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Chance
For: I wanna be the anonymous
Tagged as: Needle Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 1, 2016
Bdubzzz
For: I wanna SNJ
The game has two areas in which both lead to an avoidance fight. The platforming was alright, one area had trolls here and there.. both areas were short. I didn't really like the avoidance fights but they weren't to long.

Guess i should mention i beat the avoidances on separate save files so hopefully there was no more game after those 2 areas :p

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[0] Likes
Rating: 5.0 50       Difficulty: 48 48
Sep 1, 2016
Corrupt
For: I wanna kill the Kamilia Ripoff
rofl mao

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[0] Likes
Rating: 0.0 0       Difficulty: N/A
Sep 1, 2016
Noa
For: I wanna be Disability
2 screens needle game.
visuals and music are very good, but level design is bad. It's hard.

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Tagged as: Needle
[0] Likes
Rating: 4.8 48       Difficulty: 73 73
Sep 1, 2016
kurath
For: I wanna be the M-God
Solid, pretty short needle game. Difficulty is consistent the whole way through. Honestly can't say anything bad about the game at all, it just doesn't do anything to stand out either though.

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Tagged as: Needle
[0] Likes
Rating: 6.5 65       Difficulty: 50 50
Sep 1, 2016
Desticler
For: I wanna be the Guy:Gaiden(本家2)
One of the first fangames I played. Wait, it isn't a fangame, it's official sequel to IWBTG.
The game is unfinished, it has only one act, and this act has 3 levels in it.
In this game, you play as The Lad, because The Kid already became The Guy. The Lad has a hook, and that's an interesting gimmick. However, I think the hook is the reason this game never got finished.
Almost every fangame that tried to add something new never got finished. And IWBTG: Gaiden is not an exception. And that's sad.
Also, I had a strange glitch and the game did not save when I quit, so I had to complete it in one go. I did manage to do it though.
I honestly would love to see new version, but... it'll never happen.

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[3] Likes
Rating: 7.0 70       Difficulty: 50 50
Sep 1, 2016
Chance
For: I wanna be the M-God
[0] Likes
Rating: 6.4 64       Difficulty: 46 46
Sep 1, 2016
Paragus
For: I wanna be the M-God
It's an Uhuhu Spike clone, and that's not a bad thing.

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[0] Likes
Rating: 7.5 75       Difficulty: 45 45
Sep 1, 2016
Xplayerlol
For: I wanna hurt the Flowers
50-floor game that mixes needle with standard gimmicks. Some floors are decently made, some are just terrible. The first area is actually fun, it's just simple needle with moving cherries. The water stage has some awful tilesets that make the blocks incredibly annoying to see underwater, which makes its screens bad by default. Some underwater screens are nicely designed, though. The vine stage is mostly well-designed, but some screens are incredibly boring due to the same jump being repeated over and over, and there's one particular save featuring a really precise vine jump that was pretty annoying to perform. The conveyor belt stage is a massive disaster. Every single screen in that thing is awful, some being worse than others. Mostly consisting of jumps that shouldn't ever be used in a conveyor belt stage, it looks like the maker actually designed it to be as annoying as a conveyor belt stage can possibly be. The gravity stage is short and not too bad, although it does have some questionable design choices. And finally, the last stage is a infinite jump stage that doesn't look bad at first glance, but quickly becomes a mash-into-the-ceiling-multiple-times infinite jump stage, culminating with Floor 49, which is the perfect example of what you should never do with the infinite jumping gimmick. To say something positive about the stage, both Floor 50s were kinda funny.
A global complaint is the amount of saves that follow the structure of having multiple filler jumps paired with a hard jump placed right near the end of the save. The difficulty curve is quite unbalanced, too.
It's hardly worth playing, specially from the conveyor belt stage on. Wouldn't recommend.

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Tagged as: Needle Gimmick x_Floor
[0] Likes
Rating: 3.1 31       Difficulty: 63 63
Sep 1, 2016
DestructorTheDestroyer
For: I wanna be the Insanity
This rating will include both the normal and easy versions. The difference between the versions is the transformation between inverts. Normal mode makes most of the inverts 1.5,double, or 2.25. While, easy mode keeps the inverts as single jumps inverts. That aside, this is a 3 screen needle game. This game uses a teal shading for both the spikes and blocks which compliment each other quite well and never obscure your vision in anyway. It uses Hina Kagiyama theme which compliments the "loneliness and insanity" atmosphere very nicely. The save balancing was alright in both versions and was never was a big issue. The difficulty balancing is interesting and can be very different between the versions. On the easy version the difficulty was very good it kept getting harder as more progression was made and it never got overwhelming. However, for the normal version the difficulty balancing was not very good. With the addition of 1.5,double and 2.25 inverts those particular saves became much much harder than the rest. I would highly recommend playing the easy mode version for a challenge. However, I would only recommend playing the normal mode version to people who enjoy JC. The difficulty rating of normal mode is 75 and and easy mode 67.

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Tagged as: Needle JC
[0] Likes
Rating: 8.0 80       Difficulty: 75 75
Sep 1, 2016
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