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BloggerOP
For: I wanna Gradientize
This is very impressive, great game!

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[1] Like
Rating: 8.7 87       Difficulty: 65 65
Mar 11, 2025
BloggerOP
For: I wanna hold a memorial service for the festival
1st boss - pretty fun and cute
2nd boss - pretty fun and cute and unique

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[1] Like
Rating: 8.0 80       Difficulty: 71 71
Mar 11, 2025
hygrisis
For: I wanna be the Needle Reaper Extra
[0] Likes
Rating: 5.0 50       Difficulty: 72 72
Mar 11, 2025
hygrisis
For: I wanna be the Needle Butterfly
[0] Likes
Rating: 5.0 50       Difficulty: 75 75
Mar 11, 2025
txnk
For: I Wanna DO It
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Mar 11, 2025
PlutoTheThing
For: I wanna be the VCL
I have a really big soft spot for this game because I think the vibe it has, the way it feels to get a good attempt, and the attack design conceptually, are all really really good. There is very much the outline of an iconic avoidance that would be beloved and go down as a classic, but unfortunately the RNG in this game is absolutely heinous. When you think of luck based Mikus you might think of Invincible Alien or Dop or Ruma and those games certainly have their moments but VCL is on another level, every bit of RNG in this game can give you some horrible situation you have no chance of surviving, so many attacks put you next to a spawner or summon lightning fast bullets, or in the case of the worst attack, the water one, give you basically no mobility or options to dodge an onslaught of aimed bullets. It makes for a game which is kinda mindless at times because no amount of skill can protect you from the worst this game has to offer. I still enjoy this game a lot, I have a lot of fun playing it, but I think a rebalanced version or reimagining has tons of potential, as is it's a kinda unfortunate game with a lot of awesome aspects.

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[1] Like
Rating: 8.0 80       Difficulty: 90 90
Mar 11, 2025
GaspacoZanis
For: I Wanna Kill The Blue Mage 2
My rating is based on beating the game on v1.0.1, without beating extra content. I do plan on trying out old versions of the game to see how the content has evolved, but for now I am gonna leave it as this.

This is definitely one of the most whimsical experience I have ever had. My only reason of playing this was for the tournament (RFT), however, I did not expect to have fun with this game.


And, yet, after beating it there is a weird feeling in me. Game has really good moments and the overall atmosphere is phenomenal. However, you can feel that game was rushed towards the end, and what is even more sad is the fact that the game does not have all the content that was supposed to be there.


I have heard of this game having a lot of issues during development, as well as the fact that game's genre was changed along the way. However, the final decision on making adventure type of game does work out quite well.

The game starts out pretty strongly, having both compelling story elements as well as interesting introduction stages. However, the further you get, the more lacking it becomes.

The game has secrets, but from what I understood, you can even ignore collecting them, and the game will give you direct portals to them in the end of it. The only 'real' secret is a sword in the first stage. And yet it is obligatory, because you cannot beat the game without it.

Game's items are extremely powerful and very conveniently created, although some details about them are not told in the tutorial (to shoot down, you can use button 'A' or rebind it, so you do not have to shoot and press down as the game tells you). Big blast of the gun is quite useful for the bosses, while autofire is useless. The sword is the best item in the game, giving you 3rd jump ability and also a way to skip a lot of saves, as well as dealing ridiculous damage to the bosses. This felt like a last-minute addition to the game, since a lot of gameplay become trivial. It is weird because you start thinking that maybe this item is like a secret for those who are not as good skill-wise. Then you have a room in which BlueMage acknowledges that kid has a sword, and then you again can skip ton of content until like the last few needle rooms where gimmick is based on your sword gimmick. There is also at least 1 (secret) boss that does require sword to shoot up, and even then the hardest part is just awkward first pattern.

So author tried to incorporate the sword, but did not manage to do it in a cohesive way. And sadly you can this about other things as well, such as the story. It just does not exist the further you go. Even stage names and locations disappear. Near the end you just play needle because why not. I would say this tendency start from the sky stage and gets worse as you proceed.

There are also several bugs in the game that I have noticed which just show the state of the game:

a) There is at least 1 save in the game that has spikes which do not have hitbox (the colorful rainbow block stage)
b) In final red stage you have music just showing '0'...


The hardest part of the game is Flandre 'secret' boss, which has way too much HP. Without it the hardest part is the needle, especially the last few stages or maybe 'Geometrical Dominator'.

The 'final' boss of the game has cool concept, but has quite weird balance and aesthetics. It is not very hard, since avoidance part gives you HP. And when you beat it you get teleported to the hub room. There is indication about the fact that there is more to come, but there is a small issue... the game is unfinished.

The thing is that you do have an extra content, but even if you beat it all, then you cannot proceed. This is because author put 'instance(destroy)' by default for the Stage 5 boss. Yes, there is a very small avoidance, that is even programmed, but it is very rushed. And after that there was supposed to be Extra last boss, but it does not have any attacks in it. There were also supposed to be credits, but the room is empty, although you do get .txt file called 'ktbm2chapter5.txt' if you try to access it after decompiling. Here is a text if you are curious: https://pastebin.com/HaYgwN0t


This is a bit disappointing, because as other people said: it is pretty clear that the author lost motivation on finishing the project. The result is that game is very wacky, although I had fun playing through it. It is quite addicting. Some sections were tedious, and could have been better. I know that. 'Geometrical Dominator' felt a bit uninspired ; bugs and story was disappointing and sword gimmick makes you feel uneasy. However, I did enjoy the process of skipping stuff. Sword makes such a compelling way to speedrun this game, and it does make you think on how to make your life easier. This same thing goes for bosses as well. Avoidances are a bit different story, but you get HP so like those are not very hard. Although I was surprised that you get medley element in the end of the game. Seeing 'I wanna Beat The Random Numbers 2' was pretty nice, although it was extremely easy with so much HP. 'I wanna stop the MELTDOWN' reference was a bit out of place, but I do not mind, since I had fun.


Game also has a lot of small details, which are really cool to see. This also includes weird details, that I am not sure if were bugs or not. For example, if you get way too stuck on some early bosses, it did seem like bosses get more HP and later phases start earlier due to that. I do not think it was in later bosses though.


Secret presence was a bit trivial, although I appreciated it a lot more that I did not have to return to the main stages to collect them. But then are those secrets or is it just StageRush of stuff?

Anyway, I appreciate the design, visuals and mechanics that are really convenient for usage and for adaptation. Game felt very intuitive for me, and wacky aspects made me feel fun while playing. Objectively I would have to lower down my rating since the game is incoherent, but I do not mind that. The only reason why I am not giving favorite and higher rating to this game is because the game has Flandre's secret which did make me angry. It is really annoying. I could say that 'Geometrical Dominator' was also a bit obnoxious, but at least sword helps out with the inconvenient jump refreshers in this game.


There is a lot to say, but I will leave it like that. Just try this game out and see how fun it is for you if you do not mind playing this type of games. I do wish that this game would have an additional update, but oh well.


Would recommend.

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Tagged as: Adventure Needle Avoidance Gimmick Boss unfinished
[0] Likes
Rating: 7.6 76       Difficulty: 58 58
Mar 10, 2025
Riechert
For: I Wanna Rest In Peace But My Soul Will Not Let Go
rating based on hopefully 100% (sad, bad, dank, epic clear) and only in game related, i really like this game, surely is in my top 3 randal games

i don't know what is happening outside, but i hope the best for everybody.

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[3] Likes
Rating: 9.0 90       Difficulty: 50 50
Mar 10, 2025
TheChiekurs
For: I Wanna Rest In Peace But My Soul Will Not Let Go
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Mar 10, 2025
Mercury
For: I wanna be the 人間 Final
boring generic needle game

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[0] Likes
Rating: 1.7 17       Difficulty: 61 61
Mar 10, 2025
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