I Wanna Explore The Rectilinear Fields

Creators: arzztt, Skulldude, Verve, YaBoiMarcAntony

Average Rating
8.4 / 10
Average Difficulty
68.0 / 100
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Tags:

Needle (6) Gimmick (6) IWT (3)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe

Creator's Comments:

arzztt [Creator]
Gimmick needle collab game made by the usual suspects for the I Wanna Tourney. GLHF!

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Tagged as: Needle Gimmick IWT
[2] Likes
Rating: N/A       Difficulty: 70 70
Feb 7, 2022

16 Reviews:

RNG_Guy
Мне понравилось

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[2] Likes
Rating: 10.0 100       Difficulty: N/A
Mar 11, 2022
kurath
A solid gimmick needle trip. Big fan of the continuity but some of the platforming was hit or miss for me. I always appreciate the variety segments in games like this, and it definitely had those with mini-avoidances, rng platforming and quirky stuff. Some other parts just kind of dragged on a bit though, with what felt like some pretty aggressive full jumping at other parts.

The production is top notch though, striking a nice balance between abstract aesthetics of typical needle games and more engaging environments.

Overall, its a solid entry into the vast array of post-CN3 gimmick needle collab work that exists without really stepping too far out of the lines, and you probably know by now if this'll be worth your time or not.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 8.2 82       Difficulty: 70 70
Feb 8, 2022
CanusAntonius
Rectilinear Fields is a pretty decent gimmick needle game that has a lot of interesting ideas, but also some pretty atrocious balancing bad enough to make me quit for the time being.

There are 4 stages, and each features its own special gimmick theme. The first relates to Pastel spikes, particularly one that bounces you upward as you shoot it. The second uses a new type of jump refresher that returns both your single and double jump back. The third uses fields that act as platforms but disappear after a single use. Finally, the last is a stage that focuses on low gravity and is where I stopped playing. These stages have a lot of unique movements to them, heightened by the fact the gimmicks are mostly simple to learn.

The biggest problem of this game is that it felt like nobody could agree on what difficulty it should be. The first stage seems way too hard compared to the second and third one, and some saves are such huge outliers that they took me longer than the second stage did altogether. Some of them also play pretty damn terrible, such as the third stage screen where everything is laid out like a grid. The final stage is another huge imbalance especially, with the shot-limiting screen being much easier than the next one where I quit due to how long it was taking. The lack of saves in some places was often the issue for this imbalance, it's always sad to see this when it can be fixed so easily. This really just needs an extra level of playtesting and polish cause as it stands it wasn't exactly enjoyable to play cause of these issues.

Overall, not sure I can actually recommend this because of the problems present. When some saves are taking longer than an entire stage there is definitely an issue.

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Tagged as: Needle Gimmick
[1] Like
Rating: 6.5 65       Difficulty: 70 70
Mar 26, 2023
29th_letter
What a wacky game. There were some things that weren't my thing, but also there were some really cool ideas in this game. Highlights were definitely Stage 2 and 4.

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[1] Like
Rating: 7.5 75       Difficulty: N/A
Oct 6, 2022
Trener
There is a sense of disunity in the game and a lack of unity.First of all, because of the complexity, the first stage is the most difficult, it is much more difficult than the second stage and the third.Therefore, when moving to the second stage, little is remembered except for the main topic, since from a psychological point of view you are in anticipation of difficulties, but in fact you fly over it. Stage 3 is the most interesting and really cool .Great music, great variety and performance. Stage 4 is generally good, but there are few saves, which creates unpleasant moments. And the last screen was supposed to combine everything, but in fact it became a failure, because not everything was involved from the game, and then what was the point of cramming something in and skipping something.The balance is broken (very easy passage from the middle), there is no epicness. and in general, everything seems to be fine, but something is wrong throughout the game

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[0] Likes
Rating: 7.7 77       Difficulty: 65 65
Sep 18, 2024