I wanna stop the Simulation

Creators: pieceofcheese87, Tralexium, RandomErik, Smartkin, WetWookie, GayWizard609

Average Rating
8.9 / 10
Average Difficulty
53.5 / 100
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Adventure (12) Avoidance (1) Trap (3) Gimmick (6) Boss (5) Special (2) Puzzle (2) Galaxy_Brain (2) FM_2019 (6) god!! (1)


  • by Wolsk
  • by ElCochran90
  • by RandomErik
  • by Destrat
  • by ElCochran90
  • by Wolsk

Creator's Comments:

Bob [Creator]
This is the Blind Race game for FM2019. We put a lot of work into it and hope people will enjoy it!
Patches will be made as bugs are found.

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Tagged as: FM_2019
[10] Likes
Rating: N/A       Difficulty: N/A
Oct 5, 2019

46 Reviews:

the castlevania 4 stage is obnoxious but the rest of the game is so high quality and fun it doesnt bother me that much. all the bosses are incredibly fun, which is rare for me as I usually hate bosses in adventure games. the final boss is fantastic and was probably the highlight of the experience
also i know im very late to actually playing this oops

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[1] Like
Rating: 8.5 85       Difficulty: 45 45
Nov 6, 2019
This is one of the best games on the site hands-down, and I really think the team was at their element with this one.

Runnerman - this stage was honestly my least favourite one, but the least favourite for this game is still great. It kinda felt like the shell power up from NSMB (went a little too fast, tended to bonk off walls uncontrollably). The boss fight was pretty fun but I feel like if the levels were longer and able to get me more used to how the Runningman worked, I feel like I would've been able to react to the incoming obstacles in the fight easier instead of it being just trial and error, but that's probably just because I'm bad.

SMB. 2 - One of the best. I really like how this stage splits into three substages which helps you feel like you're progressing more. Some of the traps in this were just genius and the level design went well with picking up stuff. The boss definitely feels like a remastered version of the original IWBTG Mecha Birdo fight and navigating onto each platform while dodging all the lasers and stuff was really fun. One of the harder fights for me.

Baba - Pretty fun, I really liked how blocks (eg. Baba, is, etc.) that needed to be pushed could be stood on, and I feel like those puzzles were pretty fleshed out. The ghost boos had pretty interesting and fun attacks and I feel like the difficulty was spot on compared to the platforming.

Binding of Isaac - Going through this was the greatest feeling of euphoria for me for a long time. Throughout the whole game so far, I would die to every save multiple times and never get through it on my first try. This stage was a huge relief for me because that meant I could just speed through the whole stage without dying and it was definitely one of the best parts of the game imo. Besides the difficulty, I feel like the enemies and boss design was great, especially the shadows under some of the projectiles which were crucial for me to understand where they were.

Spelunky - Going back to standard platforming after such an easy stage did make this seem a little hard, but there were no difficulty spikes and everything was laid out so that if you died, it was your fault, unless it was one of the brilliant traps. Also, Mr. Ribbit was a cute and charming boss which was fun to learn.

Contra - When I started this, I kept telling myself that I would beat one more save and then do something else, but this stage kept pulling me back in when I thought I was out. I feel like the fangame systems and Contra work really well together which elevated this stage to something which at first glance wouldn't seem that great, but it was one of the most fun out of all the stages. The boss was great also and kinda felt like a Cuphead boss.

Castlevania IV - One of the trickiest stages (probably due to the zoomed-in camera and the different but fun weapon) that was really fun to figure out. The blue warp things were fun to master, and the boss was great at forcing the player to get good with the whip and learn to outsmart its many random and quick attacks.

Simulation - Alright stage which seemed only better than the first stage. Some of the enemy placements were kinda iffy (Kirby area) but every other part of this stage was great to revisit, now in a more polished style.

Final Boss - Oh my God this is the greatest boss I think I've ever fought in a fangame. I really liked the Windows idea and using code to change the player's physics. Aside from one crash (which ironically played the Windows XP error sound when it happened), I'd say that this boss is the closest thing to perfect I have ever seen. I loved the first phase which definitely seemed like the same level of difficulty as the rest of the game and the second phase was so charming and by far the hardest part of the game (that second attack is bs). All these brilliant ideas and excellent execution propelled this boss into one of the most memorable bosses in all of fangames.

Overall, this is definitely the best blind race game ever and the only major thing bad about this game is that it might be the last one.

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Tagged as: Adventure Trap FM_2019
[1] Like
Rating: 9.8 98       Difficulty: 57 57
Oct 8, 2019
Gimmicks are used very well and the whole game itself feels very polished. Cool and unique bosses too.

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[0] Likes
Rating: 8.6 86       Difficulty: 50 50
Sep 9, 2021
baba is you - so so so so so so so so so so so so good
everything else is very very very very very very good too

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[0] Likes
Rating: 9.1 91       Difficulty: 55 55
Sep 9, 2021
What do you get when you put together some of the best makers of the community? Well, you get one of the best fangames ever made, of course! Time and time again, I found myself in awe of the genius on display. Everything about this game helps define it as top-tier. From the start, I had a smile plastered onto my face and not once did that happiness leave me, not until the very end when it all came to a close.

Were I to list off my favorite sections of this game, I'd likely give you a list of the stages and bosses, talking myself into including more and more of the game until it's just all the game to begin with. Nonetheless, I'll try to cut it down to the absolute highlights:

Runnerman - This is actually the shortest stage in the game, but it starts it off so excellently it could be nothing less than one of the best. It is joy and ecstasy incarnate, pure happiness in the form of gameplay, and the greatest way possible to start off this impeccable journey.

Baba is You - Though not quite reaching the intellectual levels of the original game, this stage wowed me over and over again, screen by screen. It's so clever in its execution and fun to boot. I just loved everything about this and wish it was ten times longer, that being the nature of the truly perfect things in this world: they never last long enough for us.

Spelunky Boss - I wasn't a huge fan of the area itself, but the boss redeemed it for me - although saying that suggests the area itself is even close to bad, when more realistically it's just very good. The boss utilizes the shotgun to utter perfection, both in phase 1 and phase 2. That aside, the fight itself is just a whole lot of fun and really helped make the area more lovable for me.

Contra Boss - Despite not ever playing the original (technically I have, but not really), the Contra area stood out to me quite well thanks in part to the boss of the area which just knocked me right on my ass with how good it was. It's a semi-long fight, but I never minded the length even when I died right at the end because it was so well-made and fun to fight. This is truly the textbook way to make a good boss: well-balanced, great pacing, enjoyable and unique gameplay, and a perfect way to cap off such a good area.

Castlevania Boss - This is one of many sections in which I remained awestruck throughout the experience. I didn't spend very long here, to my own detriment, so I didn't give it the time it truly deserves - time enough, though, time enough!

Final Boss - In short, the most exquisite way possible to bring one of the most exquisite fangames ever made to a close. In slightly more long, this boss is one of the most well-designed fights I have ever had the pleasure of fighting. The humor is perfect, the gameplay is on point, the music splendiferous, it all comes together in a way that could bring a tear to anyone's eye. It's almost hard to believe how good this fight is, hard to believe anything could be this fun.

In all, I Wanna Stop the Simulation brings together all the greatest elements of fangames and puts them into one juicy package. I wasn't there to see it at inception, but I'm here now, and by God am I glad to be here. My deepest thanks goes out to all the creators that made this possible, as well as the community at large for allowing such a brilliant thing to come to fruition. This is why I am so thankful to be here, so I can play games like this.

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Tagged as: Adventure Special
[0] Likes
Rating: 9.8 98       Difficulty: 54 54
May 17, 2021