I wanna stop the Simulation

Creators: pieceofcheese87, Tralexium, RandomErik, Smartkin, WetWookie, GayWizard609

Average Rating
9.0 / 10
Average Difficulty
53.4 / 100
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Tags:

Adventure (15) Avoidance (2) Trap (3) Gimmick (7) Boss (6) Special (3) Puzzle (1) Galaxy_Brain (2) FM_2019 (6) god!! (1)

Screenshots

  • by Wolsk
  • by Wolsk
  • by ElCochran90
  • by ElCochran90
  • by Destrat
  • by RandomErik

Creator's Comments:

Bob [Creator]
This is the Blind Race game for FM2019. We put a lot of work into it and hope people will enjoy it!
Patches will be made as bugs are found.

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Tagged as: FM_2019
[10] Likes
Rating: N/A       Difficulty: N/A
Oct 5, 2019

53 Reviews:

Yao_yao
游戏包含的挺多,想法还不错,就是难度高了点。不过,我就喜欢和散人一样挑战困难的关卡,那种突破难关的优越感实在是好极了!毕竟,坚持才是胜利,让我们在这虚拟的关卡中,不断突破自我,步步向前,从一个游戏到另一个游戏,从一步向前一步!加油,奥利给!
The game contains a lot of ideas, but the difficulty is a little high. However, I like to challenge the difficult level just like the individual. The superiority of breaking through the difficult level is really excellent! After all, persistence is the victory. Let's break through ourselves in this virtual level, step by step, from one game to another, step by step! Come on, AOLIGEI(it means come on)!
Das Spiel enthält viele Ideen, aber die Schwierigkeit ist ein wenig hoch.Aber ich möchte die schwierige Ebene wie der Einzelne herausfordern. Die Überlegenheit, durch die schwierige Ebene zu brechen, ist wirklich ausgezeichnet!Schließlich ist Ausdauer der Sieg. Lasst uns in dieser virtuellen Ebene, Schritt für Schritt, von einem Spiel zum anderen, Schritt für Schritt durchbrechen!Komm schon. Komm.
ゲームにはたくさんのアイデアが含まれていますが、ちょっと難しいです。でも、私は個人と同じように困難な関所に挑戦するのが好きです。あのような難関を突破する優越感は本当に素晴らしいです。結局、堅持するのが勝利で、私達をこの仮想的な関門の中でならせて、絶えず自己を突破して、一歩ずつ前に向かって、1つのゲームから別のゲームまで、1歩前に進みます!頑張って!
Игра содержит очень много идей, это очень трудно. Тем не менее, я люблю, как и другие бросают вызов трудным точкам, это прорыв трудно чувство превосходства действительно замечательно! ведь настойчивость - это победа, пусть мы в этом виртуальном терминале, постоянно Прорываемся вперед, от одной игры к другой, шаг вперед! Давай.

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Apr 5, 2020
cLOUDDEAD
the castlevania 4 stage is obnoxious but the rest of the game is so high quality and fun it doesnt bother me that much. all the bosses are incredibly fun, which is rare for me as I usually hate bosses in adventure games. the final boss is fantastic and was probably the highlight of the experience
also i know im very late to actually playing this oops

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[1] Like
Rating: 8.5 85       Difficulty: 45 45
Nov 6, 2019
Artimax
This is one of the best games on the site hands-down, and I really think the team was at their element with this one.

Runnerman - this stage was honestly my least favourite one, but the least favourite for this game is still great. It kinda felt like the shell power up from NSMB (went a little too fast, tended to bonk off walls uncontrollably). The boss fight was pretty fun but I feel like if the levels were longer and able to get me more used to how the Runningman worked, I feel like I would've been able to react to the incoming obstacles in the fight easier instead of it being just trial and error, but that's probably just because I'm bad.

SMB. 2 - One of the best. I really like how this stage splits into three substages which helps you feel like you're progressing more. Some of the traps in this were just genius and the level design went well with picking up stuff. The boss definitely feels like a remastered version of the original IWBTG Mecha Birdo fight and navigating onto each platform while dodging all the lasers and stuff was really fun. One of the harder fights for me.

Baba - Pretty fun, I really liked how blocks (eg. Baba, is, etc.) that needed to be pushed could be stood on, and I feel like those puzzles were pretty fleshed out. The ghost boos had pretty interesting and fun attacks and I feel like the difficulty was spot on compared to the platforming.

Binding of Isaac - Going through this was the greatest feeling of euphoria for me for a long time. Throughout the whole game so far, I would die to every save multiple times and never get through it on my first try. This stage was a huge relief for me because that meant I could just speed through the whole stage without dying and it was definitely one of the best parts of the game imo. Besides the difficulty, I feel like the enemies and boss design was great, especially the shadows under some of the projectiles which were crucial for me to understand where they were.

Spelunky - Going back to standard platforming after such an easy stage did make this seem a little hard, but there were no difficulty spikes and everything was laid out so that if you died, it was your fault, unless it was one of the brilliant traps. Also, Mr. Ribbit was a cute and charming boss which was fun to learn.

Contra - When I started this, I kept telling myself that I would beat one more save and then do something else, but this stage kept pulling me back in when I thought I was out. I feel like the fangame systems and Contra work really well together which elevated this stage to something which at first glance wouldn't seem that great, but it was one of the most fun out of all the stages. The boss was great also and kinda felt like a Cuphead boss.

Castlevania IV - One of the trickiest stages (probably due to the zoomed-in camera and the different but fun weapon) that was really fun to figure out. The blue warp things were fun to master, and the boss was great at forcing the player to get good with the whip and learn to outsmart its many random and quick attacks.

Simulation - Alright stage which seemed only better than the first stage. Some of the enemy placements were kinda iffy (Kirby area) but every other part of this stage was great to revisit, now in a more polished style.

Final Boss - Oh my God this is the greatest boss I think I've ever fought in a fangame. I really liked the Windows idea and using code to change the player's physics. Aside from one crash (which ironically played the Windows XP error sound when it happened), I'd say that this boss is the closest thing to perfect I have ever seen. I loved the first phase which definitely seemed like the same level of difficulty as the rest of the game and the second phase was so charming and by far the hardest part of the game (that second attack is bs). All these brilliant ideas and excellent execution propelled this boss into one of the most memorable bosses in all of fangames.


Overall, this is definitely the best blind race game ever and the only major thing bad about this game is that it might be the last one.

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Tagged as: Adventure Trap FM_2019
[1] Like
Rating: 9.8 98       Difficulty: 57 57
Oct 8, 2019
KingSlendy
Among the FM games, this is by far my favorite

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 10.0 100       Difficulty: 50 50
Jul 28, 2022
Person4566
4th marathon game neat

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Tagged as: Adventure Special
[0] Likes
Rating: 8.5 85       Difficulty: 55 55
Oct 9, 2021