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GreenRoadblock
For: I wanna be the Arcfox Needle
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: 63 63
Apr 4, 2025
jokcho
For: Fangame: UNLIMITED
[0] Likes
Rating: 9.7 97       Difficulty: 52 52
Apr 4, 2025
Slends
For: I wanna be the Dead
Ok game ruined by restarting music, terrible saves balancing, unreasonable bosses (i'm not even sure if buffed ao oni is TAS possible, let alone humanly possible) and terrible traps.

Game starts with an hub with 8 stages of reasonable difficulty and some of them are actually fun, second hub is buffed bosses, and this is where i suggest everyone to stop playing.
If you somehow get past that, there is a final stage of absurd trial and error and difficulty, (first save alone has 8+ triggers and traps, happil level shit).
If you conquer the final stage, you'll be met with a final boss that's of reasonable difficulty and i've beaten myself, after that you just get teleported to a single clear room where nothing seem to suggest the secrets hidden in every stage were for.

Terrible waste of time. Don't bother.

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Tagged as: Needle Trap Boss Secrets hub
[0] Likes
Rating: 1.0 10       Difficulty: 84 84
Apr 4, 2025
theTics
For: I wanna be the (ノ◕ヮ◕)ノ*:・゚✧
Tagged as: Needle Trap Boss
[0] Likes
Rating: 1.2 12       Difficulty: 43 43
Apr 4, 2025
PlutoTheThing
For: Hydrohomies
Needle collab based on catharsis water, although there's varying extents to which the gimmick is utilized, stages like GWiz and Geo are built entirely around it and unique applications of it whereas the other stages feel more like needle in that maker's style that happens to use catharsis water. I generally enjoyed every stage but those first two stages I mentioned were the ones I found to be the most interesting and enjoyable. There were a few things in Zurai's stage I personally found a bit awkward but that's probably the biggest complaint I would have about the game, it's a pretty fun needle collab overall.

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Rating: 8.3 83       Difficulty: 58 58
Apr 3, 2025
Jopagu
For: My Fanthology
A very cool showcase of three small projects from Amelia. The first two are games made for events, that have since been polished up a little, while the third is a demo of a canceled project. There are a lot of very neat ideas on display, I would definitely recommend it for people looking for neat adventure games.

Because the creator has asked for feedback, I'm going to get a bit nitpicky from here on. But let it be known that I really enjoyed this game and would wholly recommend it.

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Critters & Corn Chips:

The first game of the bunch, originally made for Secret Santa. I don't have a whole lot to say about this one, it has some neat ideas exploring the same screen with different critters (very cute designs, by the way). It feels very reminiscent of games like This Is The Only Level.

I was a bit confused about what was happening for a second, I think this is a game that if expanded would benefit from a short intro, establishing the critter swapping mechanic. I also think it's too short to live to its full potential, it shows a lot of gimmicks but you don't get to do much with most of them!

Difficulty is a hard thing to do for a game this short, and also hard to measure. I do think the last couple, the gun knockback gimmick and the rotating bee, are a bit of a spike in difficulty from the rest. The earlier critters are all extremely easy, and while the last two are still very manageable, they're a good deal trickier. In particular, the gun gimmick felt a bit hard to get used to, and it took me a minute to get the feel of it. Given the short length of the game this makes it kinda stick out a bit in terms of time taken, but it wouldn't necessarily be a huge issue in a longer game. I think it could be helped by making the first drop a bit easier here. I didn't really understand how movement with the gimmick should be done until I had the open ground to use it on.

Overall, a neat demo of potential gimmicks more than anything. I love the idea of using different cute critters, I feel like a full game based on these ideas would be really neat.

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Save Point Story:

I really liked this game back during Game Jam 3, I'm glad to see it get a proper release. This is a super super creative gimmick, and it's used to create some really cool stuff.

I love the story of the game, and the fangame references from all the dead saves. The dialogue with the parents at the beginning is super hilarious, this game has a great sense of humor. I actually quite liked the ending from the jam version - it's an interesting thematic note. I think it has a place as a "bad end".

The ability to save objects is really clever, and I love the gameplay around making sure objects are in the right place. There are a few places where the gimmick is relegated to just "shoot this object before you touch a trigger". While this is good in moderation, I think the more creative usages are those where you are saving objects in motion. I really liked the gravitron at the end of stage 1.

Stage 2 really ramps up the gimmick, adding bouncers and gravity flippers to create some really fun flowy platforming and puzzley saves. I think this is where the game shines - the saves where you have to figure out where and when to use your ability.

I think the giant puzzle is a bit of a sore point, it definitely feels hard to figure out, forcing reliance on trial and error. It's a lot like a keypick puzzle - but one of the weaker ones where you just have to figure out the exact sequence needed. I would watch some of Lockpick to see how to do these puzzles right. There is a solution included, so don't let this scare you off from checking out the game.

The final tower has some really cool platforming, some of the most interesting saves in the game. It also suffers the most from difficulty issues. I think there's too much of a tendency to start saves with precise jumps - such as one save where you have to do an F jump right away. I would avoid beginning saves with "meat grinder" jumps like this, it feels annoying, like I just have to waste time to get an actual attempt at the save.

The biggest issue is the final save, with the three shafts you have to do a repeated maneuver in, with it getting a bit tighter every time. To me at least, this was a tremendous difficulty spike. It raised my difficulty rating here by several points. I would heavily rework this save. Even just doing a single shaft instead of three might be as hard as the rest of the saves. The idea is neat, but it kinda just felt awkward to pull off, and like a big difficulty wall compared to the rest.

Overall though, still a very good game. The gimmick is super unique, and I love the puzzley aspects. Probably my favorite of the anthology.

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Kami 2kki:


A really interesting idea, having a Kamilia/Yume Nikki crossover. Unfortunately unfinished, but still a lot to enjoy.

The starting code room was a bit confusing, I didn't really know what was happening here until I suddenly teleported out to the rest of the game.

I really like the idea of the transformations, it seems like there'd be a cool interconnected world with lots of exploration, which is super awesome. As is, the content is very bare bones, but it'd definitely be good if made bigger. The Pac Man maze felt a bit like luck, sometimes it seemed like I couldn't escape from the creatures.

Having so many abilities was cool, I liked the trial screen where you had to use all of them. I wish this kind of gameplay had been further developed, as there's a lot of potential for a full game like this.

The arcade room with horror themed medley screens was cool idea, it reminds me of the "medley" bit in Escape Into My Mind. The one screen with the giant apple explosions where you had to be in a safe spot was a bit annoying, felt too much like trial and error to me. Also, I think there should be some indication when an arcade machine has been cleared. If I'd come back to this after a long break I might not recall which ones I'd done already.

Overall, a really interesting demo. I think this had a lot of amazing ideas. However, I can see where you were struggling to put it all together. Certainly an ambitious project, one I can't fault you for leaving unfinished (you should how many unfinished projects I have... @_@)

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One major thing I wanted to cover about all games is audio balancing. A lot of sound effects you used are very high pitched and quite loud. Examples are the SPS bounce sound and the K2 transform sound. High pitched noises get annoying very fast. Thankfully I was fine in this game, but in some games this kind of thing can give me a headache. These sounds are very common, being tied to your central gimmicks, and louder than everything around them. In general you should work on quieting the sound effects to match the extant ones. Sharp high pitched noises should also be used very scarcely.

I would definitely recommend people check out Fanthology. There's a lot of fun stuff and unique ideas on display. I have really enjoyed all of Amelia's stuff that I've played, really excited to see where she goes from here.

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Tagged as: Adventure Gimmick Puzzle IWannaGameJamVol3 Secret_Santa_2024
[1] Like
Rating: 8.5 85       Difficulty: 57 57
Apr 3, 2025
Slends
For: I wanna be the Nara
The kid is visiting Nara, a real prefecture located in the south of japan! he now wants to become nara itself? eh idk

I've actually had fun playing this!
It's nothing special, and it's barely passable considering that it's from 2016, and still suffers from issues like restarting music and "gotcha" traps that will kill you once no matter what, wasting some time, since they're right before a long save.
A few tough choke jumps here and there deep into saves can also kill you and require you to restart over again.

Something that hasnt been mentioned by theTics is the presence of secret(s?) in this game. I only managed to find one, and after beating the final boss i was broguht into the hub again, with the possibility of jumping into the stage tp in which i found the secret in, which teleported me into a room where a nothing but a save and another tp was present. Touching the save brought up a bunch of text i couldnt read because of japanese that i suppose tells the story of the real life location the stage is set in.
I'm unaware if collecting all secrets (if more are present) unlocks an extra stage.

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[0] Likes
Rating: 5.8 58       Difficulty: 52 52
Apr 3, 2025
Anton1530
For: I Wanna Be The 213
I wanna be the 213 - игра, которая состоит из гостевых уровней
Сама идея выглядит довольно неплохо, но реализация этой идеи в игре ужасная
В процессе игры вы будете проходить по 2 гостевых уровня(needle), в каждом из которых есть по секрету. Сами секреты в игре бесполезны и нужны только для сбора достижений за исключением двух секретов, которые находятся в уровнях после 1 авойденса Freecell-зелье(позволяет видеть HP на 5 боссе) и пистолет(для автоматической стрельбы). После 2 уровней вас ждет босс или escape zone(всего в игре их 2). В отличие от Boss mode версии 3 авойденс здесь не завершен. По началу идут интересные уровни но после 2 авойденса начинаются самые сложные уровни, особенно уровни, пройти которые может только TAS.
Не рекомендую для прохождения

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[0] Likes
Rating: 4.0 40       Difficulty: 90 90
Apr 3, 2025
opanker
For: I wanna be the Pearl
[0] Likes
Rating: 6.7 67       Difficulty: 76 76
Apr 3, 2025
Mercury
For: I wanna be the Psychosis
[0] Likes
Rating: 6.6 66       Difficulty: 71 71
Apr 3, 2025
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