24 Reviews:
Nick24
An actual masterpiece, which unfortunately received universal hate due to "lol, you are remaking a trash game without permission" and "does it matter? remake? original? they are the same thing, they are both trash!"
First things first, I wish people could actually try playing games before reviewing or even talking about them, and maybe experienced all kinds of games before too. It's the basics of opinion forming: you beat the game - you have opinion "X" on it, you beat another one - you compare it to your previous whether it was better or worse, and so on, eventually forming a rating system. It matters for this one especially, so I will be doing a lot of comparisons during this review.
Secondly, and this is where an actual review starts: let's begin by trying to compare remake with the... original...
So, if you haven't seen my review for original I'll have to do tl;dr: that was the absolute bottom of what you could do for a medley game. Please remember, that we are not talking about happil clones. Yes, that game tries to be a serious medley, but ultimately fails due to all sort of things: bs rng, literally praying, untested bugs like skipping areas, attacks so unfair you would rather play avoidance hall of fame, with the punchline of them being on the middle or in the end of a boss. The needle also didn't exist in that game, with a wonderful example of stage 4: floor ceiling double inverts, dick spikes, hourglass jumps, inverts, double diamonds - you just wrote the entirety of z2 needle. So yeah, if you beat the original and hated it, I think your opinion is one of the strongest in the community - once you experience the deepest layer of hell, nothing can get worse and you will be able to see good moments in anything. Except z2 original.
And now remember, THIS, this - is not that game.
Welcome to paragraph 3 - restoring hope in humanity.
Now that we named all the bad things, let's try finding them here, shall we?
So, let's find an unbalanced avoidance! Hmm... I... don't see it??? Huh??? They even made the bs curving attack work at the same speed which basically kills it, omg. But wait maybe if I die on a guest stage and do nothing for 3 minutes I'll perhaps skip it? Umm... It's been like 5, and I'm still on game over screen... Looks like you are forced to actually beat the content the game offers! Wow!
Alright, now let's see how they changed needle. Oh, I heard that maxim was responsible for the needle in this game, interesting, but did he actually change anything. Ok, I'm looking at stage needle and... it's... it's... real needle, it actually playes like a needle and not like a one jump save, wtf???
Yeah, ok, I guess this remake is, ACTUALLY a good remake, and was made to be a good game. And no my fellow z2 hater, good remake doesn't mean it's better by a tiny bit which ultimately makes it "still bad". In the case of this game, remake means erasing absolutely everything and rebuilding it from scratch to be good, which in the end makes an actual good game by global rating definition. I am not joking when I say that z2r is up there with such legendary medley games as cultured 2 or kamilia 2, and that it is an actual important step of any fangame player, with the difficulty being between kamilia 2 and kamilia 3.
Ok guess it's time to log in into delfruit and write a review, but let's look at the reviews, maybe I'll find something more to talk about.
Welcome to paragraph 4 - replying to reviews.
""Our goal with this game was to make I wanna Break The Series Z 2 more enjoyable, fun and accessible to everyone"
no."
Alright buddy, go play the game, surely you can beat it. You beat K3, so this will be a walk in the park. Well, the only real point is maybe that not literally every being on earth will be able to get through this game. I think the entry level required for this game is something like beating kamilia 2.
"The barrage is worse. Some meaningless bosses were added and dull attacks were all over the places,the original Z2 has a better flow of attack.
I prefer original Z2"
Bruh, alright I see you are one of those that prefer to have stuff on the trashy hard side then. I can't believe my eyes when I see someone calling the stand in the corner and pray 2 minutes in attacks as a better flow. Oh the people on the internet. This review sounds like an actual hot take of a way too good player being disappointed in the game being more accessible to other players. I also disagree with "meaningless bosses", because the first one is a compilation of z1 bosses and the second is the rework of final boss, which was literally the biggest disappointment in the original. If anything, new additions made the game feel like it has a deeper lore, with the final boss being one of the best bosses ever made.
and... I don't see any other bad reviews here, woohoo. I'm glad. To be fair upon release the hate wave was especially strong, but people kept telling what was wrong with the game, the developers kept fixing those mistakes, the game was becoming better, the reviews in conclusion, became mostly positive. The world was saved. But in deep dark corners of the universe, you can still see people trash talking this game, and that is by far the biggest hurdle we have to deal with. Hopefully, one day, we can come to global understanding of each other's interests, and not come up with a bad hot take for dumb reasons like the "clout" or "cancel culture". These games are literally free to begin with, why are you complaining without an actual reason to do so?
[5] Likes
First things first, I wish people could actually try playing games before reviewing or even talking about them, and maybe experienced all kinds of games before too. It's the basics of opinion forming: you beat the game - you have opinion "X" on it, you beat another one - you compare it to your previous whether it was better or worse, and so on, eventually forming a rating system. It matters for this one especially, so I will be doing a lot of comparisons during this review.
Secondly, and this is where an actual review starts: let's begin by trying to compare remake with the... original...
So, if you haven't seen my review for original I'll have to do tl;dr: that was the absolute bottom of what you could do for a medley game. Please remember, that we are not talking about happil clones. Yes, that game tries to be a serious medley, but ultimately fails due to all sort of things: bs rng, literally praying, untested bugs like skipping areas, attacks so unfair you would rather play avoidance hall of fame, with the punchline of them being on the middle or in the end of a boss. The needle also didn't exist in that game, with a wonderful example of stage 4: floor ceiling double inverts, dick spikes, hourglass jumps, inverts, double diamonds - you just wrote the entirety of z2 needle. So yeah, if you beat the original and hated it, I think your opinion is one of the strongest in the community - once you experience the deepest layer of hell, nothing can get worse and you will be able to see good moments in anything. Except z2 original.
And now remember, THIS, this - is not that game.
Welcome to paragraph 3 - restoring hope in humanity.
Now that we named all the bad things, let's try finding them here, shall we?
So, let's find an unbalanced avoidance! Hmm... I... don't see it??? Huh??? They even made the bs curving attack work at the same speed which basically kills it, omg. But wait maybe if I die on a guest stage and do nothing for 3 minutes I'll perhaps skip it? Umm... It's been like 5, and I'm still on game over screen... Looks like you are forced to actually beat the content the game offers! Wow!
Alright, now let's see how they changed needle. Oh, I heard that maxim was responsible for the needle in this game, interesting, but did he actually change anything. Ok, I'm looking at stage needle and... it's... it's... real needle, it actually playes like a needle and not like a one jump save, wtf???
Yeah, ok, I guess this remake is, ACTUALLY a good remake, and was made to be a good game. And no my fellow z2 hater, good remake doesn't mean it's better by a tiny bit which ultimately makes it "still bad". In the case of this game, remake means erasing absolutely everything and rebuilding it from scratch to be good, which in the end makes an actual good game by global rating definition. I am not joking when I say that z2r is up there with such legendary medley games as cultured 2 or kamilia 2, and that it is an actual important step of any fangame player, with the difficulty being between kamilia 2 and kamilia 3.
Ok guess it's time to log in into delfruit and write a review, but let's look at the reviews, maybe I'll find something more to talk about.
Welcome to paragraph 4 - replying to reviews.
""Our goal with this game was to make I wanna Break The Series Z 2 more enjoyable, fun and accessible to everyone"
no."
Alright buddy, go play the game, surely you can beat it. You beat K3, so this will be a walk in the park. Well, the only real point is maybe that not literally every being on earth will be able to get through this game. I think the entry level required for this game is something like beating kamilia 2.
"The barrage is worse. Some meaningless bosses were added and dull attacks were all over the places,the original Z2 has a better flow of attack.
I prefer original Z2"
Bruh, alright I see you are one of those that prefer to have stuff on the trashy hard side then. I can't believe my eyes when I see someone calling the stand in the corner and pray 2 minutes in attacks as a better flow. Oh the people on the internet. This review sounds like an actual hot take of a way too good player being disappointed in the game being more accessible to other players. I also disagree with "meaningless bosses", because the first one is a compilation of z1 bosses and the second is the rework of final boss, which was literally the biggest disappointment in the original. If anything, new additions made the game feel like it has a deeper lore, with the final boss being one of the best bosses ever made.
and... I don't see any other bad reviews here, woohoo. I'm glad. To be fair upon release the hate wave was especially strong, but people kept telling what was wrong with the game, the developers kept fixing those mistakes, the game was becoming better, the reviews in conclusion, became mostly positive. The world was saved. But in deep dark corners of the universe, you can still see people trash talking this game, and that is by far the biggest hurdle we have to deal with. Hopefully, one day, we can come to global understanding of each other's interests, and not come up with a bad hot take for dumb reasons like the "clout" or "cancel culture". These games are literally free to begin with, why are you complaining without an actual reason to do so?
Rating: 9.7 97
Difficulty: 85 85
Sep 6, 2019
gourdladle
cleared in 2020
The platforming is a bit better than the original, but it still sucks.
The barrage is worse. Some meaningless bosses were added and dull attacks were all over the places,the original Z2 has a better flow of attack.
I prefer original Z2
[2] Likes
The platforming is a bit better than the original, but it still sucks.
The barrage is worse. Some meaningless bosses were added and dull attacks were all over the places,the original Z2 has a better flow of attack.
I prefer original Z2
Rating: 3.0 30
Difficulty: 80 80
Sep 11, 2022
LastTISisLife
So this game has a shadow on it. Some people really thinks this game kinda not deserved to be mentioned because it's non-permission remake of original Z2. However, i disagree. When we talking about remaking Z2, we know about subject. Z2 is not great, good or even remotely decent game. It's pretty much unfinished, untested, disbalanced and annoying piece of garbage. Making this game better without strong interference in design of screens and trying to reflect spirit of original areas is quite accurate and hard work. And makers of Z2 remake complete it succesfully by making one of the best and fun medley games ever. So, idk, i don't even know how people can stand on hating this game
About game itself, it's pretty freaking good. Strong side of the game is bosses and avoidances, pretty much all of them are fun. Especially of course Final boss, it's very interesting boss with 2 unique phases that requires both some learning and reading, with really good vibes and atmosphere during the fight. Other honorable mentions - Haegoe area, which is one of my favourite barrages ever, Jebal-Ggaera area, which is one of my favourite Miku-avoidances ever, and PDPlayer pit, which is just extremely fun barrage. I also really like 4 boss, music slaps, but i wish it can be harder, feels kinda too easy after takedown bossrush. Probably, only boss that i didn't like in this game is Gumi from Catastrophe, but that's like might be my issue - i don't like music and i don't stomach long avoidances with patterns at the end
Needle from first 4 stages is kinda not that great as bosses, but it still manages to be enjoyable and not trigger player at any point. Gray apples are interesting to find out and collect, they are placed in good way. Secrets are kinda easy, which i didn't like, but secret 4 was fucking awesome, good pick and great reimagination! Guest needle stages are mostly fine, not specifically awesome, but very good and has good ideas in it and decent balance. Final stage is awesome tho, great gimmicks and fun gameplay
And this is how i feel about this game. It's just fun and complex, feels rewarding to beat and making progress in it. My lasts words will be: you shouldn't love this game because it's basically perfect Z2, you shouldn't hate it as well
About game itself, it's pretty freaking good. Strong side of the game is bosses and avoidances, pretty much all of them are fun. Especially of course Final boss, it's very interesting boss with 2 unique phases that requires both some learning and reading, with really good vibes and atmosphere during the fight. Other honorable mentions - Haegoe area, which is one of my favourite barrages ever, Jebal-Ggaera area, which is one of my favourite Miku-avoidances ever, and PDPlayer pit, which is just extremely fun barrage. I also really like 4 boss, music slaps, but i wish it can be harder, feels kinda too easy after takedown bossrush. Probably, only boss that i didn't like in this game is Gumi from Catastrophe, but that's like might be my issue - i don't like music and i don't stomach long avoidances with patterns at the end
Needle from first 4 stages is kinda not that great as bosses, but it still manages to be enjoyable and not trigger player at any point. Gray apples are interesting to find out and collect, they are placed in good way. Secrets are kinda easy, which i didn't like, but secret 4 was fucking awesome, good pick and great reimagination! Guest needle stages are mostly fine, not specifically awesome, but very good and has good ideas in it and decent balance. Final stage is awesome tho, great gimmicks and fun gameplay
And this is how i feel about this game. It's just fun and complex, feels rewarding to beat and making progress in it. My lasts words will be: you shouldn't love this game because it's basically perfect Z2, you shouldn't hate it as well
Tagged as: Medley
[2] Likes
Rating: 8.5 85
Difficulty: 77 77
Sep 6, 2022
Chrisay
Z2 original is a fucking nightmare so it says a lot that the remake team managed to overhaul so much of the game to make a much better experience. Basically all screens past stage 2 are changed dramatically and the general needle is a lot less named jumps spam and more kinda interesting corridor needle with the occasional gimmick thrown in.
The remake has a huge amount of quality of life improvements from the fact it's made with Game Maker Studio to the new options menu that allow you to change a lot of things. One of my favorite features is the second secret item that allows you to warp around to any stage-screen you want with a very convenient menu system. It is very appreciated.
The first four stages are decently fun with some occasional very annoying save thrown in that's much harder than anything else. A lot of the needle has been overhauled in many of the screens which shows how much the remake team cared about this.
The first three bosses have all been updated to remove the more annoying parts. Second boss has a new cool addition to it that's not too obnoxious and kinda fun to learn and do. These bosses while being way better than the original versions, are still kinda boring and not that fun to fight.
Boss rush is still kinda bad, cause all the picks are not that interesting. Catastrophe is a particarly bad one cause of the drawn out nature of the fight with reused attacks for like half of its duration. Gelize is a much more fair and better boss now and ended up becoming my favorite one of the bunch.
There's also a stage 4 boss now and as with basically all remake-exclusive content, it's of much higher quality than everything else and this boss is no exception. By far my favorite boss before stage 5. It used to be very unbalanced and kinda bad in earlier versions but it was completely redone and is now a very fun experience.
Guest stages vary a lot in difficulty and quality. PD Sushi is slightly less forgettable, but still not interesting or that fun to play.
Haegoe was a good avoidance in the original and is still good in the remake with a few attacks changed to remove stand still strats and just make it a generally more interesting fight.
L Kid is also very forgettable needle with pretty bad block layouts and design that the remake team couldn't completely save. It's not too hard though.
Jebal Ggaera is a huge difficulty spike and basically the hardest avoidance in the game only really being comparable to final boss. It's a four minute long avoidance with some pretty tricky attacks coming late into the fight. There is now a new attack added where there was nothing in the original and this attack is not trivial either so this version might actually be harder than the original despite the few changes to previously bs attacks. I wish this avoidance had gotten more attention cause I feel like it could have been made a better avoidance if the remake team had put more effort into redoing more of the attacks. It took me 15 hours to clear which is 10 hours more than any other boss in the game.
Bj Eareaf is a very weird area. It fluctuates a lot in difficulty between saves with some of them being laughuably easy. Though a huge improvement over the original with a much better flow and just better design in general, it's still not great. I had some fun with it though after I got past screen 1.
Hasi is still bad.
[1] Like
The remake has a huge amount of quality of life improvements from the fact it's made with Game Maker Studio to the new options menu that allow you to change a lot of things. One of my favorite features is the second secret item that allows you to warp around to any stage-screen you want with a very convenient menu system. It is very appreciated.
The first four stages are decently fun with some occasional very annoying save thrown in that's much harder than anything else. A lot of the needle has been overhauled in many of the screens which shows how much the remake team cared about this.
The first three bosses have all been updated to remove the more annoying parts. Second boss has a new cool addition to it that's not too obnoxious and kinda fun to learn and do. These bosses while being way better than the original versions, are still kinda boring and not that fun to fight.
Boss rush is still kinda bad, cause all the picks are not that interesting. Catastrophe is a particarly bad one cause of the drawn out nature of the fight with reused attacks for like half of its duration. Gelize is a much more fair and better boss now and ended up becoming my favorite one of the bunch.
There's also a stage 4 boss now and as with basically all remake-exclusive content, it's of much higher quality than everything else and this boss is no exception. By far my favorite boss before stage 5. It used to be very unbalanced and kinda bad in earlier versions but it was completely redone and is now a very fun experience.
Guest stages vary a lot in difficulty and quality. PD Sushi is slightly less forgettable, but still not interesting or that fun to play.
Haegoe was a good avoidance in the original and is still good in the remake with a few attacks changed to remove stand still strats and just make it a generally more interesting fight.
L Kid is also very forgettable needle with pretty bad block layouts and design that the remake team couldn't completely save. It's not too hard though.
Jebal Ggaera is a huge difficulty spike and basically the hardest avoidance in the game only really being comparable to final boss. It's a four minute long avoidance with some pretty tricky attacks coming late into the fight. There is now a new attack added where there was nothing in the original and this attack is not trivial either so this version might actually be harder than the original despite the few changes to previously bs attacks. I wish this avoidance had gotten more attention cause I feel like it could have been made a better avoidance if the remake team had put more effort into redoing more of the attacks. It took me 15 hours to clear which is 10 hours more than any other boss in the game.
Bj Eareaf is a very weird area. It fluctuates a lot in difficulty between saves with some of them being laughuably easy. Though a huge improvement over the original with a much better flow and just better design in general, it's still not great. I had some fun with it though after I got past screen 1.
Hasi is still bad.
Rating: 8.5 85
Difficulty: 80 80
Oct 13, 2019