You give me butterflies, and I take them away

Creator: egg

Average Rating
7.7 / 10
Average Difficulty
56.9 / 100
[Download Not Available]


Avoidance (1) Gimmick (12) Short (10) Art (1) SourPls (1) TriggerWarning (1)


  • by egg

Creator's Comments:

egg [Creator]
update: added easy mode so more people can play. normal mode is the intended way to play, but feel free to try easy mode if normal's giving you trouble.
made for nanc 2020 but i didn't want to change it per the judge's request so i forfeit and uploaded it to
additionally, please don't submit any screenshots of this game. just the title screen will do

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Tagged as: Gimmick TriggerWarning
[1] Like
Rating: N/A       Difficulty: N/A
Oct 16, 2020

22 Reviews:

Wonderful artistic gimmick game with some very unique gimmicks that are executed very well. It is also very strong in it's themes and has a general depressing and haunting tone throughout the experience. My only real issue is that it wasn't longer and that the final section is a bit too hard. Would definetly recommend, but keep in mind that this does contain content that some might find uncomfortable.

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[1] Like
Rating: 9.0 90       Difficulty: 63 63
Oct 17, 2020
No rating because I have no idea what to rate this game, however I'll say right now that I'd recommend it in a heartbeat, under certain very strict conditions. I'll also only be touching on the atmosphere and themes in this game very briefly, as I'm not good enough at interpreting them, much less formulating and articulating them into a cohesive review. I also acknowledge that by doing this, I'm leaving out the essence of the game and the reason it exists. Those themes may be uncomfortable to witness, and are not for the faint of heart - read the readme.

This game is a very short and abruptly cut wild ride through a few minigames with a smooth difficulty curve to them, most requiring a few attempts to learn and only a couple to pass after that point. Both the learning process and the execution were fun (although the final one could be a little bit unfair sometimes), and I would have liked to see the ideas presented expended upon in the future. The atmosphere is unsettling and dark from the get go, the game starting with a small cutscene that cements this fact with small bits and pieces of the theme reappearing later on. Those two strands of the game tie together for a very memorable and interesting if strange experience, which I would recommend having if you can handle it.

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Tagged as: Gimmick Short
[1] Like
Rating: N/A       Difficulty: 55 55
Oct 16, 2020
Rating based on Normal

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[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Sep 13, 2021
Rating is a mix of ez and normal mode, difficulty is based of the first screen of normal mode and what I estimate of the second and third screen.

While I highly respect the creativity put in that game, I cannot say I enjoyed it that much. It's pretty hard to explain so I'm gonna write what I did when I played it.
I firsty tried normal mode since it's the intended difficulty and got amazed by the visuals and the concept of the first screen. I however got really really annoyed by it's execution because ice is the gimmick I hate the most in fangames and here you have ice literally everywhere (I didn't played moring dew but it looks like it is air ice for it). After 40 min of trying without succes, I decided to try easy mode and got stunned by how easy it is. No ice and blocks carry you, making it extremely trivial at a point that it totally ruin the concept of the screen.
Second screen is ok, it's quite easy to reach the goal in ez mode but I believe it's clearly not in normal mode and I feel that the red circle gives way too low points to be worth using.
The third screen is interesting and is by far the most enjoyable. I heard what's the difference between the two modes but I think normal mode is still good, just way harder.

The end confuse me and that's where the game looses points for me : it seems to try delivering messages and deal with hard theme, but it didn't resonated with me at all to the point I have no idea what's the game is trying to say. The three screens looks to much disconected from each other to have a significant meaning. Looks talking about pain and mental illness but it's just too confuse.

That said, it's not a bad game but I wish the first screen of normal mode wasn't so tedious because it makes easy mode way more enjoyable despite having it's first screen not very interesting. It was supposed to be a NANC submission so the game is obviously super short, and I honestly understand why judges wanted egg to change it. It seems that most people enjoyed it so I guess it's good for them, but metaphoric shits and hard themes are things I'm extremely strict and meticulous, and this game doesn't deliver what I consider good for that kind of things.

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[0] Likes
Rating: 5.9 59       Difficulty: 65 65
Oct 26, 2020
Beautiful visuals and sprites.
Bad gimmicks

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Tagged as: Gimmick
[0] Likes
Rating: 5.6 56       Difficulty: 46 46
Oct 23, 2020