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XenusYard
For: I wanna be the Best game
Something you should experience for yourself.

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Tagged as: Special Short Meme
[0] Likes
Rating: 6.0 60       Difficulty: 1 1
Jul 20, 2022
XenusYard
For: I wanna best the needle 2
Very solid needle game for novice-to-advanced players

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[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Jul 20, 2022
yangshuoen
For: I Wanna Be The GBC
Tagged as: Needle Avoidance Trap Gimmick Boss Special Visual_Challenge Collab Sudoku
[0] Likes
Rating: 10.0 100       Difficulty: 84 84
Jul 20, 2022
Cubpletionist
For: I want Lollipop
Good for a new player. Extra's a lot tougher than everything else.

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Tagged as: Needle Beginner_Friendly
[0] Likes
Rating: 6.5 65       Difficulty: 50 50
Jul 20, 2022
CanusAntonius
For: I wanna be the Music2
No difficulty rating due to the explanation below, it is completely feasible for Beginners.

There are very few fangames out there that promote the concept of unlimited playability, this is one of them. With a firm attention to the Avoidance genre, Music2 operates in the format of a Rhythm game, you have multiple avoidances to choose from and your performance in each awards you with currency to unlock even more. There are dozens of them, and each even come with different difficulties to try. I think for those outside of the avoidance genre, this might actually be one of the perfect starting places, it was for me.

The game is designed to promote this unlimited potential, particularly because the majority of your time will be spent playing avoidances with a Hit-Counter, meaning you have unlimited lives. Every hit you take will lower your score some, so based on how well you do the score you have at the end will be higher. You need a certain score to actually "Clear" the avoidance, and this is usually a pretty lenient threshold to hit. The goal of course is to get even better scores, because at the end of each run you will be awarded currency to spend in the game's shop. This currency is primarily used to unlock even more avoidances, which is going to bring the total amount pretty high. I also was lucky enough to find a version with additional ones unlocked as well, and have about well over 50 avoidances total under my account. I do want to mention that currency grinding can be pretty rough since you need a large amount of it, which is why I asked for that special version in order to go ahead and have some stuff unlocked for myself. (I am unsure if that version is public or not anymore).

The avoidances are pretty varied in how they operate, most of them won't be as flashy as typical full release games are. That said, they are still pretty fun, and I found quite a lot of them to be pretty intuitive. Most of them feature barrage style fights, but I did encounter a few pattern attacks in them, but nothing too hard to worry about on lower difficulties. I will mention though at the time I do not consider myself an "Avoidance player", so perhaps actual ones might find them more boring than I did. I will say they can be very hard when you crank up the difficulties, so there certainly is some challenging trials to overcome if you wish.

Conceptually, I view this game as a perfect 10. There are of course suggestions I would have to smooth out the experience, such as increasing the amount of currency you get, or lowering the prices in the shop, to remove a little bit of the grinding. I'm also pretty sure my version comes with a lot of "Limited Time" avoidances that most people will not have, it would be nice for these to be included in the general public release.

Overall, this is a pretty amazing fangame, and a great starting place for those looking at avoidances. The amount of effort put into this game is extremely admirable, the makers hold my absolute respect for it. I can't wait to continue my journey in it, one that does not have to ever end.

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Tagged as: Avoidance Special Online Barrage Beginner_Friendly catJAM
[2] Likes
Rating: 10.0 100       Difficulty: N/A
Jul 20, 2022
yangshuoen
For: I wanna play summer
Tagged as: Trap
[0] Likes
Rating: 7.6 76       Difficulty: 36 36
Jul 20, 2022
miniman
For: I wanna be the Thorner
Tagged as: Needle Goner_Game
[0] Likes
Rating: 7.4 74       Difficulty: 65 65
Jul 20, 2022
Sapphron
For: November 2012
Cool color scheme idea, hard jumps but in rather short segments.

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Tagged as: Needle Short
[0] Likes
Rating: 6.0 60       Difficulty: 25 25
Jul 20, 2022
ohmaytt
For: I Wanna be the Zeus
Probably the hardest piece of needle I've ever played. Still learning more advanced needle skills like cancels, and this game was really a good one to practice the skills. I highly recommend this to semi-beginners like me.

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[1] Like
Rating: 5.0 50       Difficulty: 60 60
Jul 20, 2022
theseare
For: I Wanna Escape My Fate
TLDR: needle with mostly common gimmicks and a bit of narrative going on, each stage based on a theme, game has 3 difficulty modes, would recommend easiest for 65-70 skill player, read game's readme for more info on them :)

No one yet has written any meaningful review, so I've decided to do it myself, I'm one of the testers of the game (Laudanum), I tested Easy mode (since it goes mostly along my skill level), so I'll describe it and give it's difficulty estimate from my point of view. Also, most of things said there are repeated in game's readme (and the spoiler one), so mostly purpose of this review is to give a bit of comments on each stage, as well as be a review that'll give random person a reason to try this game out.

This is a challenging gimmick needle, utilizing more or less standard and well known gimmicks, each stage trying to replicate a certain style. The game has 3 difficulties, easy (50-65, from my experience), normal (65-70, from game's readme, imo 70+), hard (80-85, from game's readme). Difficulties, aside from reducing save amounts, also change a bit of platforming in certain places, not to the extend of making too much difference, more info on it in readme. As I've said earlier, I'm going to describe the Easy mode.
There are 6 stages.
The following are the spoilers to the game stages and their gimmicks/style.


(side note: the stage names are made up by me for the purpose of distinguishing, they don't have any official names)

Stage 0: Warmup stage.
This stage is just very easy pure needle at around 30-40 difficulty.

Stage 1: Stumble stage.
This stage is made in stumble style, trying to deviate a little in order to make a reasonably easy needle, 50-55 difficulty imo. Gimmicks are vines (including somewhat advanced vine gameplay such as making jumps lower than fulljump from vines, etc.), platforms, water2/water3.

Stage 2: Jump refresher stage.
This stage is made in catharsis style, but focuses on using jump refreshers and triple jump, allowing for some intricate pathing. This stage was meant to be challenging, with some saves being notably difficult/long, and some overall save balancing going rollercoasters. Note that chains of long midair jumping sequences are quite common. Difficulty 55-65.

Stage 3: Pathing stage.
This stage is a pretty big maze mostly of mostly pure needle with bits of catharsis water here and there. The main gimmick of this stage, aside from it being a maze, is a bit of slight visual challenge, and some screen transition nastiness. This area in my experience was quite a relief after the previous stage, and platforming is less challenging, grind parts are enjoyable. Difficulty 50, 55 one long save.

Stage 4: Climb stage.
This stage utilizes platforms and blocks that push you upwards when you inside them. This stage is meant to be challenging, with many saves being quite long (even on easy), and including long sequences of flying midair and chaining timings. Overall stage is styled as a tall tower that you climb up as you progress. In my experience this stage was stressful, giving one challenging save after another. Difficulty: 55-60.

Stage 5: Last stage.
This stage, after a brief intermission, gives you 4 warps, each leading to the difficult rooms styled as previous stages. Each room is just a single save consistency needle, utilizing gimmicks of the stage they are based on. Each room is very difficult on it's own, but in my experience they were not all the same difficult. Stumble room: 60; Jump refresher room: 70; Pathing room: 55; Climb room: 60.
After completing all 4 rooms the game shortly ends.


Conclusion.
As I've said, the game's balancing goes not all stable, with some stages going hard on you and then latter stages being easier, but it was pretty fine overall, since this was going all well with game's narrative, and in most parts easier bits were a fine relief after a difficult challenge. So, I've enjoyed this game. Not gonna give rating since I'm playtester.

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Tagged as: Needle Gimmick
[3] Likes
Rating: N/A       Difficulty: 66 66
Jul 20, 2022
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