I wanna catch you

Creator: OccultCube

Average Rating
8.0 / 10
Average Difficulty
55.6 / 100
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Tags:

Needle (9) Pathing (1)

Screenshots

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Creator's Comments:

OccultCube [Creator]
Easy needle. each jump is 2x easier than Clarity and save is 1.5x shorter

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Tagged as: Needle
[2] Likes
Rating: N/A       Difficulty: 55 55
Jan 3, 2023

17 Reviews:

phgQED
This is the stella game i have been looking for. This is a perfect example of what i would call 'humanized needle', or maybe 'needle for human beings'--until the last area, none of the jumps are ever harder than 32px standard, and they're often nerfed to be more lenient than that. The difficulty in this game comes from the uniqueness of the maneuvers and pathing, not necessarily in the individual trajectories or hitboxes orientations.

Something i found especially appealing about this game, aside from its overall aesthetic (which does a nice job of painting a cohesive picture of its creator along with establishing a nice soft mood), was the fact that pathing elements could appear without being 'used to death'. What i mean, so to speak, is that with a creator of this skill level, sometimes their maps can be nearly inscrutable to someone without the experience to parse everything that's going on. What this means for me, as a fairly untalented player, is that when i see a vine or platform or piece of water, a soft fear sets in that it's going to be re-used later and i'm already missing how, as well as the pathing that comes with it. That isn't the case in this game, and it made interacting with each of the individual elements of the screen more fun when i knew i wouldn't necessarily have to revisit them. Sometimes a vine without your jump is just a vine without your jump, and you won't do a dinosaur loop to come back with your jump refreshed... that was really appealing from my perspective.

The only overall 'critique' i have for this game is that it could have been ever-so-slightly shorter and i wouldn't have complained, given the comfy slice-of-life feel the needle gives. I enjoyed all the content i played, but i did get stuck on one or two saves, mostly due to inexperience with shift holding for vine tech. i also felt like the classic 'game over' music was a bit jarring when contrasted with the soundtrack, and would have preferred just letting the music play, which i couldn't find an option for.

Overall my favorite stella game, one of my favorite needle games of the year, and possibly all time.

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Tagged as: Needle
[1] Like
Rating: 8.9 89       Difficulty: 58 58
Dec 14, 2023
voraciousreader
Rating/difficulty based on any%

My favorite game from OccultCube so far, and one of the few games I wish were a little harder. Just a little. Overall it's a very fun jtool needle game with OccultCube's usual style: pathing needle with an "islands" layout, and lots of water and vines, with nice visuals and cutesy music. Also, remember to press R quickly after dying, or you'll get jumpscared by the default Guilty Gear game over jingle lol

Solid recommend for anyone who enjoys pathing needle, even beginners looking for a challenge - the saves are on the shorter side.

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Tagged as: Needle Pathing
[1] Like
Rating: 8.7 87       Difficulty: 57 57
Dec 10, 2023
Nick24
Incredible pathing and great visuals, accompanied with good music. All that you really need for needle tbh.

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Tagged as: Needle
[1] Like
Rating: 9.1 91       Difficulty: 51 51
Dec 9, 2023
quadstuffed
Cute needle, cute music and tile sets, cute maker. I was hooked and couldn't put it down until I beat it a little over an hour later. An excellent difficulty curve with just the right difficulty for me near the end. There were a number of jumps I learned about in this game that were so fun, they actually blew my mind. I've tried to study this makers style ever since playing Moonstone, and I can tell this is gonna be a game that I'll replay many times, AND there's actually a nice incentive to do so (the extra). My only critique is, and it's really minor and may have been a stylistic choice, but the old school game over music byte was loud and took me out of my flow state a few times. If I ever make needle games, I really hope they end up like this one.

Also, the stage 2 song was great, it made me tear up a little. okay I just learned it's a lilypichu song :( but its still good.

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[1] Like
Rating: 8.5 85       Difficulty: 60 60
Jan 5, 2023
Mosna
157 deaths on 1st clear and 99 deaths on 2nd clear. Difficulty rating based on unlocking extra and extra content.
It's a pretty good needle game with satisfying pathing as you won't feel bored when you are playing it. With sufficient savepoints, all players can have a better experience.

The hardest part is to unlock the extra, so if someone is curious about the extra, here is it: The extra has only 2 harder pathing needle screens. The first screen focuses on water and vines with 2 saves. And the second screen is a long save with gravity change, jumps are mild even if you are not so good at flipped gravity, so it's more like a stability check imo.

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Tagged as: Needle
[1] Like
Rating: 8.0 80       Difficulty: 61 61
Jan 3, 2023