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kdnh
For: 六兆年と一夜ワナ
Don't bother it.

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Rating: N/A       Difficulty: N/A
May 29, 2025
xva
For: I wanna be the RayTrapおかわり
this RayTrap differs from the other three, as this one consists of an avoidance boss rush that isn’t even tangentially related to the other two RayTrap games. there’s some short platforming followed by 4 bosses that are of varying quality and length. nothing is really super fun or well-made, but some of the bosses are charming

old habits die hard, as all of these avoidances have Rei’s signature long intros where you do absolutely nothing

- top left warp is a long (3min+) and boring avoidance with one of the most disrespectful endings I’ve ever seen in any avoidance ever. I’m not spoiling what it is, you’ll just have to be surprised and find out
- bottom left warp is some fun and easy pattern stuff that isn’t too hard to learn. there isn’t anything too unreasonable or tedious to learn, it’ll take 15 minutes maximum
- top right warp is a boring and learny old-style vocaloid avoidance that boils down to memorizing instagibs. there’s a bit of weird RNG in the fight but most of its difficulty still comes from memorization. the boss room uses a bit of a weird tileset but it’s whatever. makes it more memorable if you wanna look at it that way
- bottom right warp is the best avoidance in the game. a few predictable patterns, some fun and fast RNG and a pretty good song. there’s not a lot of waiting in this one surprisingly (or maybe I was desensitized to it since I cleared this one last)

there’s also a final Reimu boss in the gamefiles that isn’t used. I wonder why since the code for it seems finished and functional


unfortunately not a great game, it’s often very tedious and there isn’t much to do

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Tagged as: Avoidance BossRush
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Rating: 5.2 52       Difficulty: 44 44
May 29, 2025
GaspacoZanis
For: かるいなにかお手手つなぎor対決用004
The fourth game in the series. Refer to my review for the first game about the overall information of these series.

I will start with my own quote from the previous game's review:

'The 2nd game's exe shows the date of December 21st, 2012. And this game shows the same date as well! The only difference is the time. In my timezone 2nd game was made at 17:28, and this one at 19:11. So less than 2 hour difference.'

Guess, what, this game was also made on December 21st, 2012. Except the time that I see is 22:43. So this game was made around 3.5 hours after the 3rd game's creation.

This time author decided to return back to the roots, and make the game similar to the first 2 games. You have a needle game with a difficulty selection. There are, however, 2 notable things, that make it slightly better than the 2nd game:

- There is no music on title screen, for some reason. But you do notice it, so that is something.

- Different tileset. Slight change, but it is appreciated.

As for the difficulty, the Medium difficulty I would rate 13, the same as the Hard mode of the 1st game, and the same as the Medium difficulty for the 2nd game. The reason is the last jump, which is once again a Diagonal, but this time it is the generic one, that you need to do in the drop. In the Medium I would say that it is pretty much the same difficulty.

The Hard difficulty I would rate as 15 - harder than the previously mentioned modes, but also easier than the Hard mode of the 2nd game. The first 2 saves are not very hard, but the last one, does have slightly buffed drop, along with the gate jump at the beginning. It is a slight change, that does make it a bit harder, I think.

Funnily enough, even title screen image is as in the first 2 games, and the window says the engine title. I do not know why author decided to do so, but oh well.

Better than the 2nd game, worse than the original, and definitely worse than the 3rd part.

There is still nothing special that would make it worth playing.

Would not recommend.

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Tagged as: Needle Short Difficulty_Selection
[1] Like
Rating: 2.0 20       Difficulty: 15 15
May 29, 2025
TheChiekurs
For: Hola besoe bossfight
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
May 29, 2025
Medley [Creator]
For: Jmap to Medley's Guy Engine
Jmap converting tool for Medley's Guy Engine or other lastest Gamemaker engines.

download link updated :
https://drive.google.com/file/d/1KkVJnUO65ZPl1NIA0stqsr6PLcjwF5gz/view?usp=sharing

Tutorials :
(ENG) https://youtu.be/2_eeEsiWjzc
(KOR) https://youtu.be/jeHwxOxFgrM

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Tagged as: gms2
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Rating: N/A       Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Hola besoe bossfight
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Even More Unfinished Shit
Tagged as: Special
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Rating: N/A       Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: I wanna flip the sky
Tagged as: Adventure Special
[0] Likes
Rating: N/A       Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Jmap to Medley's Guy Engine
Tagged as: Tool
[0] Likes
Rating: N/A       Difficulty: N/A
May 29, 2025
xva
For: I wanna be the RayTrap
a bit of a mess really, there isn’t a lot to learn or gain from this game. it plays like it’s super ancient, as if it’s from 2009. the RayTrap games are essentially a collection of games that stayed unplayed and undocumented for a while. they aren’t super hard or interesting, but they display a few interesting ideas here and there that indicate the beginnings of Rei’s gamemaking genius. it’s fascinating to see that Butterfly is what eventually came of Rei and his work — a game that’s far, far removed from this one

the needle is scatterbrained and filled with awkward traps and instagibs, not many coherent ‘jumps’ to speak of. saves are short and don’t make much sense. the needle is really not the highlight though, it’s the bosses. one of the bosses is just a cherry boss that isn’t notable at all, but the other two are interesting. the 2nd boss, being Miku, uses what I think is the most overplayed song in avoidance history. you already might know what it is, but I won’t spoil it. it’s got one of the most out-there patterns I’ve ever seen right at the beginning. I feel as if Rei didn’t really have a firm grasp of how coding in GMK really worked, since all the patterns are extremely barebones to the point where you can tell exactly what code was used without needing to decompile the game. other than that it’s got one learny pattern in the middle of the avoidance that’s kinda annoying. the Reimu platforming area that comes after is quite goofy and unusual, and so is the boss that follows. I might be insane but I’m fairly certain it has a required apple align. intentional or not, that is silly as hell. the attacks are actually quite fun despite the patterns being archaic and the RNG being simple. the song is good and I enjoyed the fight. the game ends shortly after

oh yeah and Remilia makes an appearance like three times so watch out for that

messy, strange but definitely charming. many of the design choices are unusual and border on avant-garde, which I really enjoy

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Tagged as: Adventure Avoidance Trap
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Rating: 3.0 30       Difficulty: 51 51
May 29, 2025
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