Latest Reviews
NKVietnamese
For: I Wanna Take You Into The Mind Of Someone Making A Game For galaxii
[0] Likes
For: I Wanna Take You Into The Mind Of Someone Making A Game For galaxii
[0] Likes
Rating: 5.3 53
Difficulty: 16 16
May 16, 2025
Pigeon
For: I Wanna walk the blue 2
For: I Wanna walk the blue 2
Simple needle with a few nice jumps, not very unique in some way, but the later stage gets better.
I got confused a few times that those blue lines were water.
I got confused a few times that those blue lines were water.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 44 44
May 16, 2025
TTBB
For: I wanna be the Skimp
For: I wanna be the Skimp
Just a bad game. If you can't consistently 2f, the save with the corridor of falling blocks is an absolute nightmare, there's a fairly precise trigger in the invisible maze save, and the boss is also quite annoying to fight. Not even worth playing to try to inflate your clear list, just skip it.
[0] Likes
Rating: 0.5 5
Difficulty: 50 50
May 16, 2025
TTBB
For: I wanna be the Skimp2
For: I wanna be the Skimp2
Not impossible. If you're stuck try shooting.
Also much easier than the first game. Hardest part is a trigger on a raising platform, everything else including the boss is very easy.
[0] Likes
Also much easier than the first game. Hardest part is a trigger on a raising platform, everything else including the boss is very easy.
Rating: 1.0 10
Difficulty: 40 40
May 16, 2025
Fruitless
For: I Wanna Mayuri Spike 2
For: I Wanna Mayuri Spike 2
It definitely copies the Uhuhu style well, for better or for worse. It carries over a lot of the good the original games had to offer, but also a lot of the bad, like the unbalanced difficulty (especially the infamous last couple of screens). It doesn't help that this game is also a lot harder than anything the actual Uhuhu spike games had to offer, making the rough parts even rougher. If you like Uhuhu Spike, then you could like this, but otherwise, just don't play it.
Tagged as: Needle
Uhuhu_Needle
[0] Likes
Rating: 4.0 40
Difficulty: 65 65
May 16, 2025
LastTISisLife
For: What a small world!
For: What a small world!
Cursed game. Final avoidance is insane; not cleared, but i've seen enough
Tagged as: Visual_Challenge
Nasrano-like
[0] Likes
Rating: 1.5 15
Difficulty: 75 75
May 16, 2025
Chrisay
For: I wanna be the ASDF
For: I wanna be the ASDF
This is a collection of 30 avoidances, 28 of those being previous works by Hasi. It's compiled into one continous game with some light platforming between them. The avoidances are in chronological order so it gives an interesting perspective on Hasi journey as a maker. The avoidances have been balanced to be roughly around the same difficulty to avoid something like Shekq gating half the collection.
That being said, due to them being in chronological order, the first half almost exclusively consists of really boring avoidances. Hasi doesn't seem to care much about flow and likes putting a lot of standstill patterns. A lot of shapes coming from the middle and a surprising amount of non-attacks, where it seems like something interesting will happen, but the attack just ends without ever getting close to you. Combine that with standing in the left corner for four minutes as the same attacks are repeated over and over with very slight variations and it just ends up not being very interesting. There's also quite a few instagibs, but not as many as I thought there would be. The songs are nice at least.
Stuff like NA and REI were the only avoidances in this I would legitimately call good, but I did enjoy other avoidances like Z3 area and the nerfed Shekq. I really did dig how this game strung all the avoidances together, it did make it feel like a journey.
I really want to love this game, but so much of the content is the antithesis of what I enjoy in avoidances. This game does show that Hasi has improved as a maker over the years, I still would like to see more avoidances like NA, which both looks cool and flows nicely
That being said, due to them being in chronological order, the first half almost exclusively consists of really boring avoidances. Hasi doesn't seem to care much about flow and likes putting a lot of standstill patterns. A lot of shapes coming from the middle and a surprising amount of non-attacks, where it seems like something interesting will happen, but the attack just ends without ever getting close to you. Combine that with standing in the left corner for four minutes as the same attacks are repeated over and over with very slight variations and it just ends up not being very interesting. There's also quite a few instagibs, but not as many as I thought there would be. The songs are nice at least.
Stuff like NA and REI were the only avoidances in this I would legitimately call good, but I did enjoy other avoidances like Z3 area and the nerfed Shekq. I really did dig how this game strung all the avoidances together, it did make it feel like a journey.
I really want to love this game, but so much of the content is the antithesis of what I enjoy in avoidances. This game does show that Hasi has improved as a maker over the years, I still would like to see more avoidances like NA, which both looks cool and flows nicely
Tagged as: Adventure
[3] Likes
Rating: 6.8 68
Difficulty: 60 60
May 16, 2025
Delicious Fruit