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omega2020
For: I wanna Dodge Everything!
Incomplete game with quite a few traps. If your interested in playing for the avoidance good luck.

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Tagged as: Avoidance Trap
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Jun 26, 2025
omega2020
For: I wanna do Orgasm
An incomplete game with three avoidances. I enjoyed the Ren avoidance and song.

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Tagged as: Avoidance unfinished
[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Jun 26, 2025
omega2020
For: I wanna celebrate the marriage of TZH & XSJ!
Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 50 50
Jun 26, 2025
omega2020
For: I wanna be the Dream Trap
Got to be very skilled or a veteran to get through that needle. Didn't make it to the avoidance so my rating stops there.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 4.0 40       Difficulty: 70 70
Jun 26, 2025
omega2020
For: I wanna be seen
Good luck getting past that first trap.

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Tagged as: Avoidance Trap
[0] Likes
Rating: 3.0 30       Difficulty: 50 50
Jun 26, 2025
omega2020
For: I wanna be the Danger 9 その8
Random

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Tagged as: Avoidance
[0] Likes
Rating: 1.0 10       Difficulty: 60 60
Jun 26, 2025
sleepyfikou
For: I wanna qowulu 100
[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Jun 26, 2025
Jopagu
For: I wanna silly needlur
A low effort needle game that is almost entirely named jumps strung together lazily. The game is not even particularly creative with which named jumps it uses, managing to fit multiple diamonds and 9 jumps in three short screens. The difficulty balance is all over the place, it doesn't seem like the creator understood which jumps are actually difficult. For example, one save starts with a frustrating corner into a water grab, then the subsequent save is a single easy jump.

The game throws in some default gimmicks, like a single jump refresher, a gravity arrow that's used for one gate jump, and a couple basic platform and vine jumps. I felt like this was wasted potential, as each of these was put in almost as an afterthought. I feel like the game could've used them in a more significant way, but instead they're just filler between named jumps.

One bizarre decision is that "hard" difficulty is selected by default when you make a new save. If you just quickly create a save like you would in any other fangame, you'll end up on hard. I thought that perhaps the game was designed around this difficulty, but I don't feel like that is the case. The placement of wuss saves on the second screen gives a reasonable balance of save lengths, and their removal throws that balance off a good deal. I really feel like the creator should've made "medium" the default, as it is in most other fangames.

The game ends with the default renex engine clear screen. I've always found this kind of reuse of engine screens to be the height of laziness. In addition, the game's titlebar isn't changed to be the game's name, instead left as the engine default. I struggle to comprehend how someone puts in the effort to make their own game, but is too lazy to fully make it their own by changing engine defaults.

One other note - the game comes included with its entire source. All this really does is bloat the file size. I imagine 90+% of people are just here to play the game, not look at its internals. While I admire making your game open source (I do the same for my games), I would suggest hosting the files somewhere else, such as github.

Overall, a lazily put together generic needle game with a few odd design choices that drag it down even farther. I wouldn't really recommend this at all.

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Tagged as: Needle
[1] Like
Rating: 3.0 30       Difficulty: 40 40
Jun 26, 2025
Riechert
For: I Wanna be the Vandal
[0] Likes
Rating: 10.0 100       Difficulty: 70 70
Jun 26, 2025
RellixurGMD
For: VOX Diamond Remake
Undertale Kickstarter credit type stuff

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[0] Likes
Rating: 1.0 10       Difficulty: 0 0
Jun 26, 2025
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