Latest Reviews

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notmaxwell
For: I wanna Ascend
unbelievable,
incredible game, it stands out as one of (but likely) the best needle game of such insane difficulty, it's incredibly well put together in its gameplay, almost every single jump is difficult yet rewarding, and many are unique and interesting, alongside good screen structuring work ontop. I don't really know where to begin on something like this, I obviously have intense admiration for this game, and have so for years, but ignoring all that, it really is damn good and influential. obviously ascend is an ftfa-like, but it does it in a unique way, not visually persay (though the washed out tileset is a good idea, but nothing groundbreaking itself) but more in its gameplay structure and density, instead of trying to fit in a full screens-worth of jumps, ascend decides to place jumps sparingly, usually resulting in less than 5 notable ones per screen. This is a very good idea, ignoring just that it's a unique style that has unironically enough spawned it's own set of games and needle saves inspired by it, in general this idea allows it to refine these jumps to a higher quality standard and create a longer, more intense playing experience. I believe this is the main reason as to ascend's gameplay works so well, it's restrictive in the sense of 32px setup needle but less restrictive in the terms of it's own structuring, jumps are on floating blocks unconnected to anything, spikes too, which is usually considered lazy or poorly-designed but it's redone here to be turned back around into very good design. I don't know if ascend is the first to properly do this idea with an ftfa-like, but I'm extremely confident it's the first to pull it off on this level with such a good job. It's really good, and it's honestly the best type of ftfa-like i've ever played, it allows for the highlights of setup needle to be emphasized even moreso. Screen balancing is also well done here, screens get easier deeper into the save (for the most part, s4 & 5 could be argued as quite similar, but it's certainly not a drastic jump in difficulty), and it's done cleverly in the way that screens get less dense of jumps, and said jumps get more basic, instead of being more lenient on the frame windows (usually). I prefer this a lot over the counterpart of keeping the same amount of density but reducing the difficulty of jumps in later screens, these few jumps have personality and build a lot of suspense. Onto the actual jumps, insane, this game has some of my favourite setup needle jumps outright, and a lot of them, it's incredible, screens 4 to the end are near flawless, and i can't really point out any complaints, genuinely amazing gameplay that's intensely fun to just play over and over again, for this level of difficult making such a feat is extremely impressive. Screen 3 is also great, the 13f (\12f) is good, but I'm not a huge fan of the fist and last jumps, especially the last jump's initial 2f just felt off sometimes, truthfully this is nitpicking though and it's still a great screen. Screen 2 & 1 are sadly the reason I don't want to give this game a perfect rating, I just have small complaints on some jumps here that do genuinely start to become annoyances over time, namely with screen 1's third jump, it's poorly telegraphed and just a pretty awkward jump, it's not too precise or demanding of the player but at the sme time it's not really a setup needle jump, it stands out from it's peers and not in a good way, i found it to be mostly 'feeling-based' which resulted in some times where i'd suck at it since i overthought such feel for it, truthfully not much of a fan, and somewhat similar complaints could be said about screen 2's second jump, mainly in that the corner turnaround does feel pretty nasty at times with that start, but i'd say this jump is more akin to the rest of the game's catalogue. Also had some complaints with scrn1's final jump, mainly the 3f timing, but maybe that's just me. These jumps did detract from the experience a bit, just because the save is balanced in a way where screen 1 & 2 are quite difficult, so alas a lot of time is spent at these jumps that do get bothersome after a while. It's not that bad though, and it's not too detracting but i thought i might aswell mention it as it's the sole reason i'm not giving this game a 10\10 rating.
Overall, plays downright incredibly good for how difficult this game is, as stated before, it's the best option out there right now, and it's incredibly fun which is unbelievable. Some cool QOL aswell, "learning" difficulty has godmode, inf jump & the ability to save anywhere, the latter 2 being quite useful.

It's good, it's well made and has great gameplay to the point where it's influential itself while being an ftfa-like. Not much else to say, if you believe you have the ability to clear this then absolutely play it. I'd honestly even recommend playing through this game on learning and just messing around, it's genuinely fun.

GG

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[2] Likes
Rating: 9.8 98       Difficulty: 97 97
Apr 24, 2026
Faucet
For: I wanna Aleph 0
Fun density and speed focused barrage avoidance. It has a bit of a difficulty spike near the end but I didn't mind it too much

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[0] Likes
Rating: 8.4 84       Difficulty: 61 61
Apr 24, 2026
K12XD
For: I Wanna be the Lucky Jump 2 Online
love this one (i got lucky)

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[0] Likes
Rating: 8.1 81       Difficulty: 36 36
Apr 24, 2026
K12XD
For: I wanna LM
very easy, i just looked it up on youtube and copy pasted the answers LOL

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[0] Likes
Rating: 5.1 51       Difficulty: 10 10
Apr 24, 2026
TTBB
For: i wanna 0
You know that K2 Tribute screen that everyone hates? That's this entire game basically. You basically have to trial and error your way through a bunch of invisible "killers" and teleporters until you eventually find the path the creators want you to take. For some saves, this is simple as it's easy to tell you need to just weave through the spike gaps, but for others it's just a complete guessing game. To make things worse, the game uses "temp auto saves" for certain parts, but if you press R, you'll end up all the way back to your last regular save, meaning you could easily erase multiple saves worth of progress. The screen where you are just standing on a single block is the clear screen as far as I can tell, but this game is such nonsense I wouldn't be surprised if there's somehow more after that.

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Tagged as: Needle Trap
[0] Likes
Rating: 0.5 5       Difficulty: 40 40
Apr 24, 2026
bluiiCH
For: Chill Needle
chill

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[0] Likes
Rating: 8.5 85       Difficulty: 42 42
Apr 24, 2026
TTBB
For: Nasu's Endurance
A collection of 3 avoidances. Most of the attacks are pattern, but in a way where I would call some of the attacks "trap avoidance attacks" due to how unpredictable they are. The left and right avoidances are very short and easy, and playing them feels the same as learning a save with a lot of traps.

The top avoidance plays quite a bit differently however. It features a bunch of blocks and spikes that scroll from right to left that you must maneuver through. These blocks are EXTREMELY jank however, so for some reason whenever you land on one, there's a chance of you just teleporting through them entirely and then landing on a spike. The fact that this avoidance is also 3 min long and the fact this bug can happen at literally any moment makes this very frustrating to play unfortunately. HOWEVER, there is one saving grace! During the track and field section, it is possible to clip into the giant block and then completely disappear from the room entirely. You'll end up surviving off screen somewhere, and then all you have to do is wait for the avoidance to end to win. I have no clue how rare this bug is. I got it by complete chance and there's no other video of this game I could find besides mine. My difficulty rating takes into consideration that this exploit is possible.

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Tagged as: Avoidance
[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Apr 24, 2026
bluiiCH
For: I wanna be the White Dot
im a sucker for medley slop.............. i admit it.................

the k3 m-stage part was so disorienting cuz of the camera tilting tho like ik thats just Part Of The Original Game but oh my godddddddd the stomach acid is already enough

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[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Apr 24, 2026
Aetius
For: I Wanna Carve My Own Grave
Absolutely wonderful puzzle game that I enjoyed the entire way through. The gimmicks that were presented with each subsequent stage kept me drawn into the game in a not too convoluted way which I appreciated. While the puzzles weren't too difficult, they weren't easy enough to just breeze through instantly without appreciating the work that was put into them and some of the stages had solutions that just felt cool to do. If I had to compare this fangame to anything, it would probably be older flash puzzle games as it has a similar feel to them in many aspects, also adding on a little nostalgia to the mix.
Highly recommend that this is played.

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Tagged as: Puzzle
[0] Likes
Rating: 8.5 85       Difficulty: 20 20
Apr 24, 2026
bluiiCH
For: I wanna Cigarette
no Kid, you dont want a cigarette, cuz then youll end up like your father

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[0] Likes
Rating: 6.0 60       Difficulty: 30 30
Apr 24, 2026
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