Latest Reviews
xva
For: Snack Needle
For: Snack Needle
extremely good and easy needle game with exceptional pathing, reminiscent of certain om1 creations. despite the low difficulty, the game manages to do quite a bit with what it has. the tilesets look fine and are very simple which I like - it doesn't take a lot to make pleasant-looking needle.
the only complaint I'd have is that this game is made using one of the most irritating engines with the most uncomfortable physics of any modern engine
[1] Like
the only complaint I'd have is that this game is made using one of the most irritating engines with the most uncomfortable physics of any modern engine
Rating: 8.8 88
Difficulty: 47 47
Jan 14, 2025
xva
For: I wanna be the Clarence
For: I wanna be the Clarence
as Natsu once said: "Does objectivity of design really matter that much when it's fun anyway?"
Clarence, despite the rather silly name, is an extremely fun 100f game. despite the next-to-nonexistent difficulty balancing, the game somewhat retains a fair upward difficulty curve (as it should). there are still floors which are vastly harder and easier than others in true CN1 fashion. for instance, expect f90 to be somewhat harder than all the others, along with f100 which will be something you for sure aren't expecting. the game doesn't use any gimmicks at all and just kinda sticks to jtool needle for the most part. the thing is, it's just raw fun. there isn't anything exceedingly interesting or memorable about the needle aside from a few saves later on in the game. there's something special about games that don't care about their quality but strive to create gameplay that is plain and simple fun. I just enjoy that mindset greatly
this game is by most accounts very ugly and doesn't have much going for it in the visual department. clashing tilesets, simply displeasing color combinations and distracting backgrounds. the music is at times unfitting - i.e. one of the early tilesets just has Entrance playing over it. call it several brave stylistic decisions or just naivety, this is the only bad thing about this game
highly recommended!
[0] Likes
Clarence, despite the rather silly name, is an extremely fun 100f game. despite the next-to-nonexistent difficulty balancing, the game somewhat retains a fair upward difficulty curve (as it should). there are still floors which are vastly harder and easier than others in true CN1 fashion. for instance, expect f90 to be somewhat harder than all the others, along with f100 which will be something you for sure aren't expecting. the game doesn't use any gimmicks at all and just kinda sticks to jtool needle for the most part. the thing is, it's just raw fun. there isn't anything exceedingly interesting or memorable about the needle aside from a few saves later on in the game. there's something special about games that don't care about their quality but strive to create gameplay that is plain and simple fun. I just enjoy that mindset greatly
this game is by most accounts very ugly and doesn't have much going for it in the visual department. clashing tilesets, simply displeasing color combinations and distracting backgrounds. the music is at times unfitting - i.e. one of the early tilesets just has Entrance playing over it. call it several brave stylistic decisions or just naivety, this is the only bad thing about this game
highly recommended!
Rating: 9.8 98
Difficulty: 78 78
Jan 14, 2025
kdnh
For: I Wanna Love Son
For: I Wanna Love Son
Not the fan of long save.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 73 73
Jan 14, 2025
xva
For: I Wanna Be The Chromatic Wanderer
For: I Wanna Be The Chromatic Wanderer
bordering on not even being a needle game, as 100% of its difficulty is gimmick and puzzle-focused, this game is somewhat disappointing. I'm not a huge fan of gimmicks and puzzles in the first place, so my opinion may be a little skewed. most of the stages are somewhat well-designed and fun, but nothing extraordinary. the problem boils down to two stages - the bounce block stage and the last stage. the largest issue with the game is the bounce block stage, as it isn't quite clear what you have to do, and the game essentially turns into a puzzle game. you'll just be left guessing jump heights and trying to make sense of physics-defying bounce logic. by 'physics-defying bounce logic' I mean that there are often cases where if you jump from really high onto a bounce block, you'll eventually begin gaining height after a few bounces for no apparent reason. this doesn't happen even slightly at lower heights, so why should it at higher heights? there is a screen that abuses this innately illogical property. despite it not being that hard, I wasn't really sure what to think of it. the last stage isn't too fun since it combines all the gimmicks somewhat poorly and just boils back down to puzzle again, which I just couldn't enjoy after the bounce block stage. the non-gimmick platforming is rather redundant. some jumps are randomly made harder and require strange fulljumps or highjumps to clear. it just doesn't feel good, especially when coupled with the gimmicks
[1] Like
Rating: 5.9 59
Difficulty: 47 47
Jan 14, 2025
Chance
For: I wanna be the 針ゲー 鬼畜Var
For: I wanna be the 針ゲー 鬼畜Var
Tagged as: Impossible
Sudoku
[0] Likes
Rating: N/A
Difficulty: N/A
Jan 14, 2025
DerpyHoovesIWBTG
For: I wanna be the Leviathan
[0] Likes
For: I wanna be the Leviathan
[0] Likes
Rating: 0.4 4
Difficulty: 81 81
Jan 14, 2025
kdnh
For: I wanna be the nosieesi
For: I wanna be the nosieesi
The first screen and the other screens that contain traps are bad.
But Boss and avoidance are OK.
[0] Likes
But Boss and avoidance are OK.
Rating: 6.0 60
Difficulty: 56 56
Jan 14, 2025
GaspacoZanis
For: I wanna go the Attikotti
For: I wanna go the Attikotti
Pretty old snow's anime avoidance, but strangely enough, it is probably one of my favorites from his catalogue.
It starts pretty slow, and does not have something unique in it, however, as you progress, you might notice unusual usage of said 'generic attacks'. Especially camera movements, which look and plays amazing in last chorus. The camera which goes down after aiming is a bit wacky, since it requires you to not jump, otherwise you will die outside the room, but it is not the big issue. Avoidance is very consistent, and once you learn patterns it gets a lot easier. Another thing I loved was when anime characters shown up before chorus - it was really cool.
A lot of patterns are not very precise, so you can roam freely. The very last burst might be weird, and I died like 3 times there, but I was able to get very quickly until there, so it did not feel very frustrating. I am still not sure if it is pattern or RNG, but I think it is RNG, so try to stay near the corner.
Another thing I loved was the death screen and how you are able to see next attack after which you die. It is a really nice touch when you learn avoidance blind.
There is not much to say from my part - try it out, if you wanna grind something for like an hour. It is old, but truly a little gold. It was a really pleasant experience, and made me feel better!
Would recommend.
It starts pretty slow, and does not have something unique in it, however, as you progress, you might notice unusual usage of said 'generic attacks'. Especially camera movements, which look and plays amazing in last chorus. The camera which goes down after aiming is a bit wacky, since it requires you to not jump, otherwise you will die outside the room, but it is not the big issue. Avoidance is very consistent, and once you learn patterns it gets a lot easier. Another thing I loved was when anime characters shown up before chorus - it was really cool.
A lot of patterns are not very precise, so you can roam freely. The very last burst might be weird, and I died like 3 times there, but I was able to get very quickly until there, so it did not feel very frustrating. I am still not sure if it is pattern or RNG, but I think it is RNG, so try to stay near the corner.
Another thing I loved was the death screen and how you are able to see next attack after which you die. It is a really nice touch when you learn avoidance blind.
There is not much to say from my part - try it out, if you wanna grind something for like an hour. It is old, but truly a little gold. It was a really pleasant experience, and made me feel better!
Would recommend.
Tagged as: Avoidance
[1] Like
Rating: 7.8 78
Difficulty: 40 40
Jan 14, 2025
Delicious Fruit