Latest Reviews
nankotu5316
For: I wanna be the Hirohumi Yosida(レゼ編)
[0] Likes
For: I wanna be the Hirohumi Yosida(レゼ編)
[0] Likes
Rating: 6.9 69
Difficulty: 39 39
Feb 15, 2026
CouchsurfingKid
For: Best bye to 2025
For: Best bye to 2025
Based on clear.
仿Best Bye to 2019的作品,但只学了个皮毛。
合作本该讲究默契,这里却只是生硬地把人凑在一起,像是赶工堆出来的关卡。制作和整合缺乏打磨,许多老套没新意的贴图,一眼就能看出来。本来挺有意义的告别主题,做成这样实在可惜。
希望以后再模仿,能多琢磨原作好在哪,精髓在哪,光抄壳子确实没意思。
而且这种问题已经不是第一次见了。
仿Best Bye to 2019的作品,但只学了个皮毛。
合作本该讲究默契,这里却只是生硬地把人凑在一起,像是赶工堆出来的关卡。制作和整合缺乏打磨,许多老套没新意的贴图,一眼就能看出来。本来挺有意义的告别主题,做成这样实在可惜。
希望以后再模仿,能多琢磨原作好在哪,精髓在哪,光抄壳子确实没意思。
而且这种问题已经不是第一次见了。
Tagged as: Needle
Different_Engine
[1] Like
Rating: 6.7 67
Difficulty: 72 72
Feb 15, 2026
BloggerOP
For: I wanna memento-mori
For: I wanna memento-mori
I can say two gripes I have with this game, one is that the patterns are concentrated on the chorus, and the other is the final. The former is easily compensated with amazing satisfaction when learning and dodging everything. It feels so great just to fly through the chaotic patterns. Final could have been more friendly though, patterns never got boring in my case so it may not be a problem, but it indeed feels awkward and weird. Highly recommended to people who wants to play pattern avoidances that looks cool.
[0] Likes
Rating: 8.8 88
Difficulty: 70 70
Feb 15, 2026
Chance
For: I Wanna Defeat the 3 AI Makers
For: I Wanna Defeat the 3 AI Makers
Review: An AI-Made Pure Needle Experiment
This fully AI-involved pure needle game feels more like an experiment than a fully matured work. The controversy surrounding it doesn’t really stem from its difficulty, but from the label attached to it: AI.
Let’s be clear:
It isn’t impossible.
It’s far from a disaster.
But it does have noticeable rough edges.
In terms of playability, the overall difficulty sits in the “hard but reasonable” range. Some screens look intimidating at first glance, yet they can be broken down, practiced, and cleared. The execution demands precision, but there are no obvious physics breaks or superhuman-only setups. The issue is less about feasibility and more about feel — the game sometimes lacks smoothness rather than functional logic.
Design quality is inconsistent. Certain jumps show genuine thought and even offer moments of freshness. Other saves feel stiff: technically valid spike arrangements that lack the subtle micro-adjustments human makers often apply. Pure needle lives and dies by rhythm and fine-tuning, and that’s where this project feels weakest.
The music, somewhat surprisingly, works. It doesn’t clash with the atmosphere, and it doesn’t feel cheap or careless — even knowing it was AI-generated.
What’s truly interesting isn’t whether the game is “good” or “bad,” but where it sits creatively. It doesn’t carry a strong sense of personal authorship, yet it isn’t chaotic or random either. It occupies a transitional space — structurally coherent, but artistically ambiguous.
It’s understandable that some players feel instinctive resistance toward this method of creation. Pure needle has long relied on meticulous human refinement and aesthetic judgment. When algorithms begin participating in that process, tension is inevitable.
However, judged purely as a game, it stands comfortably above the failure line.
It has flaws, but it isn’t a joke.
It has highlights, but it isn’t groundbreaking.
My score remains:
7.5 / 10
As a pure needle experience: solid foundation, lacking fine polish
As an AI-driven experiment: genuinely thought-provoking
As a glimpse of a possible future direction: worth paying attention to
It probably won’t become a classic.
But it’s more than just a gimmick.
And in a genre built on pushing limits, the real concern may not be the spike placements — but the habit of forming conclusions before pressing jump.
This fully AI-involved pure needle game feels more like an experiment than a fully matured work. The controversy surrounding it doesn’t really stem from its difficulty, but from the label attached to it: AI.
Let’s be clear:
It isn’t impossible.
It’s far from a disaster.
But it does have noticeable rough edges.
In terms of playability, the overall difficulty sits in the “hard but reasonable” range. Some screens look intimidating at first glance, yet they can be broken down, practiced, and cleared. The execution demands precision, but there are no obvious physics breaks or superhuman-only setups. The issue is less about feasibility and more about feel — the game sometimes lacks smoothness rather than functional logic.
Design quality is inconsistent. Certain jumps show genuine thought and even offer moments of freshness. Other saves feel stiff: technically valid spike arrangements that lack the subtle micro-adjustments human makers often apply. Pure needle lives and dies by rhythm and fine-tuning, and that’s where this project feels weakest.
The music, somewhat surprisingly, works. It doesn’t clash with the atmosphere, and it doesn’t feel cheap or careless — even knowing it was AI-generated.
What’s truly interesting isn’t whether the game is “good” or “bad,” but where it sits creatively. It doesn’t carry a strong sense of personal authorship, yet it isn’t chaotic or random either. It occupies a transitional space — structurally coherent, but artistically ambiguous.
It’s understandable that some players feel instinctive resistance toward this method of creation. Pure needle has long relied on meticulous human refinement and aesthetic judgment. When algorithms begin participating in that process, tension is inevitable.
However, judged purely as a game, it stands comfortably above the failure line.
It has flaws, but it isn’t a joke.
It has highlights, but it isn’t groundbreaking.
My score remains:
7.5 / 10
As a pure needle experience: solid foundation, lacking fine polish
As an AI-driven experiment: genuinely thought-provoking
As a glimpse of a possible future direction: worth paying attention to
It probably won’t become a classic.
But it’s more than just a gimmick.
And in a genre built on pushing limits, the real concern may not be the spike placements — but the habit of forming conclusions before pressing jump.
Tagged as: Needle
[6] Likes
Rating: 7.5 75
Difficulty: N/A
Feb 15, 2026
wakusei
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
跳脸叠太多导致我电脑掉帧,玩不了。低分游戏。
[0] Likes
Rating: 1.8 18
Difficulty: 58 58
Feb 15, 2026
Caritusy
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
When I didn't playing this game, my life walking in a wrong way.
After I played this game, I finally know:
My life is done.
[2] Likes
After I played this game, I finally know:
My life is done.
Rating: 0.0 0
Difficulty: N/A
Feb 15, 2026
qhw
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
For: 我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈
brilliant
[0] Likes
Rating: 8.1 81
Difficulty: 54 54
Feb 15, 2026
Delicious Fruit