I wanna Vine Journey

Creator: IanBoy141

Average Rating
8.1 / 10
Average Difficulty
57.7 / 100
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Tags:

Needle (11) Gimmick (11) FangameDungeon (2)

Screenshots

  • by Anonymous
  • by choco1260
  • by choco1260
  • by Anonymous

36 Reviews:

Skuldafn
Amazing

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[3] Likes
Rating: 8.0 80       Difficulty: 60 60
Nov 22, 2020
Not2Dey
Really fun gimmick vine needle. Shoutouts to the music loop being the worst and most painful music loop I've ever heard in a fangame, it's so abrupt and out of place i hate it so much.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 8.2 82       Difficulty: 57 57
Jan 2, 2021
CeleCele
Good gimmick vine needle featuring the nanc engine vines.
There's not too much to complain about here, the usage of the vines is clever and fun and the celeste themed visuals are nice. The one main thing i could see as a potential issue is that the game doesn't ease you into the vines, so if you've never seen them you might struggle. I also felt that there wasn't much progression, you get a screen that feels like a stage end, but it isn't visually/musically. It isn't that big a deal, just a nitpick.
The game is fun and i can recommend playing it.

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[2] Likes
Rating: 8.0 80       Difficulty: 55 55
Nov 22, 2020
voraciousreader
Cute Celeste inspired fangame that makes good use of the classic vines and then some. The visuals are great. The music loop in the last stage is very awkward. There was one vine jump that felt a bit too tight, one awkward cycle in the horizontal wind screen, and the ending is a bruh moment, but on the other hand the autoscroller screen was awesome!

Would recommend to players familiar with the IWM vines and possessing enough skill/patience, definitely not one for beginners.

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Tagged as: Needle Gimmick
[1] Like
Rating: 8.4 84       Difficulty: 56 56
May 22, 2023
Wolfiexe
Vine Journey is a fun two-stage needle gimmick with a heavy Celeste theme to it, utilising two particular stages from the game and some appropriate gimmicks to complement it.

I found the platforming to flow pretty well. No jumps really feel overly precise or awkward, and the balance in general makes the gameplay experience feel very smooth which always goes a long way in needle games. The production value is also nicely done, and I particularly liked the first stage (which I really wish was longer compared to the goliath that the second stage was in length).

I did find the ending of the final save to feel a little cheap given how long the save was, and you can't really see ahead to know where you need to be flying to avoid the spike blocks. The speed vines also felt a little difficult to immediately spot in the second stage, due to the contrast between their sprites and the tileset.

It's worth a play for sure if you're looking for a quick bite of needle with some nice polish and production value scattered throughout. I hope to see Ian do more stuff of this style in the future, particularly with the dynamic platforming featured in the first stage.

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Tagged as: Needle Gimmick
[1] Like
Rating: 8.0 80       Difficulty: 60 60
Nov 27, 2020