I wanna caress your heart

Creator: マリマリオ

Average Rating
8.0 / 10
Average Difficulty
72.9 / 100
[Download Not Available]

Tags:

Avoidance (4) Miku (1)

Screenshots

  • by Anonymous
  • by Xingjin

9 Reviews:

Cthaere
A fun, mostly pattern based avoidance with a bit of rng thrown in, that excels in many regards while falling a little bit short in others.

Visually, the avoidance looks great, and has a plethora of special effects that enhance the atmosphere which might not be obvious while playing (or even watching if you're not looking for it) but add a nice subconscious touch anyway. While it is not as extravagant as some other avoidances, the effects are still very pleasant and give a clean look which I appreciate rather than an over-the-top one.

The song pick is top tier (as are many other songs by the same artist, which I'd love to see an avoidance to) and the avoidance comes in harmony with it: Not only are the attacks timed to the music, but most of them are designed in a way that makes the player jump/move in sync as well, which is both satisfying and makes for great audio cues throughout the avoidance. The transition between Miku and Gumi when they take their turns is also a very nice detail thrown in and helps with the arena variety as well as providing excellent transition/breaking points.

The pattern attacks are well designed, providing a generous window of time to complete and keeping the player moving, and are the highlight of the avoidance. The choruses (particularly the first) are where the magic happens, with extremely satisfying patterns and some that made me scratch my head as to how they work, despite doing them consistently many times.

Unfortunately, there are two problems that deserve notice, which seem to be linked to each other. The first is the RNG design: Out of every instance of RNG between the start and the end, I can only think of a handful of attacks I liked, out of over a dozen. Many attacks fail due to space constraints, making you dodge in an extremely small space and sometimes making for a complete wall. The standard 5-4 layout is a major hinderance in this regard, as well as the numerous attacks that send projectiles in a completely horizontal or vertical direction. Others deal with extremely fast projectiles that can get you if you don't instantly react, and even then you need to make the right decision with no time to process.

The other issue, which seems like a failed bandaid to the RNG problem, is the transitions. Usually when people complain about transition is due to the transition having you deal with the residue of the previous attack in addition to the current one, but here it's the opposite: The transitions are far too generous, to the point of nearly eliminating certain attacks. The most egregious example is with the Gumi bit before chorus 2, which can be completely skipped by walking to the right and waiting for invincibility. The reliance on invincibility makes for an RNG design that can barely get to you in time to be threatening, which makes multiple attacks fall into the category of "almost always completely free, but once in a while will kill you".

With that said, do not let this discourage you from playing this game, as the RNG is only a small portion of the gameplay (and there are some good rng attacks in there) and the patterns themselves are excellent. Definitely recommended to anyone who doesn't mind a bit of downtime or seemingly-bs deaths, as a short-ish chill grind.

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Tagged as: Avoidance
[1] Like
Rating: 8.1 81       Difficulty: 70 70
Dec 11, 2020
Riot3_1_2_1
avoidance is good before final chorus

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Tagged as: Avoidance Miku
[0] Likes
Rating: 5.0 50       Difficulty: 80 80
Jul 27, 2023
gourdladle
very good avoidance,the design of some pattern attract me a lot

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[0] Likes
Rating: 7.5 75       Difficulty: 75 75
Nov 27, 2020
huasiliuliu
good

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[0] Likes
Rating: 8.5 85       Difficulty: 75 75
Apr 30, 2020
UTaLeTy
pattern & random

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[0] Likes
Rating: 8.0 80       Difficulty: 69 69
Mar 7, 2020