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Mercury
For: I wanna ☯
[0] Likes
Rating: 1.6 16       Difficulty: 63 63
Jun 21, 2024
Mercury
For: Yellow Needle Game
[0] Likes
Rating: 5.7 57       Difficulty: 60 60
Jun 21, 2024
Mercury
For: I wanna ≠
[0] Likes
Rating: 3.5 35       Difficulty: 58 58
Jun 21, 2024
Jopagu
For: I wanna be the continuity
Continuity is a huge mixed bag of a needle/puzzle game. I think a lot of the issues come from the game having trouble deciding what it wants to be. The puzzles have too many hard needle jumps, and thus become a frustrating slog. Even the most puzzley stage, Walk the Ceiling had several screens that were pure needle, without any puzzle. The game seems to want to be a puzzle game, but the puzzle elements are just slapped in haphazardly, and wind up being to the game's detriment. If you're not someone who cares about clearing the game, I would recommend playing Walk the Ceiling and White Dot, and skipping NANG and Co-op

White Dot is probably the best stage, and I think this is because it avoids puzzles altogether, being just pure needle (with some minor routing). It avoids the pitfalls that some of the other stages have, namely being slow, and is just overall pretty cool needle.

Walk the Ceiling is my second favorite stage. It's the most puzzley, and has a few pure puzzle rooms that were probably the best outcomes of the game's decision to have puzzle elements. However, it still has some frustrating needle jumps in those puzzles, and it can become a slog to go through a bunch of puzzle steps and then die to needle.

Co-op was alright, however I ultimately didn't like it. It could have been a pretty good stage, but the bomb gimmick is unwieldy, and worse, the candy cane gimmick is far to slow. It ends up being a lot of waiting on candy canes before getting to a difficult jump. Also, with the amount of precision teleporting, there really should be an indicator of teleport destination.

NANG was by far the worst stage, and unfortunately I played it first so it kind of soured my experience with the rest of the game. It's far too difficult for what it is, and that difficulty comes in the form of annoying precision, and long saves that again are turned into slogs by the attempts at puzzle-pathing. Furthermore, the visual effect here is really overwrought, and winds up being an annoying distraction.

Overall, I would recommend half of this game. But if you (like most players) prefer to play games you will clear, I would recommend skipping this one.

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Tagged as: Needle Gimmick Puzzle
[0] Likes
Rating: 6.5 65       Difficulty: 62 62
Jun 21, 2024
PlasmaNapkin
For: SHOOT: Taming the ruins
I can say that this is easily one of my favorite fangames. The movement is incredibly satisfying and gives you a ton of freedom to be creative with it, the visuals are beautiful, the world is immersive, exploration feels rewarding... I can highly recommend this if you in any capacity enjoy cool movement based on momentum.

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Tagged as: Adventure Gimmick
[5] Likes
Rating: 10.0 100       Difficulty: 60 60
Jun 21, 2024
LastTISisLife
For: I wanna be the Lie
Platforming is okay and the boss is fun with some tricky stuff, sometimes slightly unfair, but nothing too troublesome

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Tagged as: Needle Boss Short
[1] Like
Rating: 6.5 65       Difficulty: 57 57
Jun 21, 2024
LastTISisLife
For: I wanna get carrot
Interesting adventure that contains of 5 stages. First stage is basic trap stuff, not that bad actually. Second stage is some apple platforming. Third stage introduces switch (button) gimmick, which is basically trap/trigger needle. Fourth stage is some straight needle. And final stage is actual best needle in the game with callbacks to all previous stages, which also introduces classic collect gimmick, where you need obtain all carrots on screen to progress - it was executed quite good

Bosses of stages are decently hard and pretty enjoyable, even tho 4/5 has sort of a trap at the end. Those traps are not irritating, but they are still there and can ruin some fun for people i believe, so beware. First boss is comedy Miku avoidance, second boss is classic apple with varied attacks. Third boss is actually sort of rhythm game, but since you can't allow yourself a mistake, it kinda sucks tbh, probably the only thing that was far from enjoyable for me. Fourth boss is similary to second is apple boss with a lot of attacks, but it's harder and longer. Last boss is actually peak of the game in the vein as last stage - here you also need to collect some stuff right in tempest of avoidance, more exactly orange apples. It was great implemented gimmick and i had a lot of fun with this, even tho i'd say i'd prefer limit of orange apples could be more brutal, while attacks themselves could be more nice

Overall, it's pleasant adventure with some generic and some creative stuff, and in general it flows quite well. Recommended for classic adventure fans

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Trigger
[1] Like
Rating: 7.7 77       Difficulty: 55 55
Jun 21, 2024
aro
For: I wanna Tear it
[0] Likes
Rating: 9.0 90       Difficulty: 74 74
Jun 21, 2024
Cythraul
For: I wanna ч3 easy-ver
[0] Likes
Rating: 6.3 63       Difficulty: 67 67
Jun 21, 2024
aro
For: I wanna be the Renegade Fruits
[0] Likes
Rating: 7.0 70       Difficulty: 75 75
Jun 21, 2024
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