Creator's Comments:
51 Reviews:
Elmur
Perfect remake for a classic game. This took a long time to clear, but it was worth it, and I still keep coming back and replaying the bosses. Overall this is a better Kamilia 2. It uses an updated engine and fixes a couple align issues, as well as adds extra content and achievements that I haven't really taken a look at yet though.
Stage 1:
Really good introduction to the game. It has solid screens, and gets you well prepared for what's to come.
Boss 1 (Sticky Keys):
Great first boss, that's not too long, and introduces you very well to avoidance. Every attack is very well designed, and it's just fun to play.
Stage 2:
A decent stage that has some cool gimmicks, but also many screens that are a little bland and annoying. It's a bit of a mixed bag. I guess it's good to have at least one less good stage before getting to the later stages though.
Boss 2 (The Guy):
This boss is definitely a step up from Sticky Keys. This time you have to shoot the boss, and the attacks are harder to dodge. This is a roadblock for some less experienced players. Especially the Flandre Scarlet attack gives a lot of trouble to many players. It's pretty fun, but it has some jank.
Stage 3:
Really fun stage with many gimmicks and much variety. The gimmicks were very well executed too. It has a few bad screens, but overall this is one of the best stages in the game.
Boss 3 (Influka):
Really fun boss that's simply a banger from start to finish. It has a bit too much mashing, and the attacks where you have to shoot the boss are a bit janky. The avoidance phases in between are really good though, and they flow incredibly well. One of the best bosses in the game.
Stage 4:
Worst stage in the game. There aren't many interesting screens, and it's just boring. It's not terrible though. It is playable, but it's definitely the most forgettable part of the game.
Boss 4 (Geezer):
I don't care how commonly hated this boss is. This is the best boss in the game. The first phase is easy, but entertaning and fun. It's one of the coolest and most unique gimmicks I have seen in a boss. The vocaloid phase is hard at first, but when it gets consistent, it's really satisfying and flows really well. The final phase is the highlight of the boss though. It's really epic and hectic. Incredible ending to an incredible boss.
Stage 5:
Many people say that this game has two parts: the first four stages, and everything after that. This is where the game really begins. If you had trouble before this point, you are gonna have a bad time with stage 5. It's really brutal, and every screen is really hard. It's much harder than anything before. It's a fun challenge though, and beating it feels rewarding.
Boss 5 (Solgryn):
Phase 1:
A pretty fun pattern avoidance. It has quite a lot of learning, but it's fun to play. However, this avoidance really suffers from the Mario jump, which is a HUGE chokepoint. It's a shame, since this would be a great boss otherwise.
Phase 2:
Probably the most hated part of the game. I found it quite fun though. The first subphase is quite long and boring, but the vocaloid subphase is really fun. It takes long to get consistent, but it's satisfying to finally beat.
Stage 6:
This stage is hard, but after stage 5, you will feel mentally prepared, and in my opinion this is the best stage in the game. Every screen is really iconic and memorable, and especially the first half is very fun to play. I can't think of anything negative to say about this stage. Absolute banger stage.
Boss Rush:
I think this is the first time a fangame has had this concept. I'm really glad this exists. It's my favorite part of the game. Every single boss in the boss rush has become so iconic.
Destination:
Hardest boss in the boss rush, but also my favorite one. The destination gimmick is so iconic for a good reason. It's a really epic and well designed boss.
Crimson:
Easiest boss in the boss rush. I like how you can think of many strategies on this boss. It's not too hard if you have patience.
Nue Houjuu:
Worst boss in the boss rush, as well as the entire game. It's really annoying to both infinite jump and mash shoot all the time. The pattern phase is the absolute worst though. Not a fun boss.
Gravity Man:
Not as bad as people make it out to be, but it's not really good either. Everything before the last phase is just patterns. It's fun to play, but not very hard once you learn it. The last phase is just a luck grind. Ok boss.
Boss 6 (Big Kid):
Boss:
Basically a downgraded Crimson. It's not very interesting, and it's quite boring, but it's an alright boss. It's easier than anything in the bossrush though, so it won't take very long.
Chase:
Hardest part of the game. It's a very long needle save that takes really long to beat. It's a bit frustrating but also decent. It's rewarding though.
M-Stage:
Hardest stage in the game, but not too bad after Big Kid Chase. It's mostly really fun, but save 9 is very stupid and annoying.
Final Boss (Kamilia):
Phase 1:
This is the hardest boss in the game, and both phases are harder than any other boss in the game. The first phase is really interesting and a great conclusion to the game. Unfortunately a lot of the attacks are quite luck based, but it's still fun.
Phase 2:
All of the subphases require mashing, which really sucks. This phase is a wristkiller, and it's actually really bad design. That being said, if the mashing isn't a problem for you, this phase is amazing. Every subphase is just really fun to play. Especially the countdown phase is very well improved from the original. Really good boss to end this incredible game.
[0] Likes
Stage 1:
Really good introduction to the game. It has solid screens, and gets you well prepared for what's to come.
Boss 1 (Sticky Keys):
Great first boss, that's not too long, and introduces you very well to avoidance. Every attack is very well designed, and it's just fun to play.
Stage 2:
A decent stage that has some cool gimmicks, but also many screens that are a little bland and annoying. It's a bit of a mixed bag. I guess it's good to have at least one less good stage before getting to the later stages though.
Boss 2 (The Guy):
This boss is definitely a step up from Sticky Keys. This time you have to shoot the boss, and the attacks are harder to dodge. This is a roadblock for some less experienced players. Especially the Flandre Scarlet attack gives a lot of trouble to many players. It's pretty fun, but it has some jank.
Stage 3:
Really fun stage with many gimmicks and much variety. The gimmicks were very well executed too. It has a few bad screens, but overall this is one of the best stages in the game.
Boss 3 (Influka):
Really fun boss that's simply a banger from start to finish. It has a bit too much mashing, and the attacks where you have to shoot the boss are a bit janky. The avoidance phases in between are really good though, and they flow incredibly well. One of the best bosses in the game.
Stage 4:
Worst stage in the game. There aren't many interesting screens, and it's just boring. It's not terrible though. It is playable, but it's definitely the most forgettable part of the game.
Boss 4 (Geezer):
I don't care how commonly hated this boss is. This is the best boss in the game. The first phase is easy, but entertaning and fun. It's one of the coolest and most unique gimmicks I have seen in a boss. The vocaloid phase is hard at first, but when it gets consistent, it's really satisfying and flows really well. The final phase is the highlight of the boss though. It's really epic and hectic. Incredible ending to an incredible boss.
Stage 5:
Many people say that this game has two parts: the first four stages, and everything after that. This is where the game really begins. If you had trouble before this point, you are gonna have a bad time with stage 5. It's really brutal, and every screen is really hard. It's much harder than anything before. It's a fun challenge though, and beating it feels rewarding.
Boss 5 (Solgryn):
Phase 1:
A pretty fun pattern avoidance. It has quite a lot of learning, but it's fun to play. However, this avoidance really suffers from the Mario jump, which is a HUGE chokepoint. It's a shame, since this would be a great boss otherwise.
Phase 2:
Probably the most hated part of the game. I found it quite fun though. The first subphase is quite long and boring, but the vocaloid subphase is really fun. It takes long to get consistent, but it's satisfying to finally beat.
Stage 6:
This stage is hard, but after stage 5, you will feel mentally prepared, and in my opinion this is the best stage in the game. Every screen is really iconic and memorable, and especially the first half is very fun to play. I can't think of anything negative to say about this stage. Absolute banger stage.
Boss Rush:
I think this is the first time a fangame has had this concept. I'm really glad this exists. It's my favorite part of the game. Every single boss in the boss rush has become so iconic.
Destination:
Hardest boss in the boss rush, but also my favorite one. The destination gimmick is so iconic for a good reason. It's a really epic and well designed boss.
Crimson:
Easiest boss in the boss rush. I like how you can think of many strategies on this boss. It's not too hard if you have patience.
Nue Houjuu:
Worst boss in the boss rush, as well as the entire game. It's really annoying to both infinite jump and mash shoot all the time. The pattern phase is the absolute worst though. Not a fun boss.
Gravity Man:
Not as bad as people make it out to be, but it's not really good either. Everything before the last phase is just patterns. It's fun to play, but not very hard once you learn it. The last phase is just a luck grind. Ok boss.
Boss 6 (Big Kid):
Boss:
Basically a downgraded Crimson. It's not very interesting, and it's quite boring, but it's an alright boss. It's easier than anything in the bossrush though, so it won't take very long.
Chase:
Hardest part of the game. It's a very long needle save that takes really long to beat. It's a bit frustrating but also decent. It's rewarding though.
M-Stage:
Hardest stage in the game, but not too bad after Big Kid Chase. It's mostly really fun, but save 9 is very stupid and annoying.
Final Boss (Kamilia):
Phase 1:
This is the hardest boss in the game, and both phases are harder than any other boss in the game. The first phase is really interesting and a great conclusion to the game. Unfortunately a lot of the attacks are quite luck based, but it's still fun.
Phase 2:
All of the subphases require mashing, which really sucks. This phase is a wristkiller, and it's actually really bad design. That being said, if the mashing isn't a problem for you, this phase is amazing. Every subphase is just really fun to play. Especially the countdown phase is very well improved from the original. Really good boss to end this incredible game.
Rating: 9.7 97
Difficulty: 80 80
Mar 21, 2024
xva
a much better version of Kamilia 2, with the biggest change being at the final boss, making it leagues better. an insane improvement over the original. many balancing changes that I liked, however subtle they were. not sure about that Nue Houjuu pattern change, it seems to be about 16px higher than usual which threw me off for a while. additionally, the game patches out most bugs (i.e. Solgryn final phase skip, M-stage gravity flip bug, many savejump exploits and most importantly the ceilingjump and saveboost).
only downsides of this entire game are the fact that Gravity Man exists and Kamilia phase 1 is unchanged. can't win em all I guess
[0] Likes
only downsides of this entire game are the fact that Gravity Man exists and Kamilia phase 1 is unchanged. can't win em all I guess
Rating: 9.5 95
Difficulty: 80 80
Jan 21, 2024
MauricioJuegaIWBT
Is a very good remake, I enjoyed the new stuff of the game, only complain was the extra boss, very annoying, extra needle is veery good!
[0] Likes
Rating: 8.0 80
Difficulty: 70 70
Apr 9, 2022
Person4566
new engine achievements nerfed jumps and more
[0] Likes
Rating: 8.5 85
Difficulty: 80 80
Aug 27, 2021