Latest Reviews
kdnh
For: I wanna make your egg broken
For: I wanna make your egg broken
Gay routine has a downward plane and many traps.
Tagged as: Trap
[1] Like
Rating: 4.5 45
Difficulty: 55 55
Jan 16, 2024
bereavement
For: I want Lollipop
For: I want Lollipop
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 50 50
Jan 16, 2024
theTics
For: I wanna be the Strong spike3 Last Edition
For: I wanna be the Strong spike3 Last Edition
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 57 57
Jan 16, 2024
bereavement
For: I wanna N
For: I wanna N
Nice game, really fun music. Would recommend.
Tagged as: Needle
[1] Like
Rating: 6.0 60
Difficulty: 30 30
Jan 16, 2024
Bernie075
For: I wanna reach the Moon
For: I wanna reach the Moon
super fun adventure that has a lot of variety and is just overall very well made. the puzzles were creative and fun and the platforming was very memorable. The bosses were also quite fun and very well balanced. also the blue underground section is the best stage i have played in any fangame so far
the only problem i have is that the second to last boss are imo way too hard. i spend about 9 hours on all the adventure parts. and then 7 hours on the boss. it might have to do with my my overall skill but tho a certain pint i felt that the difficulty spike wasn't fair any more. like even the final boss is so much easier and way more fun. again might be a personal problem idk
anyway very fun for a first kinda hard fangame!!!
[1] Like
the only problem i have is that the second to last boss are imo way too hard. i spend about 9 hours on all the adventure parts. and then 7 hours on the boss. it might have to do with my my overall skill but tho a certain pint i felt that the difficulty spike wasn't fair any more. like even the final boss is so much easier and way more fun. again might be a personal problem idk
anyway very fun for a first kinda hard fangame!!!
Rating: 8.8 88
Difficulty: 49 49
Jan 16, 2024
Cthaere
For: Glob
For: Glob
Good hard gimmick needle.
While the comparisons to Dew are obvious, I find it important to stress a couple factors; First, is that this game feels like more of an asshole than Dew, or at least what I remember of Dew. The second, and the direct consequence of that, is that despite not being quite Dew, the asshole factor gets introduced so early and the game itself does not have nearly the same level of external hype factors that the game could not have been made and been successful without Dew's existence. Many players have already burnt out on needle in this difficulty range, much less one that pulls some of the moments this game does. Finally, while the game does evoke similar feelings to dew, it's missing the feeling of the massive journey. While length undoubtedly plays a big part in this, it feels like the difference is a bit more innate, and Dew manages to feel a lot more interconnected and cohesive. However, I would not fault this game for not living up to Dew; It must judged based on its own merits.
And with that said, the game does stand on its own. It has some fairly simple but clever gimmicks that have not been explored thoroughly yet (if at all), great needle design, and a good sense for minimalistic visuals. Song choices are good but not outstanding, and usually mesh well with the visuals. The needle style itself I would describe as "post flow"; Needle that is aware of the concepts of movement/flow and is designed largely from this perspective, but isn't trying to maximize smoothness so much as it's trying to do other things, usually trying to strike a balance that allows them to take a player out of their comfort zone while still providing enjoyable and satisfying gameplay to keep them hooked in. This style is well executed in this game, but oftentimes feels like the balance is a bit more shifted against the player rather than towards them for my taste. This goes especially for the final stage which I stopped on, as I did not feel the need to clear this, and I have already seen it on screenshare. I would have also liked to see a few more "break" rooms that weren't either 0 difficulty, 85 difficulty, or at the end of a long save; The invisible cherry room and to a lesser extent the invisible maze room striked that balance very well and were good palette cleansers, but all of the others felt a bit lacking.
This is certainly a very strong debut game, and I would like to see what the maker continues with. While I would readily recommend it to those who can handle the difficulty, I would be a bit more hesitant to recommend it as a grind and I would encourage dropping the game if it gets too frustrating, as it has a strong potential for it and I do not see the payoff as worth it. Furthermore, while this is a great game, I do not consider it a must play.
[2] Likes
While the comparisons to Dew are obvious, I find it important to stress a couple factors; First, is that this game feels like more of an asshole than Dew, or at least what I remember of Dew. The second, and the direct consequence of that, is that despite not being quite Dew, the asshole factor gets introduced so early and the game itself does not have nearly the same level of external hype factors that the game could not have been made and been successful without Dew's existence. Many players have already burnt out on needle in this difficulty range, much less one that pulls some of the moments this game does. Finally, while the game does evoke similar feelings to dew, it's missing the feeling of the massive journey. While length undoubtedly plays a big part in this, it feels like the difference is a bit more innate, and Dew manages to feel a lot more interconnected and cohesive. However, I would not fault this game for not living up to Dew; It must judged based on its own merits.
And with that said, the game does stand on its own. It has some fairly simple but clever gimmicks that have not been explored thoroughly yet (if at all), great needle design, and a good sense for minimalistic visuals. Song choices are good but not outstanding, and usually mesh well with the visuals. The needle style itself I would describe as "post flow"; Needle that is aware of the concepts of movement/flow and is designed largely from this perspective, but isn't trying to maximize smoothness so much as it's trying to do other things, usually trying to strike a balance that allows them to take a player out of their comfort zone while still providing enjoyable and satisfying gameplay to keep them hooked in. This style is well executed in this game, but oftentimes feels like the balance is a bit more shifted against the player rather than towards them for my taste. This goes especially for the final stage which I stopped on, as I did not feel the need to clear this, and I have already seen it on screenshare. I would have also liked to see a few more "break" rooms that weren't either 0 difficulty, 85 difficulty, or at the end of a long save; The invisible cherry room and to a lesser extent the invisible maze room striked that balance very well and were good palette cleansers, but all of the others felt a bit lacking.
This is certainly a very strong debut game, and I would like to see what the maker continues with. While I would readily recommend it to those who can handle the difficulty, I would be a bit more hesitant to recommend it as a grind and I would encourage dropping the game if it gets too frustrating, as it has a strong potential for it and I do not see the payoff as worth it. Furthermore, while this is a great game, I do not consider it a must play.
Rating: 8.7 87
Difficulty: 83 83
Jan 16, 2024
PlutoTheThing
For: I wanna be the FA
For: I wanna be the FA
A pretty decent adventure game with a lot of stages, each one being different in some way. It's all rather basic, sometimes to a fault as I think some stages just don't really have much going on, but there's enough fun stuff to keep you going and the bosses, while very short and simple, are fun. The weakest bit for me was the final stage, it felt all over the place in a bad way and had quite a few tedious bits. If you want something basic and relaxed, you'll have a good time here.
[1] Like
Rating: 6.5 65
Difficulty: 37 37
Jan 16, 2024
Delicious Fruit