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BloggerOP
For: I wanna be the Apollo
[1] Like
Rating: 6.8 68       Difficulty: 62 62
Feb 6, 2023
BloggerOP
For: I wanna be the Synchro
Very very boring, very very unbalanced.

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[1] Like
Rating: 2.0 20       Difficulty: 62 62
Feb 6, 2023
BloggerOP
For: The Guru
There are some unbalanced attacks in this game, such as the forced moving attack at around 0:30, and the middle curving attack at around 1:00, but overall figuring out the patterns were pretty fun, great atmosphere too. Enjoyable avoidance, recommended.

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[2] Likes
Rating: 7.8 78       Difficulty: 62 62
Feb 6, 2023
Rainydays
For: I wanna dash the hardship
some waste time design -2 rating

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[0] Likes
Rating: 5.5 55       Difficulty: N/A
Feb 6, 2023
3headedmonkey
For: I wanna be the Bratia Bauks!!
Tagged as: Needle Avoidance Trap HP
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 6, 2023
Marong_TV
For: ME2
ME2

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Tagged as: Needle Meme Avoidacne
[1] Like
Rating: 1.5 15       Difficulty: 10 10
Feb 6, 2023
CanusAntonius
For: I Wanna Change A Lightbulb
Pretty fun adventure game that uses custom graphics to the extreme, I found it rather enjoyable for the most part.

The game gives you three main branches to take, with two of them having their own boss at the end as well. The platforming in them is pretty interesting and usually revolves around some new obstacle, such as power boxes that can electrocute you, spiderwebs that work like catharsis water, or cars that can grand theft auto you. I thought it was decent at times, though I wasn't a fan of the block needle feeling save in the attic nor the return trip from the shop. The bosses are mostly decent, but I found myself actively disliking the final boss since it felt like your damage opportunities are random and it was rather long for having a lack of attack variety, and I sure don't like dying to a dying attack after a boss's health bar is completely depleted. Lastly, although the ghost kid thing was part of the game's story, it sure made for a tedious visual challenge in the actual gameplay, so I wasn't much of a fan of it.

Overall though, it's a pretty solid game, just has a few rough edges. Of course this game was made in like a week for the Game Jam so it's to be expected, for what it is this game is still definitely a recommendation from me.

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Tagged as: Adventure Boss Art IWannaGameJamVol2
[0] Likes
Rating: 7.8 78       Difficulty: 50 50
Feb 6, 2023
bantsmen
For: I Wanna Be The Kazakhstan
An amazing artistic masterpiece that most IWBTG fangames have little hope to surpass. Each stage takes you through a unique and meaningful experience ending with a fight against a Canadian province or territory (except the last stage). While I am unfamiliar with Kazakhstan and its history, I have done my best to interpret the complex message this game attempts to tell.


The first stage begins with a stage reminiscent of the default Megaman rooms with some altered level design. The background has what looks like to be a grid of a photo of a politician I am unfamiliar with. The song playing is sung by children in a language I do not recognize. I believe this stage represents the humble and naive beliefs of young children, happily playing with their default Megaman tiles while the people with power (politicians) do many things behind the scenes. The stage ends with destroying Nova Scotia, after watching the province perish so quickly and miserably, the childhood innocence is lost.

The second stage features platforming around weird tentacle constructions in front of a bridge. The music consists of a cool synth melody with terrible auto-tuned singing over it. This stage represents puberty with all the weird growth (the tentacles) and angst (the song) that comes with it. The stage ends with fighting Newfoundland & Labrador, the kid has through this struggle grown past his teenage angst into a proper man.

The third stage takes place in a restricted cave area. Within the cave the window is forced at a small size making it feel claustrophobic. This represents the stress and pressure of adult life. Throughout the cave you must collect various keys to unlock the path forward. The music is simple and repetitive, representing the kid's urge to continue onward in face of hardship. This stage concludes with a fight against Alberta, the kid's struggle continues.

The fourth stage is a city enveloped in rain. Within the rain a randomly distributed spikes which is the focus of the stage with even the music seemingly chosen to fit the rainy mood. This represents the unpredictability and unfairness of life as much like how we cannot control the weather, the kid cannot control the random falling spikes getting in his way. The stage ends with a fight against Saskatchewan, the kid has learned to use the faults of his enemies to his advantage (Saskatchewan's size makes it easy to hit).

Stage five consists of many long platform rides that vary in speed and direction. The kid has now began to reflect and meditate as well as pay attention to and appreciate what is around them, much like how the player does as they wait. 管理者's masterful use of making the player experience what the character does is unparalleled in this regard. The stage ends with an intense fight against Quebec. The kid remains able to hold his own even while maintaining a relatively peaceful lifestyle.

Stage six takes place in a snowy and icy land plagued with a menace of flashy radioactive blocks. One must traverse the icy terrain at first and then must gradually face more and more radioactive blocks that take more and more time and effort to eliminate. The number of these blocks grows exponentially and the player will take a large amount of time destroying these blocks. A task such as this is overwhelming to many and seems to be in poor taste on the developer's side to some, but I would argue that the simplicity of this task is essential to its meaning. Much like how John Cage's famous piece "4'33"" is not about the silence that permeates the entire piece but rather the sounds that inevitably occur as background noise, this section is not so much about the radioactive blocks but rather what the player chooses as they complete it and how they go about it. Will you do it straight with nothing else to distract you? Will you try to do damage optimally or casually? Each player's run-through of this is unique and I believe this stage will go down in history as one of the greatest achievements in IWBTG fangame history. The boss of this stage is The Northwest Territories. It should be noted that this boss is a territory rather than a province like the others. The kid has reached enlightenment and can now breach past the societal box he has been placed in and break the norms.

The final stage is very sporadic, with objects strewn all over the screen but together enough to consist of patterns of intentional level design. The kid, now enlightened, can see through all his obstacles and can see the way forward clearly. The boss is a photograph of some individuals posing while the kid is on a conveyor. I think it's pretty obvious what this means so I won't patronize you with an explanation.


While I don't think my interpretation is complete, I have deciphered enough that I can see the clear brilliance of this game shine through. The beautiful journey of the kid as he grows up and reaches enlightenment is one that must be played to be truly appreciated. And so, I strongly encourage all who read my review to play this game as it is one you won't soon forget.

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Tagged as: Adventure Needle Trap Boss Special Masterpiece Art Stream_of_consciousness Sudoku
[10] Likes
Rating: 5.0 50       Difficulty: 50 50
Feb 6, 2023
yangshuoen
For: I Wanna Game Jam 2 - Time Travel
Very good Game Jam. Compared with the first generation, this Game Jam has better quality and better visual effects. Just seeing the beginning, I think this Game Jam is very good, and the games in Game Jam , are basically very good and high-quality, and of course there are some bad ones. All in all, this Game Jam is worth downloading. If you don’t want to download the games that Game Jam has one by one, go download this Game Jam.
非常好的Game Jam,跟一代相比的話,這次的Game Jam更佳的優質,視覺效果也變得更好了,光看到開頭,我就覺得這個Game Jam非常好,而且Game Jam裡面的遊戲,基本上都是很好很優質的,當然也有一些是爛作,總而言之,這個Game Jam很值得去下載,如果你不想一個一個下載Game Jam有的遊戲的話,就去下載這個Game Jam吧

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Tagged as: Unique Game_Pack IWannaGameJamVol2
[1] Like
Rating: 10.0 100       Difficulty: N/A
Feb 6, 2023
CanusAntonius
For: I wanna kill King Blue
Mostly an interesting needle game with a boss at the end of it, it utilizes the lines from See the Moon to affect the kid's speed, gravity, and jump amount. Just like in the original though and any other game that uses it, high gravity just does not feel enjoyable at all, especially in the segment where you have to go up with a large spike chasing you. The boss is pretty cool though, of course outside of the high gravity phase which felt like it could be heavily unfair at times.

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Tagged as: Needle Gimmick Boss Short
[1] Like
Rating: 6.9 69       Difficulty: 45 45
Feb 6, 2023
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