Creator's Comments:
RandomChaos_ [Creator]
Game 2.
Please be sure to look at README.
This is a game with 10+ stages and it is still not finished but it does have two endings now.
If you have any problems, that sucks!
Any feedback is nice, good or bad.
Good luck and have fun!
:^)
[0] Likes
Please be sure to look at README.
This is a game with 10+ stages and it is still not finished but it does have two endings now.
If you have any problems, that sucks!
Any feedback is nice, good or bad.
Good luck and have fun!
:^)
Rating: N/A
Difficulty: 65 65
Mar 26, 2020
20 Reviews:
voraciousreader
Difficulty/rating based on bad end
Mild flashing lights on the second yellow stage, but the visual challenge is otherwise not that annoying
I had a blast playing this, the needle is really satisfying, production value and atmosphere are cool, great bosses, and I loved almost every individual stage. I'm still a bit scared of one-screen saves, but the ones in Hell are the right length, neither too grindy nor a walking simulator. The one screen I didn't enjoy much is the cherry circle cannon screen, which starts with an air gate and felt like forced waiting before each jump, but the rest is excellent.
Highly recommended for all gimmick needle enjoyers!
[1] Like
Mild flashing lights on the second yellow stage, but the visual challenge is otherwise not that annoying
I had a blast playing this, the needle is really satisfying, production value and atmosphere are cool, great bosses, and I loved almost every individual stage. I'm still a bit scared of one-screen saves, but the ones in Hell are the right length, neither too grindy nor a walking simulator. The one screen I didn't enjoy much is the cherry circle cannon screen, which starts with an air gate and felt like forced waiting before each jump, but the rest is excellent.
Highly recommended for all gimmick needle enjoyers!
Rating: 9.3 93
Difficulty: 61 61
Nov 8, 2023
CanusAntonius
A brilliant work of dark atmospheric needle with plenty of stages, each with their own gimmick. I enjoyed almost everything in the game, bar the final save since it's normally a mechanic I don't actually like, and the last boss had a few visibility issues for me. The needle itself is really good, some of the best I've played actually, so I think it's definitely worth playing it for such. This rating is based off the "Bad End", since I didn't really care to do an avoidance rush which is at the end of True End. Despite those names, they're actually separate routes entirely that branch from a point, so either can be seen as an actual ending (view Kurath's review in the spoiler tag to find out how to reach each).
Also, despite the visual_challenge tag, it's worth noting that nothing should be specifically seizure-inducing, there's just some room rotating and dark bullets / dark background in boss shenanigans going on. Would definitely recommend giving it a try.
This was pretty fun, would recommend.
[1] Like
Also, despite the visual_challenge tag, it's worth noting that nothing should be specifically seizure-inducing, there's just some room rotating and dark bullets / dark background in boss shenanigans going on. Would definitely recommend giving it a try.
This was pretty fun, would recommend.
Rating: 9.0 90
Difficulty: 65 65
Mar 23, 2022
CeleCele
I wanna leave this hell is a needleventure game that feels very dopamine inspired.
The platforming is really good. Every stage has some cool gimmicks and visuals, that fit the overall theme very well. Later on there's some visual challenge involved, i could see some not liking it, but it was where the game felt like a 10/10 for me. The hope the end of gimmick was a pleasnt surprise and the other two stages there feel like a fever dream.
The reason it's not actually a 10 is cause the bosses feel a bit lackluster. One is too easy and the other has some iframe issues.
Overall very strong game with some fixable annoyances in the boss department
Update 0.91 edit: upped the rating 0.1 point cause the final boss is fixed and the first boss got buffed. Some small buffs also make some of the choke jumps less annoying.
The platforming is really good. Every stage has some cool gimmicks and visuals, that fit the overall theme very well. Later on there's some visual challenge involved, i could see some not liking it, but it was where the game felt like a 10/10 for me. The hope the end of gimmick was a pleasnt surprise and the other two stages there feel like a fever dream.
The reason it's not actually a 10 is cause the bosses feel a bit lackluster. One is too easy and the other has some iframe issues.
Overall very strong game with some fixable annoyances in the boss department
Update 0.91 edit: upped the rating 0.1 point cause the final boss is fixed and the first boss got buffed. Some small buffs also make some of the choke jumps less annoying.
Tagged as: Visual_Challenge
[1] Like
Rating: 9.7 97
Difficulty: 66 66
Mar 31, 2020