Creator's Comments:
RandomChaos_ [Creator]
Game 5... The End.
Please be sure to look at the readme. (Crazy thing to ask, I know...)
Game should take an average for people under 1 hour blind.
Any feedback is nice, good or bad.
Good luck and have fun!
:^)
[8] Likes
Please be sure to look at the readme. (Crazy thing to ask, I know...)
Game should take an average for people under 1 hour blind.
Any feedback is nice, good or bad.
Good luck and have fun!
:^)
Rating: N/A
Difficulty: 50 50
Nov 19, 2023
31 Reviews:
ElCochran90
You can tell when someone enjoys making fangames, no matter how much time-consuming it is. I owe Randy a marathon of his games since forever, but I'm stuck with my K3 project, and so, the Twourney came tangentially, so I felt like playing this.
It's a splash of his main ideas developed throughout previously, in condensed and rushed form. The difficulty is fair, even if the last screen of the second stage has a couple of rough triggers and much of what follows is easier. Last attack of first boss can also be a challenge; I got very lucky.
I never imagined someone making a Dido avoidance in my lifetime, let alone someone remembering a song from my adolescence, so I wanna THANK YOU.
I know there's much better out there: tons of gimmicks to be enjoyed only for 3 screens; hyped avoidances that don't go beyond the 30-second mark because Twourney, so it is what it is. I'd rely on Randy's past efforts like Full Techno Jackass to see his true talents.
Some stages are rather dumb, like "This is America"; not a fan of sudoku at all, and the second save has you wondering what you must do: die and try again from the last save, because a car is supposed to transport you. Very criptic.
Also, there is a binding issue, which is clearly specified in the READ ME, begging the player not to mess with the options. Releasing a game with instructions not to use in-game options is F-tier in game design, like presenting an unfinished project and begging the boss not to see the last pages because the charts need more polishing. I'm sure this will get fixed in subsequent versions, but initial players shouldn't go through this problem, let alone being criticized for it.
It's a ride and it's funny; I got a laugh at the ending, and for a Sunday morning, that always comes in handy.
[8] Likes
It's a splash of his main ideas developed throughout previously, in condensed and rushed form. The difficulty is fair, even if the last screen of the second stage has a couple of rough triggers and much of what follows is easier. Last attack of first boss can also be a challenge; I got very lucky.
I never imagined someone making a Dido avoidance in my lifetime, let alone someone remembering a song from my adolescence, so I wanna THANK YOU.
I know there's much better out there: tons of gimmicks to be enjoyed only for 3 screens; hyped avoidances that don't go beyond the 30-second mark because Twourney, so it is what it is. I'd rely on Randy's past efforts like Full Techno Jackass to see his true talents.
Some stages are rather dumb, like "This is America"; not a fan of sudoku at all, and the second save has you wondering what you must do: die and try again from the last save, because a car is supposed to transport you. Very criptic.
Also, there is a binding issue, which is clearly specified in the READ ME, begging the player not to mess with the options. Releasing a game with instructions not to use in-game options is F-tier in game design, like presenting an unfinished project and begging the boss not to see the last pages because the charts need more polishing. I'm sure this will get fixed in subsequent versions, but initial players shouldn't go through this problem, let alone being criticized for it.
It's a ride and it's funny; I got a laugh at the ending, and for a Sunday morning, that always comes in handy.
Rating: 4.5 45
Difficulty: 45 45
Nov 19, 2023
Yangzhou
I'd say its good. There's nothing really offensive about it. There's definitely some moments in the game that made me laugh, but the highlights are the high quality avoidances scattered throughout the game. The worst quality of the creator, RandomChaos, is that he takes negative reviews way too seriously and close to his heart, which I think only hurts the games he makes. I know its a tough pill to swallow, but not every game is gonna be liked by everyone. Some people hate the games you create, but a lot of people love them. RandomChaos avoidances are my absolute favourite to recommend to newer avoidance players, since they're always high quality, low bullshit and always a ton of fun. Please, focus on the people you make happy with your games. You're filling a void which other creators have failed to fill for many people. Don't let the negative reviews piss you off or demotivate you from making your games. Not only for yourself, but for all of us.
[7] Likes
Rating: 6.0 60
Difficulty: 45 45
Nov 20, 2023
Gaborro
Randy's platforming and avoidance making really just shines in this new style of game he does nowadays and I am glad he likes going at it like this. I still haven't tried the big Full Techno Jackass, but I imagine this is like a small fraction of the power of that game?? Still, this is an awesome game, you just get attacked by all different styles and music, the variety just keeps you engaged. My favorite has to be that mf snake because god damn that was fun to play and that songs just rocks and randy hit everything there. Awesome!!
[6] Likes
Rating: 8.0 80
Difficulty: 45 45
Nov 20, 2023
superPP
The competition has alienated fangames.
[5] Likes
Rating: 7.2 72
Difficulty: 45 45
Nov 21, 2023
TheNewDerf
One of the beautiful things about fangames is that, from a simple set of core ingredients, people are able to express so much of their own unique identity. The rapid-fire avoidance-platforming memescape that Randy's games explore feels so fresh to me every time I play it. In many ways it leans into things I am not generally fond of -- and yet it manages to be so compelling and fun. I think it's a real testament to Randy's aesthetic sensibilities that between the chaos and irony and joking, every so often something small and emotional peaks out -- the telephone across the screen at the close of final avoidance strikes me as one of those moments.
Now onto the negatives about this game -- the reviews. Most of them suck.
[4] Likes
Now onto the negatives about this game -- the reviews. Most of them suck.
Rating: 10.0 100
Difficulty: 50 50
Jan 10, 2024