I Wanna Rewrite the Past

Creator: voraciousreader

Average Rating
7.7 / 10
Average Difficulty
55.2 / 100
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Tags:

Needle (7) Gimmick (3) Triple_Jump (2)

Screenshots

  • by Lake
  • by Lake
  • by Lake
  • by voraciousreader
  • by voraciousreader
  • by voraciousreader

Creator's Comments:

voraciousreader [Creator]
A collection of 15 of my needle levels on I Wanna Maker, organized into three stages and with each screen revised and polished for a smooth experience. Enjoy!

v1.02 update: a bug with certain downward facing spikes was patched.
v1.01 update: a skip was patched in the last screen. Debug mode disabled (thanks Koffins!)

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Tagged as: Needle Gimmick Triple_Jump
[1] Like
Rating: N/A       Difficulty: 55 55
Dec 26, 2021

18 Reviews:

CanusAntonius
I really thought the idea of importing maker maps into a longer game would come out well, and I was not disappointed. There's a load of good creation in Maker that lack that sense of overall accomplishment since they're all one-offs, but combining them together like this in a needle game really fits well. I'd love to see people do this more often, there are hundreds of fangames that could be made by the IWM people, and it also helps them get used to the gamemaker engines.

This in particular is pretty decent playability wise too, though in the Green Stage I found there was a part where you jump over spikes near the ceiling to be strange, and making the cycle of spikes was a bit harder than it probably should be. The last stage is the best part, a good involvement of the triple-jump, and having a QoQoQo-like maze with that gimmick is really damn cool!

Would recommend both the game, and encourage the idea of making more of these.

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[2] Likes
Rating: 7.5 75       Difficulty: 55 55
Dec 28, 2021
Cthaere
I came into this game with a single question: "Does this bundle of IWM maps tie itself together into a complete cohesive game, or does it feel like a bunch of disjointed maps hastily put together?". After playing it, the answer was the latter for me.

This game consists of 15 maker levels organized in 3 stages of 5. First stage deals with variable-sized spikes, the second has a sprinkle of very standard gimmicks and some water, while the third is focused around triple jump. The needle is for the most part fun to play, reminiscent a bit of the good parts of cn2 and the post-cn2 needle boom, however balancing feels somewhat random, both in jumps within an individual save and when comparing saves side by side.

The needle itself contains a few basic minor annoyances that I'd go as far as to call errors. These include using the ceiling as a killer in an awkward manner, not providing saves at the start of each room and tossing in a singlejump star in a context where while it does technically contribute to pathing, it really only serves as an annoyance that leads to boring gameplay. Finally, as I have said in my opener, the game lacks continuity, in the sense that it feels like playing a bunch of maker maps that are thematically similar but do not really have anything to do with each other.

On the production side, each stage has a custom tileset and song, with the first one also featuring a minor background effect, however these are not enough to create a full atmosphere. While the tilesets are gorgeous, the songs choices fall flat for me, and I'd suspect those are the main reason for the lack of atmosphere, combined with the already difficult task of tying together a bunch of disjointed maps.

As much as I feel have brought this down, I do think that the needle fundamentals showcased here are great, and the game itself has been enjoyable to go through, and so I would still recommend it despite the flaws detailed above. I'd like to see the maker experiment a bit more when it comes to gimmicks as well as try and make content with a finalized unified game in mind rather than shoehorning existing stuff into a game. I'd be looking forwards to the next release.

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Tagged as: Needle
[2] Likes
Rating: 7.0 70       Difficulty: 50 50
Dec 26, 2021
Fairlaigt212
Really fun needle :)
final part was a banger though

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Tagged as: Needle Gimmick
[1] Like
Rating: 8.0 80       Difficulty: 55 55
Dec 26, 2021
eufo
The first 2 stages were not bad, however the excessive use of full jumps in the 3rd stage killed my fingers. It is good for a first game.

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[1] Like
Rating: N/A       Difficulty: 58 58
Dec 26, 2021
moogy
Final stage was much better than the previous two and made me wish the entire game was like that instead.

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[1] Like
Rating: N/A       Difficulty: 55 55
Dec 26, 2021