Latest Reviews
eggkid
For: I Wanna Be The 'y' where (y · 4!) ÷ 15 = 51.2
For: I Wanna Be The 'y' where (y · 4!) ÷ 15 = 51.2
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Apr 22, 2025
Religion
For: I wanna Transit
For: I wanna Transit
left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right
Everything before the last two stages is pretty neat. However, the water stage begins to get annoying and unfun, and the last stage especially the last save forces you to very frequently switch between left and right and it is REALLY precise. Things get really annoying here. Would only recommend the first couple of stages.
[0] Likes
Everything before the last two stages is pretty neat. However, the water stage begins to get annoying and unfun, and the last stage especially the last save forces you to very frequently switch between left and right and it is REALLY precise. Things get really annoying here. Would only recommend the first couple of stages.
Rating: 6.7 67
Difficulty: 78 78
Apr 22, 2025
xva
For: I wanna thnak you., MaxDesignPro
For: I wanna thnak you., MaxDesignPro
I’ve never been super fond of these “thank you”-type games. I always saw them as gimmick-packed clusterfucks that hardly qualify as needle, to the point where I debate whether I should give them the Needle tag or not. these games are often so far removed from what needle means to me that I can’t tell what I’m even doing half the time. it all becomes a blur to me. however, and it’s a big however - what I greatly admire and respect is the fact that these games require a lot of time, effort, love and care to be put into them, as producing something of this quality is a mortifyingly difficult task. despite how much I dislike the premise and how I’m naturally opposed to this style of needle, I’m not particularly averted from these kinds of games. in Layman’s terms - I typically give them a shot
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
[1] Like
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
Rating: 9.0 90
Difficulty: 80 80
Apr 22, 2025
Slends
For: I wanna be the KOM
For: I wanna be the KOM
The kid has... heh... been spirited away... and must now escape!! will he be able to pick the right portal?
A simple yep game which had it's gimmick ruined by the existence of youtube.
You go through a double diamond and must then choose the right portal out of 85. The portal never changes it's position, so it's just a game of endurance and patience rather then luck if you go line by line instead of choosing randomly each attempt. Or just look at a clear video.
[0] Likes
A simple yep game which had it's gimmick ruined by the existence of youtube.
You go through a double diamond and must then choose the right portal out of 85. The portal never changes it's position, so it's just a game of endurance and patience rather then luck if you go line by line instead of choosing randomly each attempt. Or just look at a clear video.
Rating: 1.3 13
Difficulty: 35 35
Apr 22, 2025
LastTISisLife
For: I wanna PSB
For: I wanna PSB
Weird short avoidance with long nothing intro and hard fast RNG at the end. Can't say it was bad, but i doubt it's objectively great. Not really worthy of playing imo nor for beginners, nor for experienced players
[0] Likes
Rating: 4.9 49
Difficulty: 43 43
Apr 22, 2025
LastTISisLife
For: I wanna Poppin Spike
For: I wanna Poppin Spike
Alright needle followed by nice little avoidance. Nothing mind-blowing, but it's nice game if you wanna chill for a bit
[0] Likes
Rating: 6.5 65
Difficulty: 42 42
Apr 22, 2025
Delicious Fruit