Latest Reviews
Renko97
For: I Wanna Break The Series Z
For: I Wanna Break The Series Z
Not bad...maybe
[0] Likes
Rating: 4.3 43
Difficulty: 60 60
Jan 13, 2025
Murzikk
For: I wanna be the PF
For: I wanna be the PF
The energy in this avoidance is incredible.
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: 70 70
Jan 13, 2025
Ayn
For: I wanna be the White & Black
For: I wanna be the White & Black
A game holds great significance for me.
Because of this game, I met two good friends, without whom I couldn't have beaten it.
Also, I started interacting with other players and learning from skilled players.
On this point, I'm not grateful to the game itself, but to those who persevered and worked hard to challenge it.
The game itself has limited content, with no background music except during the avoidance.
The spike patterns in the White World were quite unique to me, with many interesting pattern designs.
The Black World's Boss is extremely boring. You have to endure the invincibility frames while constantly attacking, dodging increasingly dense bullet patterns, and being wary of unfair RNG.
Then comes the avoidance that frustrated me the most.
It took two months from preparation to completion, while I had only been playing I Wanna again for 3 months, previously only at IWBTG level.
During these two months, my skills, awareness, and understanding of this game changed dramatically, and my mindset went through several changes.
My current understanding of Crime & Punishment is:
The design is simple and rough, with numerous bullets, mostly just using random numbers and rebounds.
Too much wasted time, with rest periods requiring no operation, while simple sections can mess with your mindset through bad RNG.
The pre-pre-final requires focused attention on bullet flow patterns. If unlucky, press R.
The pre-final needs a wider field of vision. If unlucky, press R.
The final requires good and stable vision; horizontal flying upward curves pose significant threats. My method for managing vision is ensuring I can handle three areas well: the kid, curves to the kid's right, and curves above the kid. All need to be watched, but not too intensely, as that would narrow vision. I eventually found that my stable vision area wasn't large, but it was sufficient.
I'm very grateful to Da Qi for guidance on vision management. I improved in at least two ways: finding my own method to practice vision, and being careful with horizontal upward curves, controlling jump strength more, trying not to make big jumps, and avoiding jumping when possible.
Also, I used to waste double jumps randomly instead of saving them for survival. If single jump height feels wrong, it's usually due to vision issues. Big jumps are easily caught unless you notice fewer bullets flowing above. It's not recommended to make big jumps over horizontal upward curves unless they won't hit the kid.
Horizontal movement actually helps dodge sniper shots. Sometimes staying still also helps, like when dodging crossfire or slipping through curves falling from above.
Oh right, if unlucky, remember to press R.
Now I believe this is a game about vision and mindset.
Before reaching the final stage, you need a good mindset, not letting your condition and luck affect your emotions.
In the final stage, you need to demonstrate skill and maintain stable vision.
So it's definitely not a luck-based game, although luck is important.
Not recommended for beginners. High-difficulty avoidances should all require good planning, and methodology and approach are paramount.
Recommended to try only when you feel in good condition; almost all my successful attempts were within the first 20 minutes.
[0] Likes
Because of this game, I met two good friends, without whom I couldn't have beaten it.
Also, I started interacting with other players and learning from skilled players.
On this point, I'm not grateful to the game itself, but to those who persevered and worked hard to challenge it.
The game itself has limited content, with no background music except during the avoidance.
The spike patterns in the White World were quite unique to me, with many interesting pattern designs.
The Black World's Boss is extremely boring. You have to endure the invincibility frames while constantly attacking, dodging increasingly dense bullet patterns, and being wary of unfair RNG.
Then comes the avoidance that frustrated me the most.
It took two months from preparation to completion, while I had only been playing I Wanna again for 3 months, previously only at IWBTG level.
During these two months, my skills, awareness, and understanding of this game changed dramatically, and my mindset went through several changes.
My current understanding of Crime & Punishment is:
The design is simple and rough, with numerous bullets, mostly just using random numbers and rebounds.
Too much wasted time, with rest periods requiring no operation, while simple sections can mess with your mindset through bad RNG.
The pre-pre-final requires focused attention on bullet flow patterns. If unlucky, press R.
The pre-final needs a wider field of vision. If unlucky, press R.
The final requires good and stable vision; horizontal flying upward curves pose significant threats. My method for managing vision is ensuring I can handle three areas well: the kid, curves to the kid's right, and curves above the kid. All need to be watched, but not too intensely, as that would narrow vision. I eventually found that my stable vision area wasn't large, but it was sufficient.
I'm very grateful to Da Qi for guidance on vision management. I improved in at least two ways: finding my own method to practice vision, and being careful with horizontal upward curves, controlling jump strength more, trying not to make big jumps, and avoiding jumping when possible.
Also, I used to waste double jumps randomly instead of saving them for survival. If single jump height feels wrong, it's usually due to vision issues. Big jumps are easily caught unless you notice fewer bullets flowing above. It's not recommended to make big jumps over horizontal upward curves unless they won't hit the kid.
Horizontal movement actually helps dodge sniper shots. Sometimes staying still also helps, like when dodging crossfire or slipping through curves falling from above.
Oh right, if unlucky, remember to press R.
Now I believe this is a game about vision and mindset.
Before reaching the final stage, you need a good mindset, not letting your condition and luck affect your emotions.
In the final stage, you need to demonstrate skill and maintain stable vision.
So it's definitely not a luck-based game, although luck is important.
Not recommended for beginners. High-difficulty avoidances should all require good planning, and methodology and approach are paramount.
Recommended to try only when you feel in good condition; almost all my successful attempts were within the first 20 minutes.
Rating: 6.0 60
Difficulty: 80 80
Jan 13, 2025
LastTISisLife
For: Hate Needle Volume 1
For: Hate Needle Volume 1
Red > Poi > Egg > Last screen > Kyu > Dono. Red stage was the only stage that i've enjoyed without notable issues
[0] Likes
Rating: 5.2 52
Difficulty: 69 69
Jan 13, 2025
kdnh
For: I wanna be the Butterfly Resurrection
For: I wanna be the Butterfly Resurrection
The first save in the second screen is the hardest, maybe 75 around.
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 66 66
Jan 13, 2025
kdnh
For: I wanna be the tadanoharigeEX
For: I wanna be the tadanoharigeEX
OK practice.
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 63 63
Jan 13, 2025
Tetu20_kuzu00
For: I wanna be the 皆のための練習stage
For: I wanna be the 皆のための練習stage
Rating based on Very Hard mode.
A normal short Needle game, except for the feature that the number of needles changes with difficulty.
The later stages become more difficult, and the more placements you know the names of.
Each needle has a different color, which allows you to see which difficulty level is added, but from what I saw, there seemed to be a very big difference in difficulty between Hard and Very Hard.
[0] Likes
A normal short Needle game, except for the feature that the number of needles changes with difficulty.
The later stages become more difficult, and the more placements you know the names of.
Each needle has a different color, which allows you to see which difficulty level is added, but from what I saw, there seemed to be a very big difference in difficulty between Hard and Very Hard.
Rating: 4.4 44
Difficulty: 48 48
Jan 13, 2025
GaspacoZanis
For: I Wanna Sensation
For: I Wanna Sensation
Very interesting pattern avoidance. In classic snow's manner we have bunch of seemingly generic patterns - sudden lines from the bottom, patterns, which seem as RNG, etc. However, the catch for this avoidance is to use needle tower segment as big part of avoidance.
Similarly like with 'I wanna little adventure', snow knows how to use layout for his own advantage. You have indicators, while going down, followed by going back up, you have bunch of sudden attacks. Me from 2023 also noted that there were visual Easter eggs - but I cannot recall this moment as of now though.
And in the end you continue similarly like in the beginning - trying to find where it is safe to stay, and in the end repeating what you did in the beginning, except its in reverse.
It is really unique avoidance, and sure - it might seem instagib-y, but I personally liked it for that. It is a pleasure playing it and progressing. In some way, you feel as if you are playing Melanzana for beginners.
Really cool stuff.
Would recommend if you have spare hour or two and if you are not afraid of learning patterns!
Similarly like with 'I wanna little adventure', snow knows how to use layout for his own advantage. You have indicators, while going down, followed by going back up, you have bunch of sudden attacks. Me from 2023 also noted that there were visual Easter eggs - but I cannot recall this moment as of now though.
And in the end you continue similarly like in the beginning - trying to find where it is safe to stay, and in the end repeating what you did in the beginning, except its in reverse.
It is really unique avoidance, and sure - it might seem instagib-y, but I personally liked it for that. It is a pleasure playing it and progressing. In some way, you feel as if you are playing Melanzana for beginners.
Really cool stuff.
Would recommend if you have spare hour or two and if you are not afraid of learning patterns!
Tagged as: Avoidance
[0] Likes
Rating: 7.6 76
Difficulty: 42 42
Jan 13, 2025
Delicious Fruit