I Wanna Disconnect

Creator: Nearigami

Average Rating
7.9 / 10
Average Difficulty
72.7 / 100
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Tags:

Needle (9) Gimmick (9) Maze (1)

Screenshots

  • by Nearigami
  • by Nearigami
  • by Nearigami
  • by Nearigami

Creator's Comments:

Nearigami [Creator]
UPDATE 6/25/22: Made it so you can't save as dotkid (fixes softlocks), nerfed 2 jumps in the entire game. I don't want to ever touch this game again unless I am literally forced to.

I’m so mad at myself that this game isn’t better.

This is a 38 screen gimmick needle game I made throughout 2020 and early 2021. I stopped working on it because I hated myself. I decided to release it now because I have no intention of finishing it.

After NNB1 released, I became incredibly self-conscious over the fact that my stage was one of the most forgettable ones in my own collab. I wanted to create a solo game to show that I was a good maker. You can see me slowly finding my style throughout the development of the game. Overall, I still don’t like this game much, but I’m happy I made it, and I’m happy I no longer have to think about it.

You probably will not like 1-2 stages but enjoy the rest well enough.

My next solo game will be significantly better than this. Look forward to it

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Tagged as: Needle Gimmick
[4] Likes
Rating: N/A       Difficulty: 75 75
Jun 23, 2022

22 Reviews:

moogy
Solid gimmick needle that's very reminiscent of CN3 design. Pretty much all of the screens were competent on their own, but the game kind of lacks a sense of unity or cohesion -- not really surprising given that it's unfinished. I think it might be a tighter experience if just ended after the first "set" of stages (so, before moving on to the Dotkid screens). Still, some fun needle with a bit of bite to it; worth the play, I'd say.

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[1] Like
Rating: 8.0 80       Difficulty: 74 74
Jul 3, 2022
Narwaffles
I Wanna Disconnect consists of 14 stages, a few of which are just vanilla needle while the rest use at least one gimmick. I really liked the game, especially the clever pathing used throughout, save for two stages. The main problem I have with it (which is why it's not rated higher than it is) is stage 12 (dotkid). During this stage I was wanting to quit but persisted because I wanted to see what was next. I'm glad I did so, as the next two stages are some of my favorites. The twelfth stage makes use of the same clever pathing that is present in other stages but it combines it with precise needle to the point of being more annoying than fun. I had similar feelings during stage 9 (vanilla needle but very tight compared to the rest of the game) but to a much lesser extent. Overall, Disconnect is very fun though it does have a couple parts that are more chores to grind through. I do wish the game was longer though; the majority of it was quite enjoyable and well-made and I look forward to the creator's next release.

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Tagged as: Needle Gimmick
[1] Like
Rating: 7.6 76       Difficulty: 65 65
Jun 28, 2022
Nogard
Great

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Tagged as: Needle Gimmick
[1] Like
Rating: N/A       Difficulty: 70 70
Jun 26, 2022
XCVBFWDSC
Some jumps just meaningless and annoying, otherwise I'll rate higher

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[1] Like
Rating: 7.0 70       Difficulty: N/A
Jun 26, 2022
Kilgour22
Disclaimer: I was a tester.

If you're a fan of gimmick needle, then play it. Play it now.

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[1] Like
Rating: 8.5 85       Difficulty: 75 75
Jun 24, 2022