I wanna have an adventure with sister

Creator: higer67

Average Rating
8.3 / 10
Average Difficulty
32.3 / 100
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Tags:

Adventure (10) Avoidance (2) Trap (10) Gimmick (8) Boss (8) Story (3) Volume_Warning (1)

Screenshots

  • by Doom_Knight

Creator's Comments:

higer67 [Creator]
At first.i just wanna make a game targeted at beginners and design some traps which is not deadly.
And I feel sorry because I am too lazy to translate the Chinese,but it has no influence.

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[4] Likes
Rating: N/A       Difficulty: N/A
Sep 12, 2023

22 Reviews:

zRohm
This was a fairly cute trap adventure game. The game has no particular order to go in so I will outline the way I went and played the game. Let me start with the beginning.

The game starts fairly simple with basic traps and a grasslands texture. Half of the traps in the game are fake-outs which are nice if you sort-of expect them but can screw you up if you thought there was a trap there. Nothing really to say about the beginner section since it just sets the mood for the game, a trap-based game.
The first world I entered was the desert section. It plays a retro cover of Camel By Camel and uses this swing gimmick, which was really fun. Some of the traps were unexpected and some were harmless (besides the one before you can save) although most of the traps in the game are meant to be light-hearted and not dickish in their design. A really solid world I wished expanded on the idea of changing the radius of the spinning swings.
The second world was the white trap area. It has a lot of bare-bones traps with a reference to that one Nazrin meme I have no clue for the name of. It has a couple of fake-outs and that is pretty much it. It also has a trap that forces you to warp to the hub world, mean. Could have used more development as it feels like a filler world and an incomplete idea. Most of the world spells out "it's okay" in my eyes.
The next world I went to was the dark neon area. it has probably the best gimmick this game has to offer, the extra jump and velocity changers. Initially, it starts off as an orb that can change your velocity to the direction the orb shows. But, the creator expanded on this idea and made probably the cooler level designs of the game. Nothing else to say about this except good job on making this part, I love it.
The final world I went to was the snow wind area. It is kind of nice to play in this world as it uses physics-based gameplay again with the wind gimmick. it is kind of basic with level design with some semi-annoying traps scattered in the world. Probably my least favorite world with a gimmick, but it is not close to bad though just fine enough and serviceable.
The last world combines all of the things you went through in the entire game and puts a fun spin on the gimmicks. It is pretty fun with some fake-out traps that save you at the beginning rather than kill you. Though only a few traps kill you, which are typically at the beginning of saves so you do not lose that much. Plus. the last few traps save, so you do not have to backtrack to activate a trigger again. The boss was decent, but not great for me either.

Overall, this trap game is kind of cute with its smooth and pastel colors and simplistic block designs. Most of the traps in this game are meant to be light-hearted and tries to get a laugh out of you rather than out of malice and meant for you to drive yourself up the wall. Decent as a whole.

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[0] Likes
Rating: 7.1 71       Difficulty: 32 32
Sep 12, 2023
voraciousreader
Good production value, good gimmick usage, cool final boss, average traps. Why are the saves panties though, that's weird

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Tagged as: Adventure Trap Gimmick Boss Volume_Warning
[0] Likes
Rating: 7.8 78       Difficulty: 33 33
Sep 11, 2023
superPP
Tagged as: Adventure Trap
[0] Likes
Rating: 9.0 90       Difficulty: 35 35
Jan 21, 2024
Religion
[0] Likes
Rating: 8.0 80       Difficulty: 30 30
Jan 20, 2024
Zambrini
Tagged as: Adventure Trap Gimmick Boss Story
[0] Likes
Rating: 7.7 77       Difficulty: 34 34
Jan 8, 2024