Latest Reviews
PlutoTheThing
For: I wanna be the Super Fish
For: I wanna be the Super Fish
This is a buff of an iconic Ao avoidance, there's one save of needle that's relatively easy and then the game truly begins. The original fish is already quite a difficult barrage game and here basically every attack has minor changes that make quite a big impact on them. The difficulty balance issues of the original are present in this game but I think it's less egregious, while a few attacks, especially final, dominate the difficulty of the game overall, the rest is still adequately challenging to the point where the game is more consistently engaging, which I believe makes it more enjoyable. With that being said some of the RNG is a little silly, the most blatant example is corners which can just obliterate you, although I take more issue with prefinal section which is a really frustrating attack to die to, easily the weakest part of the fight for me. The final attack is just absurd but it's still such a great climax to the avoidance that I think it fits despite the difficulty spike. If you don't take this game too seriously then there's fun to be had, although the silly moments mean it can be frustrating if you take it too seriously. Still I really like it and would probably recommend it to people if they know what they are getting into.
[1] Like
Rating: 8.5 85
Difficulty: 95 95
Dec 14, 2024
LastTISisLife
For: I wanna zzz
For: I wanna zzz
Good Jtool needle collab, not without issues of course, but overall it was pretty enjoyable. Individual stages were (i played them in order of difficulty game assumes with star system from 1 star to 12 stars):
-Last stage. Actually Last is the maker, don't be confused. Great beginning stage, especially Miku screen was nice
-Konayuki stage. It was decent, but vine ending of one of the saves was garbage; and overall it was far from from best
-SeVen stage. Nice-looking and has some conception with that mirror style of saves, however not polished and has rough jumps here and there. Still had fun
-Houzuki stage. Great stage with a lot of satisfying maneuveres and sick visuals
-Kasodani Moko stage. Has charm, but also was not good jumps-wise. Hard saves were actually quite the disaster. Last save requires ~7f bhop, which was very unintuitive
-Ramirin stage. Strong stage that has unique maneuveres with vines here and there and lovely dark purple visual style. Didn't fan of last save tho
- _c_ stage. Four 1-save screens, they were kinda alright, however last save has disgusting vine jump on right side, which reduces enjoyment a lot
-Bayashi stage. Not really inspiring 32px-based needle, but it's not the worst and having a lot of checkpoints helped to enjoy this sometimes
-Reido stage. Really cool stage that feels like progression on Houzuki stage by abusing a lot of interesting maneuveres with standard gimmicks. Difficulty also felt just as it should be
-Kiehi stage. I always like refreshers pathing puzzles and this is not exception. Also shoutouts for visual style
-Hennkid stage. Big mess. It has some nice saves, but the worst saves were just extremely obnoxious by having some really messed up jumps and even sections sometimes. Not truly awful, because there was some enjoyable moments, but definitely my least favourite stage
-North stage. Another mess. Design of needle feels pretty random, which peaks at last save that has required 4.5 jump (and i assume maker just forgot to add some blocks or something, because by looking at screen it definitely felt like this 4.5 jump should not be the case, but idk). Overall, it's slightly better than Hennkid, because it was just easier, lol
All in all, i can recommend this game for needle fans with exception of last two stages. Houzuki, Ramirin, Reido and Kiehi stages especially the highlights, that are worth of checking
[0] Likes
-Last stage. Actually Last is the maker, don't be confused. Great beginning stage, especially Miku screen was nice
-Konayuki stage. It was decent, but vine ending of one of the saves was garbage; and overall it was far from from best
-SeVen stage. Nice-looking and has some conception with that mirror style of saves, however not polished and has rough jumps here and there. Still had fun
-Houzuki stage. Great stage with a lot of satisfying maneuveres and sick visuals
-Kasodani Moko stage. Has charm, but also was not good jumps-wise. Hard saves were actually quite the disaster. Last save requires ~7f bhop, which was very unintuitive
-Ramirin stage. Strong stage that has unique maneuveres with vines here and there and lovely dark purple visual style. Didn't fan of last save tho
- _c_ stage. Four 1-save screens, they were kinda alright, however last save has disgusting vine jump on right side, which reduces enjoyment a lot
-Bayashi stage. Not really inspiring 32px-based needle, but it's not the worst and having a lot of checkpoints helped to enjoy this sometimes
-Reido stage. Really cool stage that feels like progression on Houzuki stage by abusing a lot of interesting maneuveres with standard gimmicks. Difficulty also felt just as it should be
-Kiehi stage. I always like refreshers pathing puzzles and this is not exception. Also shoutouts for visual style
-Hennkid stage. Big mess. It has some nice saves, but the worst saves were just extremely obnoxious by having some really messed up jumps and even sections sometimes. Not truly awful, because there was some enjoyable moments, but definitely my least favourite stage
-North stage. Another mess. Design of needle feels pretty random, which peaks at last save that has required 4.5 jump (and i assume maker just forgot to add some blocks or something, because by looking at screen it definitely felt like this 4.5 jump should not be the case, but idk). Overall, it's slightly better than Hennkid, because it was just easier, lol
All in all, i can recommend this game for needle fans with exception of last two stages. Houzuki, Ramirin, Reido and Kiehi stages especially the highlights, that are worth of checking
Rating: 7.5 75
Difficulty: 78 78
Dec 14, 2024
TheChiekurs
For: I wanna Play The Game 6!!!!!!_Demo
For: I wanna Play The Game 6!!!!!!_Demo
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
Dec 14, 2024
BloggerOP
For: Summer Feast Needle 2019
For: Summer Feast Needle 2019
Rating includes extra.
And... you can see that many people didn't try extra. There's a reason for that. The main game is enjoyable enough.
[0] Likes
And... you can see that many people didn't try extra. There's a reason for that. The main game is enjoyable enough.
Rating: 5.5 55
Difficulty: 75 75
Dec 14, 2024
DerpyHoovesIWBTG
For: I wanna play the Animal Land
[0] Likes
For: I wanna play the Animal Land
[0] Likes
Rating: 5.8 58
Difficulty: 40 40
Dec 14, 2024
Not_Another_QM_xa
For: I wanna be Time Characters
For: I wanna be Time Characters
Rating based on arrived the first hidden avoidance.
6 for platform
1 for avoidance
Platform is fun, most of collection items is easy to find, some secret items may a little bit tough.
The avoidance is really terrible, lots of RNG in the avoidance.
If you want to try this game, I recommend stopping when you reach the first hidden avoidance.
[0] Likes
6 for platform
1 for avoidance
Platform is fun, most of collection items is easy to find, some secret items may a little bit tough.
The avoidance is really terrible, lots of RNG in the avoidance.
If you want to try this game, I recommend stopping when you reach the first hidden avoidance.
Rating: 3.5 35
Difficulty: 60 60
Dec 14, 2024
Bonner
For: I wanna be the Emerald
For: I wanna be the Emerald
Short needle game.
The only good thing was the atmosphere of the tiles.
The difficulty varies greatly between sections, indicating a lack of proper balancing. Additionally, the jumps are generic and uninteresting.
If you became lazy during development, I would advise against releasing it.
[0] Likes
The only good thing was the atmosphere of the tiles.
The difficulty varies greatly between sections, indicating a lack of proper balancing. Additionally, the jumps are generic and uninteresting.
If you became lazy during development, I would advise against releasing it.
Rating: 4.0 40
Difficulty: 46 46
Dec 14, 2024
Bonner
For: I wanna be the Amethyst
For: I wanna be the Amethyst
Rating based on normal mode.
Decent needle game.
The platform composed of purple was quite appealing.
I felt a lot of the jumps were generic and diagonal spikes were used excessively.
[0] Likes
Decent needle game.
The platform composed of purple was quite appealing.
I felt a lot of the jumps were generic and diagonal spikes were used excessively.
Rating: 5.5 55
Difficulty: 40 40
Dec 14, 2024
Not_Another_QM_xa
For: I Wanna be the arrival of newcomers
For: I Wanna be the arrival of newcomers
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: 40 40
Dec 14, 2024
Delicious Fruit