Latest Reviews
xva
For: I wanna medley the Idiot's Game
For: I wanna medley the Idiot's Game
i hate this game but i love this game
i cant explain why this is fun to me, maybe i just enjoy bad needle
[0] Likes
i cant explain why this is fun to me, maybe i just enjoy bad needle
Rating: 4.5 45
Difficulty: 55 55
Jul 4, 2023
xva
For: I wanna be the Adapt
For: I wanna be the Adapt
i dislike a lot of these gimmicks tbh. the only stage that was somewhat fun was the underwater one
the final boss is awful due to an unskippable 15 seconds of waiting that has to be done before every attempt, essentially making it nearly unplayable. the bosses overall are strange too.
[1] Like
the final boss is awful due to an unskippable 15 seconds of waiting that has to be done before every attempt, essentially making it nearly unplayable. the bosses overall are strange too.
Rating: 4.5 45
Difficulty: 45 45
Jul 3, 2023
avurity
For: I wanna Athletic needles(easy)
For: I wanna Athletic needles(easy)
annoying and easy
[0] Likes
Rating: 0.5 5
Difficulty: 44 44
Jul 3, 2023
bantsmen
For: A SUPERPLANET CALLED KG
For: A SUPERPLANET CALLED KG
Cool anthology of 5 short adventure games. The platforming is very accessible and flows together very nicely. Although there are few bosses in the game, the ones that are there are also very accessible and fun to fight (although I'm very sad that the math boss at the end of the mansion stage was not real). Each stage is generally divided into 2 distinct parts (except for the mansion stage which is the same throughout), the gimmick in each part is explained in both word and game-play pretty clearly and are easy to grasp. My only complaints are some stages are harder in the beginning compared to the end, namely the bubbles in the first half of PB sessions are harder to deal with than the cycles of the second half, and the refreshing leaves of the first half of the alien stage are harder than the paint gun platforming of the second half. I didn't finish the wacky extra stage so I won't blabber about it here.
If you're looking for some nice light adventure to play than I would definitely recommend.
[1] Like
If you're looking for some nice light adventure to play than I would definitely recommend.
Rating: 8.0 80
Difficulty: 60 60
Jul 3, 2023
DerpyHoovesIWBTG
For: I wanna be the ZeroTrust
[0] Likes
For: I wanna be the ZeroTrust
[0] Likes
Rating: 6.3 63
Difficulty: 57 57
Jul 3, 2023
Kelvar
For: I wanna be the Story
For: I wanna be the Story
I've played a lot of games others might consider low-quality, and ended up enjoying that experience. At first, this game felt like one of those, in a semi-obscure puzzle-esque way. However, there were few sections that were especially illogical, and several aspects of its design that were just annoying.
It contains all the typical sudoku trends (obscured killers, invisible appearing blocks, blocks without tiles, tiles without blocks, unclear pathing...) However, these elements were indicated via slight tells in the level design... for the most part. Some examples include "fake" tiles being offset by one pixel in the second room, a line of fruit being slightly offset under invisible platforms, and a "guess the path" section where half is telegraphed, and half is the same path, but mirrored.
These aspects were pretty interesting from a design perspective, and have the "creative with limitations" vibe that a lot of non-satire sudoku games have.
The biggest issue I had with the design was the unmarked invisible platforms. Since neither bullets nor blood collide with platforms, they can only be found by landing on one. If I didn't have a video to guide me, I would have absolutely quit on the first screen that uses them. (it looks like one from IWBTG). Even when I watched another player follow the path, trying to land on them felt like making an educated guess.
Perhaps these were also hinted in some way, and I just couldn't figure it out. However, looking at the screen, I see nothing to indicate where these invisible platforms would be.
There were also several parts that were extremely boring, especially the platform ride down through a fruit maze.
In contrast, the next room had a fruit maze quickly descending on you, and I found it much more enjoyable. It reminded me of the latter half of the Tower of the Guy from IWBTG.
The bosses were also very mash-heavy. They have no iframes and a fair bit of HP, which is made worse by the fact that they spend much more time out of your reach than in it. There are also survival sections where you are required to survive on a timer in a room with a few attacks repeating. The actual attacks are fairly easy to avoid, so these both are mainly tests of patience.
As is par for older games, the music starts over on death/reset. Music from the prior screen also persists through screen transitions, so you'll have to save and restart if you don't want the audio chaos of two overlapping songs.
[1] Like
It contains all the typical sudoku trends (obscured killers, invisible appearing blocks, blocks without tiles, tiles without blocks, unclear pathing...) However, these elements were indicated via slight tells in the level design... for the most part. Some examples include "fake" tiles being offset by one pixel in the second room, a line of fruit being slightly offset under invisible platforms, and a "guess the path" section where half is telegraphed, and half is the same path, but mirrored.
These aspects were pretty interesting from a design perspective, and have the "creative with limitations" vibe that a lot of non-satire sudoku games have.
The biggest issue I had with the design was the unmarked invisible platforms. Since neither bullets nor blood collide with platforms, they can only be found by landing on one. If I didn't have a video to guide me, I would have absolutely quit on the first screen that uses them. (it looks like one from IWBTG). Even when I watched another player follow the path, trying to land on them felt like making an educated guess.
Perhaps these were also hinted in some way, and I just couldn't figure it out. However, looking at the screen, I see nothing to indicate where these invisible platforms would be.
There were also several parts that were extremely boring, especially the platform ride down through a fruit maze.
In contrast, the next room had a fruit maze quickly descending on you, and I found it much more enjoyable. It reminded me of the latter half of the Tower of the Guy from IWBTG.
The bosses were also very mash-heavy. They have no iframes and a fair bit of HP, which is made worse by the fact that they spend much more time out of your reach than in it. There are also survival sections where you are required to survive on a timer in a room with a few attacks repeating. The actual attacks are fairly easy to avoid, so these both are mainly tests of patience.
As is par for older games, the music starts over on death/reset. Music from the prior screen also persists through screen transitions, so you'll have to save and restart if you don't want the audio chaos of two overlapping songs.
Rating: 1.5 15
Difficulty: 50 50
Jul 3, 2023
Emm_ii
For: I wanna get the White Tears
For: I wanna get the White Tears
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 3, 2023
Riot3_1_2_1
For: I Wanna Birth The Rabbit
For: I Wanna Birth The Rabbit
you can give this fangame after "Bratia Bauks!!" clear (ask snow for this).
this fangame made for asuka rabbit's birthday
there is cherry chasing needle room (from the original game) and there is an avoidance. Avoidance is quite strange, but I like this. The hardest part is chorus.
happy belated birthday rabbit!
[0] Likes
this fangame made for asuka rabbit's birthday
there is cherry chasing needle room (from the original game) and there is an avoidance. Avoidance is quite strange, but I like this. The hardest part is chorus.
happy belated birthday rabbit!
Rating: 7.0 70
Difficulty: 41 41
Jul 3, 2023