39 Reviews:
Cosmoing
Definitively not what I was expecting as the next game from the maker of 2 puzzle fangames, but a very welcome change. This may be the most produced trap game that will ever grace the community, packing a ton of value for a rather short experience. And the traps are everything you would expect from a prominent puzzle maker. They'll make you guess, second guess and triple guess yourself and you'll still get owned in the most unexpected of ways. They are sometimes so insane that it gets to be a little too much, but that's honestly barely a complaint. It never gets frustrating and is actually just awesome the whole way through. High recommend and I really hope to see more like this from this maker.
[6] Likes
Rating: 9.6 96
Difficulty: 35 35
Sep 22, 2019
Xplayerlol
Rating based on the easy mode.
Brilliant trap game that pushes standards for the genre to the next level by combining them with puzzle elements. As the title implies, it's a game centered around various types of slimes and their associated mechanics. Every save will read through you, then force you to read through it, making you grow new synapses with every bit of progress. As for the traps, they are everything you'd expect from a high production trap game, and more. For many trap games, it's the way the traps are combined to design a save that makes them great. Here, however, every trap is individually brilliant.
The visuals and music choices are adorable. They also match the game very well, specially due to the complementary visual and sound effects. The game also features a multitude of minor details (Many of which I don't want to mention because spoilers) that make all the difference. In fact, you can already tell from the difficulty selection screen that the game is going to be great.
As for the difficulty rating, it's hard to specify. I find it hard to rate puzzle games in general, and the peak of this game's difficulty is definitely its puzzle elements. And finally, if you're wondering about the 9.9, it's just the length. With the way this game is designed, it could easily have four or five times its length and still not feel repetitive or boring in any way (Of course, it would take forty or fifty times the work as well). In fact, I was torn between a 10 and a 9.9 because, while the game feels a little too short, it does display a fair amount of variety. If there was a 9.95 rating, I would probably use it instead.
I don't believe you need a galaxy brain to beat this game, but you definitely need one to come up with a game like this. It's simply brilliant, and I highly recommend it.
[5] Likes
Brilliant trap game that pushes standards for the genre to the next level by combining them with puzzle elements. As the title implies, it's a game centered around various types of slimes and their associated mechanics. Every save will read through you, then force you to read through it, making you grow new synapses with every bit of progress. As for the traps, they are everything you'd expect from a high production trap game, and more. For many trap games, it's the way the traps are combined to design a save that makes them great. Here, however, every trap is individually brilliant.
The visuals and music choices are adorable. They also match the game very well, specially due to the complementary visual and sound effects. The game also features a multitude of minor details (Many of which I don't want to mention because spoilers) that make all the difference. In fact, you can already tell from the difficulty selection screen that the game is going to be great.
As for the difficulty rating, it's hard to specify. I find it hard to rate puzzle games in general, and the peak of this game's difficulty is definitely its puzzle elements. And finally, if you're wondering about the 9.9, it's just the length. With the way this game is designed, it could easily have four or five times its length and still not feel repetitive or boring in any way (Of course, it would take forty or fifty times the work as well). In fact, I was torn between a 10 and a 9.9 because, while the game feels a little too short, it does display a fair amount of variety. If there was a 9.95 rating, I would probably use it instead.
I don't believe you need a galaxy brain to beat this game, but you definitely need one to come up with a game like this. It's simply brilliant, and I highly recommend it.
Rating: 9.9 99
Difficulty: 49 49
Sep 23, 2019
OccultCube
This is really interesting game, because both new players and experience fangame players take 1 hour to beat this game.
[2] Likes
Rating: 9.0 90
Difficulty: 30 30
Mar 1, 2020
Nick24
*sees horizon slimes*
Me: welp, here we go again...
[2] Likes
Me: welp, here we go again...
Rating: 9.0 90
Difficulty: 40 40
Sep 23, 2019
ElCochran90
I am gonna get burned alive by this community, but my entire experience was ruined by a shockingly cryptic gameplay. Some parts are galaxy brain, but others are straightforward "guess my specific kind of thinking and cryptic crap". This is present throughout the game and the fact that some doors just require one freaking key to be opened, making you waste time looking for/trying to get the other one stupidly breaks the whole point of puzzle and traps.
It's a total shame, because this game... what is this game?
-A reinvention of the normal visual standards
-The creation of a new iconic obstacle: slime
-Slimes are used in the most creative way and you must figure out what each one does
-It does pay homage to some immortal fangame classics (Destination trap for the win!)
Not this is supposed to be an introductory game to a full-scaled trap experience with tons of content. I am really looking forward to that, because despite the huge grudge I have towards this game logic, it still achieved so much with so little.
[1] Like
It's a total shame, because this game... what is this game?
-A reinvention of the normal visual standards
-The creation of a new iconic obstacle: slime
-Slimes are used in the most creative way and you must figure out what each one does
-It does pay homage to some immortal fangame classics (Destination trap for the win!)
Not this is supposed to be an introductory game to a full-scaled trap experience with tons of content. I am really looking forward to that, because despite the huge grudge I have towards this game logic, it still achieved so much with so little.
Rating: 5.4 54
Difficulty: 40 40
Sep 14, 2020