage with bad lighting and somewhat monotonous and monochromatic; very ironically for me, what makes up for it are the trap, making the stage inventive and interesting, so it is balanced out. The backtrack section in this stage has nothing special going on, but it demands strategy and timing from the player, so it's ok.
The third stage is a very slight visual challenge due to the colors of the background and the grid blocking your view between the obstacles and the Kid, but the traps here are particularly inventive, moving whole fractions of the map. The song is a banger and it is never too hard or unfair.
The game saves the best for last with an outstanding final boss that has an epic feeling to it, can be easily red and still poses a fair and very entertaining challenge. The way lily plans the final attacks on the final bosses always feels epic and highly rewarding.
Overall, the difficulty curve is rather a flat line since it maintains a constant difficulty throughout, and unfortunately feels very short for its scope, but hey, why oversaturate a game with content that isn't inspired any longer? Quality before quantity. I wouldn't doubt lily's abilities to conceive a longer story but that probably happens every now and then.
For seekers that combine the good parts of the old and the new, play this one. You won't regret it.
Rating: 6.3 63
Difficulty: 50 50
Sep 13, 2021
Cutiefruity
Pretty entertaining 3 stage trapventure, the traps are better than what I expected and the production value is deceivingly good.
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Jan 26, 2021