29 Reviews:
Mercury
[RUS]
не хлопайте после победы над финальным боссом, я пожалел
попрыгайте еще пять секунд
Хаси говно говна
не хлопайте после победы над финальным боссом, я пожалел
попрыгайте еще пять секунд
Хаси говно говна
Tagged as: Nasrano-like
[1] Like
Rating: 6.8 68
Difficulty: 78 78
Apr 6, 2024
Chrisay
Z2 original is a fucking nightmare so it says a lot that the remake team managed to overhaul so much of the game to make a much better experience. Basically all screens past stage 2 are changed dramatically and the general needle is a lot less named jumps spam and more kinda interesting corridor needle with the occasional gimmick thrown in.
The remake has a huge amount of quality of life improvements from the fact it's made with Game Maker Studio to the new options menu that allow you to change a lot of things. One of my favorite features is the second secret item that allows you to warp around to any stage-screen you want with a very convenient menu system. It is very appreciated.
The first four stages are decently fun with some occasional very annoying save thrown in that's much harder than anything else. A lot of the needle has been overhauled in many of the screens which shows how much the remake team cared about this.
The first three bosses have all been updated to remove the more annoying parts. Second boss has a new cool addition to it that's not too obnoxious and kinda fun to learn and do. These bosses while being way better than the original versions, are still kinda boring and not that fun to fight.
Boss rush is still kinda bad, cause all the picks are not that interesting. Catastrophe is a particarly bad one cause of the drawn out nature of the fight with reused attacks for like half of its duration. Gelize is a much more fair and better boss now and ended up becoming my favorite one of the bunch.
There's also a stage 4 boss now and as with basically all remake-exclusive content, it's of much higher quality than everything else and this boss is no exception. By far my favorite boss before stage 5. It used to be very unbalanced and kinda bad in earlier versions but it was completely redone and is now a very fun experience.
Guest stages vary a lot in difficulty and quality. PD Sushi is slightly less forgettable, but still not interesting or that fun to play.
Haegoe was a good avoidance in the original and is still good in the remake with a few attacks changed to remove stand still strats and just make it a generally more interesting fight.
L Kid is also very forgettable needle with pretty bad block layouts and design that the remake team couldn't completely save. It's not too hard though.
Jebal Ggaera is a huge difficulty spike and basically the hardest avoidance in the game only really being comparable to final boss. It's a four minute long avoidance with some pretty tricky attacks coming late into the fight. There is now a new attack added where there was nothing in the original and this attack is not trivial either so this version might actually be harder than the original despite the few changes to previously bs attacks. I wish this avoidance had gotten more attention cause I feel like it could have been made a better avoidance if the remake team had put more effort into redoing more of the attacks. It took me 15 hours to clear which is 10 hours more than any other boss in the game.
Bj Eareaf is a very weird area. It fluctuates a lot in difficulty between saves with some of them being laughuably easy. Though a huge improvement over the original with a much better flow and just better design in general, it's still not great. I had some fun with it though after I got past screen 1.
Hasi is still bad.
[1] Like
The remake has a huge amount of quality of life improvements from the fact it's made with Game Maker Studio to the new options menu that allow you to change a lot of things. One of my favorite features is the second secret item that allows you to warp around to any stage-screen you want with a very convenient menu system. It is very appreciated.
The first four stages are decently fun with some occasional very annoying save thrown in that's much harder than anything else. A lot of the needle has been overhauled in many of the screens which shows how much the remake team cared about this.
The first three bosses have all been updated to remove the more annoying parts. Second boss has a new cool addition to it that's not too obnoxious and kinda fun to learn and do. These bosses while being way better than the original versions, are still kinda boring and not that fun to fight.
Boss rush is still kinda bad, cause all the picks are not that interesting. Catastrophe is a particarly bad one cause of the drawn out nature of the fight with reused attacks for like half of its duration. Gelize is a much more fair and better boss now and ended up becoming my favorite one of the bunch.
There's also a stage 4 boss now and as with basically all remake-exclusive content, it's of much higher quality than everything else and this boss is no exception. By far my favorite boss before stage 5. It used to be very unbalanced and kinda bad in earlier versions but it was completely redone and is now a very fun experience.
Guest stages vary a lot in difficulty and quality. PD Sushi is slightly less forgettable, but still not interesting or that fun to play.
Haegoe was a good avoidance in the original and is still good in the remake with a few attacks changed to remove stand still strats and just make it a generally more interesting fight.
L Kid is also very forgettable needle with pretty bad block layouts and design that the remake team couldn't completely save. It's not too hard though.
Jebal Ggaera is a huge difficulty spike and basically the hardest avoidance in the game only really being comparable to final boss. It's a four minute long avoidance with some pretty tricky attacks coming late into the fight. There is now a new attack added where there was nothing in the original and this attack is not trivial either so this version might actually be harder than the original despite the few changes to previously bs attacks. I wish this avoidance had gotten more attention cause I feel like it could have been made a better avoidance if the remake team had put more effort into redoing more of the attacks. It took me 15 hours to clear which is 10 hours more than any other boss in the game.
Bj Eareaf is a very weird area. It fluctuates a lot in difficulty between saves with some of them being laughuably easy. Though a huge improvement over the original with a much better flow and just better design in general, it's still not great. I had some fun with it though after I got past screen 1.
Hasi is still bad.
Rating: 8.5 85
Difficulty: 80 80
Oct 13, 2019
MegaKid
It still Z2 but this is a remake ver
something new i really like in remake ver:
1. New secret : Portal room ( you can view all screen to collect all secret , secret 2 )
2. There are some new effect on some screen
3. Remake boss and stage much more easier than original ver
[1] Like
something new i really like in remake ver:
1. New secret : Portal room ( you can view all screen to collect all secret , secret 2 )
2. There are some new effect on some screen
3. Remake boss and stage much more easier than original ver
Rating: 9.0 90
Difficulty: N/A
Sep 5, 2019
Medle
Did you think that increasing the difficulty of all the needles to pointless levels and obliterating saves would be"enjoyable,fun and accessible to everyone"?lol
[0] Likes
Rating: 2.5 25
Difficulty: 84 84
May 27, 2025
Delicious Fruit
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