Creator's Comments:
Nearigami [Creator]
UPDATE 6/25/22: Made it so you can't save as dotkid (fixes softlocks), nerfed 2 jumps in the entire game. I don't want to ever touch this game again unless I am literally forced to.
I’m so mad at myself that this game isn’t better.
This is a 38 screen gimmick needle game I made throughout 2020 and early 2021. I stopped working on it because I hated myself. I decided to release it now because I have no intention of finishing it.
After NNB1 released, I became incredibly self-conscious over the fact that my stage was one of the most forgettable ones in my own collab. I wanted to create a solo game to show that I was a good maker. You can see me slowly finding my style throughout the development of the game. Overall, I still don’t like this game much, but I’m happy I made it, and I’m happy I no longer have to think about it.
You probably will not like 1-2 stages but enjoy the rest well enough.
My next solo game will be significantly better than this. Look forward to it
[4] Likes
I’m so mad at myself that this game isn’t better.
This is a 38 screen gimmick needle game I made throughout 2020 and early 2021. I stopped working on it because I hated myself. I decided to release it now because I have no intention of finishing it.
After NNB1 released, I became incredibly self-conscious over the fact that my stage was one of the most forgettable ones in my own collab. I wanted to create a solo game to show that I was a good maker. You can see me slowly finding my style throughout the development of the game. Overall, I still don’t like this game much, but I’m happy I made it, and I’m happy I no longer have to think about it.
You probably will not like 1-2 stages but enjoy the rest well enough.
My next solo game will be significantly better than this. Look forward to it
Rating: N/A
Difficulty: 75 75
Jun 23, 2022
22 Reviews:
shign
Quite good game with a lot of variety, it switches style every 2-3 rooms so you can't really get borred with one. It's mostly a good game with some really excellent stages like the dotkid one or the last, but some really have some rough parts that feel too unpolished, which was to be expected considering the game is unfinished, that drag some saves/rooms down.
Still a quite good game, you can see that a lot of work as been put into it despite its nature, would recommend.
[2] Likes
Still a quite good game, you can see that a lot of work as been put into it despite its nature, would recommend.
Rating: 8.5 85
Difficulty: 75 75
Jul 1, 2022
kurath
As indicated by the creator review, its incomplete, though for the majority of the game it doesn't necessarily feel that way. Its still got a pretty good amount of content, almost exclusively in the vein of what I'm going to call 'restrained gimmick needle' - generally focusing on one or two gimmicks at a time, and generally fairly straightforward ones.
The stages change up quite frequently, and all the music and visuals seem reasonably well polished for a needle game. There's no wild changeups or zany segments that will astound the player, but nothing should be a bother either.
The platforming is quite varied while still staying well within the confines of more traditional needle. This means you'll see a good variety of styles - from drop heavy segments, to short precision segments as well as longer segments with more pathing elements. This, combined with with the shorter stages, definitely kept things interesting throughout and never made the game feel like it was dragging.
Overall, if you like your gimmick needle more needle than gimmick, whilst still not having a healthy dose of variety, this is a great pick. It doesn't try to go wild like many of the current contemporary choices, and as such, achieves a solid identity well. Its enjoyable enough, though in its unfinished state, it definitely seems to lack some of the extras that really stand out.
[2] Likes
The stages change up quite frequently, and all the music and visuals seem reasonably well polished for a needle game. There's no wild changeups or zany segments that will astound the player, but nothing should be a bother either.
The platforming is quite varied while still staying well within the confines of more traditional needle. This means you'll see a good variety of styles - from drop heavy segments, to short precision segments as well as longer segments with more pathing elements. This, combined with with the shorter stages, definitely kept things interesting throughout and never made the game feel like it was dragging.
Overall, if you like your gimmick needle more needle than gimmick, whilst still not having a healthy dose of variety, this is a great pick. It doesn't try to go wild like many of the current contemporary choices, and as such, achieves a solid identity well. Its enjoyable enough, though in its unfinished state, it definitely seems to lack some of the extras that really stand out.
Rating: 8.0 80
Difficulty: 72 72
Jun 25, 2022
PlutoTheThing
Fun gimmicky game, every stage has a different gimmick which gets explored throughout, such as triple jump, screen wrap, low gravity, and dotkid. All of it is pretty fun, there's some stages I like more than others for sure but it's quite a fun game overall. The difficulty curve is a little bumpy, I found some of the stages in the middle to be some of the hardest, and the low gravity stage has some annoying jumps. I think my favorite parts were honestly in the early game, but some of the end game stuff is really cool as well. If you enjoy simple gimmicks then you'll almost certainly have a good time.
[1] Like
Rating: 8.7 87
Difficulty: 62 62
Jan 31, 2024
CanusAntonius
This is a very solid Needle game with a lot of variety and gimmicks that come and go at a quick pace. I liked a good majority of what was in it, which is nice considering there's quite a lot.
The game is formatted into a dozen or so small stages that are about 3 screens each, and each of those stages contains its own sense of identity and design that makes this one of the most diverse floor games out there. The gimmick usage in the stages that have them is pretty well-done, though I do think some of it was probably a bit too difficult for optimal experience (last stage being a decent example). The only segments that really gave me a groan was the Uhuhu Stage since it felt insanely difficult compared to everything else in the game, as well as the Ice Vine Stage since I still absolutely abhor that gimmick from jungleventure. Luckily these two parts are followed by one of the coolest usages of Dotkid I've seen, which is probably my favorite stage in the game. Another shoutout goes to the maze which was pretty cool, and the teleport stage for feeling incredibly fluid and intuitive.
Overall, if you like variety in your Needle game and want to mess with some gimmicks at a higher difficulty level than normal this is something I'd definitely recommend.
[1] Like
The game is formatted into a dozen or so small stages that are about 3 screens each, and each of those stages contains its own sense of identity and design that makes this one of the most diverse floor games out there. The gimmick usage in the stages that have them is pretty well-done, though I do think some of it was probably a bit too difficult for optimal experience (last stage being a decent example). The only segments that really gave me a groan was the Uhuhu Stage since it felt insanely difficult compared to everything else in the game, as well as the Ice Vine Stage since I still absolutely abhor that gimmick from jungleventure. Luckily these two parts are followed by one of the coolest usages of Dotkid I've seen, which is probably my favorite stage in the game. Another shoutout goes to the maze which was pretty cool, and the teleport stage for feeling incredibly fluid and intuitive.
Overall, if you like variety in your Needle game and want to mess with some gimmicks at a higher difficulty level than normal this is something I'd definitely recommend.
Rating: 8.5 85
Difficulty: 75 75
Mar 10, 2023