The Farewell Medley
Creators: Kurath, Cosmoing, Vormanax, Wolfiexe, Arzztt, Azure, CakeSauc3, Echaen, FictioN, Kiyoshi, Krakkacafe, RandomErik, Samiboule, Skulldude, Smartkin, Tralexium, Yiazmat7
Speedrun Leaderboards
Tags:
Adventure (5) Needle (6) Avoidance (4) Gimmick (6) Medley (1) Boss (3) Special (3) Long (4) Story (5) Puzzle (1) Taisa (1) Minigame (1) Rhythm (1) Visual_Novel (3) metroidvania (1) Art (1) Sphere (1) Quiz (4) Sudoku (1) Challenge (1) Roguelike (1) Collectathon (1) hub (1) car (1) shmup (1) Idle (1) Racing (1) Fishing (1) Dating (1) Achievements (1) Gacha (1)Creator's Comments:
kurath [Creator]
Update: Now the game has been out a month and someone has 100%'d the game - congratulations anxKha - a full unlock save is available at https://drive.google.com/file/d/12Imu5lMw8ofEVRj75q6rvQMYFxFZMDDI/view to allow those who are interested in playing certain parts of the game but rightfully are not interested in doing it all. Extract this to %localappdata% and it should create a 'TheFarewellMedley' folder with the save information.
The Farewell Medley is a huge, adventure game heavily focused on variety and inspired by I wanna be the Farewell, and other things. The ultimate goal being to both bring together a taste of everything fangames have to offer, and trying a lot of new things to see what else might or might not work. While we believe it is best to go in with no real knowledge or expectations, that can be a big ask. For those who like to know a little regarding content/difficulty This is a non-linear variety focused adventure game - so there is a very wide array of gameplay and you should expect to have to play a lot of irregular or non-fangame gameplay. If you like wacky things, this is largely the core of the game. If you like the straightforward traditional fangame experience, this probably won't be. The estimated difficulty from the team is maybe 50 with items (honestly lower if you go hard and find all the crazy strats), and perhaps 75 without. Item usage is very much part of the game, so if you're interested but feel like it might be too difficult, do not feel like items are in any way cheating. Additional information is available in the readmes to help you tailor your playthrough slightly.
Update:
Current Version: 1.5 - Minor bugfixes, added infinite street challenge + some discarded content.
As the filesize is quite large, in order to facilitate updates, the following link https://drive.google.com/file/d/1EVwkOa8itnoZAdUqRSK7cCGU8ueaxRUZ/view only includes the exe/datafile updates and is substantially smaller.
I hope everyone continues to enjoy and be confounded by this game, and as always, please continue reporting any problems that arise via discord if possible.
[20] Likes
The Farewell Medley is a huge, adventure game heavily focused on variety and inspired by I wanna be the Farewell, and other things. The ultimate goal being to both bring together a taste of everything fangames have to offer, and trying a lot of new things to see what else might or might not work. While we believe it is best to go in with no real knowledge or expectations, that can be a big ask. For those who like to know a little regarding content/difficulty This is a non-linear variety focused adventure game - so there is a very wide array of gameplay and you should expect to have to play a lot of irregular or non-fangame gameplay. If you like wacky things, this is largely the core of the game. If you like the straightforward traditional fangame experience, this probably won't be. The estimated difficulty from the team is maybe 50 with items (honestly lower if you go hard and find all the crazy strats), and perhaps 75 without. Item usage is very much part of the game, so if you're interested but feel like it might be too difficult, do not feel like items are in any way cheating. Additional information is available in the readmes to help you tailor your playthrough slightly.
Update:
Current Version: 1.5 - Minor bugfixes, added infinite street challenge + some discarded content.
As the filesize is quite large, in order to facilitate updates, the following link https://drive.google.com/file/d/1EVwkOa8itnoZAdUqRSK7cCGU8ueaxRUZ/view only includes the exe/datafile updates and is substantially smaller.
I hope everyone continues to enjoy and be confounded by this game, and as always, please continue reporting any problems that arise via discord if possible.
Rating: N/A
Difficulty: N/A
Jul 3, 2022
24 Reviews:
fha183
My latest version of win10 system can't play this game. The game has always been a white screen. At first, I thought it was the game loading, so I waited all morning. The result is that the game is still a white screen, which bothers me very much. I hope this problem can be solved.
[3] Likes
Rating: N/A
Difficulty: N/A
Jul 4, 2022
Natsu
I'm not quite done with the true final boss yet but very nicely done, devs.
You guys made an experience incomparable to any other fangame and it most definitely will not be matched by anything else. It's the fangamiest collab possible in the best possible way and it was a whimsical experience full of some stuff I loved and some stuff I loved not as much, though I don't think that matters too much when I look back and think of this as one of the most fun overall experiences I've had playing a fangame in recent years.
I'm surprised it managed to feel so cohesive given the very much "we'll figure it out as we go along" approach to making the game, but it genuinely feels really full and complete. It was very much a cosy game and the great thing was that though most of the game was a comfortable difficulty for me, if I didn't quite agree with a save I could just cheese it. I feel like the powerups probably aren't as praised as they should be, I really appreciate them for being there. For a massive variety package I think having tools to allow the player to move on if they're stuck on something is essential, so I really think it was handled super well.
Because of all that, it just felt like a comfy bowl of passion and heart. Just a melting pot of people making things they like and want to share. I just really enjoyed it a lot. Not good with words sorry. Good job! Respect this game tremendously.
[2] Likes
You guys made an experience incomparable to any other fangame and it most definitely will not be matched by anything else. It's the fangamiest collab possible in the best possible way and it was a whimsical experience full of some stuff I loved and some stuff I loved not as much, though I don't think that matters too much when I look back and think of this as one of the most fun overall experiences I've had playing a fangame in recent years.
I'm surprised it managed to feel so cohesive given the very much "we'll figure it out as we go along" approach to making the game, but it genuinely feels really full and complete. It was very much a cosy game and the great thing was that though most of the game was a comfortable difficulty for me, if I didn't quite agree with a save I could just cheese it. I feel like the powerups probably aren't as praised as they should be, I really appreciate them for being there. For a massive variety package I think having tools to allow the player to move on if they're stuck on something is essential, so I really think it was handled super well.
Because of all that, it just felt like a comfy bowl of passion and heart. Just a melting pot of people making things they like and want to share. I just really enjoyed it a lot. Not good with words sorry. Good job! Respect this game tremendously.
Rating: 10.0 100
Difficulty: 70 70
Feb 26, 2023
BaronBlade
This is probably the fangame of all time (Will properly rate when finished)
[2] Likes
Rating: N/A
Difficulty: N/A
Jul 6, 2022